Frozenbyte has posted a video response to Trine 3 feedback, particularly focusing on criticism of the game’s length. Marketing manager Kai Tuovinen accepts responsibility for not fully explaining during the pre-release marketing that due to the increased workload of the 3D levels, the game would be shorter than its predecessors.
”As head of marketing here, I’ll have to bit the bullet,” he says “and blame myself for not revealing our plans to you from the start. Overall we’re very proud of the game we made, a game we finished, we enjoy, and we think is fun.”
The other fans have is with the game’ abrupt ending. This came about, Tuovinen explains, when the team realised that the shorter game they were now making did not fit the story they had in mind. They decided to split that story into smaller parts, hoping to finish it in future games.
As for the series’ future, Tuovinen says that it’s now ”completely on hold”. The team’s still figuring out its plans, but things are ”pretty much do or die” at this point. We actually liked Trine 3, despite finding some issues with the move to full 3D platforming.