Skyshine’s Bedlam was a pretty cool mashup of FTL-like road warrioring and XCOM-style turn-based combat. It was also really hard. Like, it’s-on-the-game-not-the-player hard. Thankfully, developer Skyshine has built a back-to-the-drawing-board update that addresses these complaints while adding tons of new content and features.
The Redux update’s primary change is to the Action Point system. In the original game, your squad would have two AP total per turn, split between movement and attacks. This severely limited your ability to tactically plan out your own turn. Now each individual unit gets 2 AP, making the system far more like (modern) XCOM. You can make an attack for 2 AP, or move and attack for 1 AP each with reduced damage.
There are also other balance changes, AI improvements, more playable factions, the option to choose your starting crew, reworked goals in both Campaign and Arcade modes, new events, more variance to existing events, new character sprites, new character types, and a whole lot more. You can see more details in the official announcement.
The scale of this update essentially marks a soft relaunch for the game, which received an interested but tepid response upon its release late last year. Are the changes enough to bring back your interest?