Keen Software House has just announced the ‘Engineers’ series is expanding to medieval times, as work continues on Space Engineers alongside ye olde cities and castles in Medieval Engineers.
The team want to stick to the technology of the age, as well as the ”laws of physics” that says ‘no, you can’t have a floating moat of lava!’ This is the studio’s second engineering and construction project.
”Medieval Engineers is inspired by real medieval technology and the way people built architectural works and mechanical equipment using medieval technology. Medieval Engineers strives to follow the laws of physics and real history and doesn’t use technologies that were not available in the 5th to 15th century. Players build cities, castles and fortifications; construct mechanical devices and engines; perform landscaping and underground mining,” blogs developer Marek Rosa.
This new era of engineering also brings with it three major upgrades to the VRAGE engine such as structural integrity, natural landscape and Physically Based Rendering.
Should fans be worried? ”…let me assure you that the development of Medieval Engineers hasn’t had a negative impact on the development rate of Space Engineers - you can see this from the frequency of our weekly updates – culminating in major updates at the end of 2014: super-large worlds, procedural asteroids, exploration, in-game programming, modding SDK and API,” he added.
Keen aren’t starting from scratch but ”leveraging our existing technology and experience” from Space Engineers. They have a separate team working on the new game.
Check out the lengthy blog announcing Medieval Engineers for more.