Usually noting down the sales numbers for a game isn’t all that interesting, but there’s something pretty remarkable about the way Colossal Order’s city builder Cities: Skylines has captured the public imagination.
Last week we reported that the game had already broken the 250,000 copies sold marker only a day after launch, and now it’s doubled that figure in the following week. Crikey.
”Looks like we broke the 500k barrier,” reads a tweet on the game’s Twitter page. ”HUGE thanks to every single Chirpy who has supported us so far!”
What has be scratching my head in bewilderment is why bigger companies than Colossal Order, who are a nine-person team remember, didn’t try to fill the void left by SimCity’s failure and collapse in 2013. Look at how much people love a good city-building game!
In any case, I’m glad the game’s a bona fide smash hit. As you can see from my video review above, I thoroughly enjoyed it. I’m not even a huge fan of the genre, but the game’s got a way of drawing you in. It’s a more than worthy successor to the SimCity crown. The king is dead, long live the king.