The zombie survival RPG Dead State from indie DoubleBear Productions is shuffling with a new lease on life as the small team has just released their major ‘Reanimated’ update / upgrade to the shelter management sim.
They’ve overhauled the turn-based combat thanks to months of community feedback, made the AI considerably smarter and fulfil specific roles, added a new Hardcore mode with player infection, and a whole lot more.
Dead State: Reanimated is a re-launch of sorts for the RPG. We take control of a group of survivors in Splendid, Texas following a zombie infection. We must make the hard choices and personally lead scavenging parties beyond the relative safety of the shelter.
A full changelog for Dead State: Reanimated is available on the official forums. It’s available through Steam and GOG.com for £22.99 and £20.39 respectively.
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Reanimated update highlights:
▪ Major overhaul of combat balance! Core combat systems have been thoroughly reworked to take advantage of all the data and feedback we’ve gathered over the months since Dead State’s original release. Ranged weapons, melee weapons, armor, special attacks, ally / PC healing, and more have been reworked and carefully tested to create an engaging and challenging combat experience. Even the core combat system has been tweaked so that AC is calculated before damage reduction; this change makes combat more consistent and more fair.
▪ Smarter AI! Medic, Guard, Grenadier, Sniper, and more - New AI behaviors and schemas exist for human enemies, making them more interesting and more challenging to fight! Enemies will notice your presence more quickly and fully utilize all of their tactical options, thrown weapons, and special attacks.
▪ New PC Infection option on New Game menu! Create a new game with PC Infection checked and your character will be as susceptible to infection as your allies are. Carefully manage your antibiotics and change your combat strategies to ensure your own survival!
▪ Hardcore Mode! In Hardcore mode combat becomes more dangerous, allies consume more resources and heal more slowly, and Morale is harder to keep up. Turn on Hardcore, Iron Man, and PC Infection for the ultimate challenge!
▪ Alarms! That’s right - we’ve added alarms to buildings in several areas. Red, blinking lights warn you that there’s an active alarm on a building. Use your Science skill to deactivate an alarm and prevent a looting distraction from becoming a noisy attraction!
▪ New areas and random encounters! Several new levels and random encounters have been added. Make sure to keep an eye out for the Chemical Plant, an area with a unique twist…
▪ New combat sounds and animations! We’ve added new special attack, reloading, and healing animations and sounds. Special attacks feel smoother and more impactful now!
▪ Stability improvements! We’ve rooted out every crash and progress blocking bug to make sure you have the smoothest possible experience. Several popularly requested usability improvements have been added, such as friendly fire confirmation, looting piled up bodies, and an option to toggle Live Shelter movement on and off.
▪ Pathfinding improvements! Both allies and the undead have received major pathfinding adjustments that will reduce lag some people have experienced as well as make movement more consistent and natural.