A reputable and credible source over on NeoGAF seemingly shed some light on the upcoming sequel to mega-popular shooter Destiny yesterday by commenting on how the title is aiming to separate itself as 'a totally new game' while going as far to promise there being a PC release this time around.
User Shinobi602 went a little further when questioned by Kotaku suggesting the sequel will feature a whole new story with much bigger planet 'playspaces'. Planets featured in the original game could possibly return in the form of new content re-engineered with these larger areas in mind.
The alleged idea is to have Destiny 2 feel more like a fleshed out RPG with more hubs, camps and quests filling in the details. So while we'll now likely never see the original Destiny get a PC release, the memory limitations dodged by shedding the weight of last-gen consoles should solidify Destiny 2 as a shoe-in for an appearance on the revived platform.
Luke Smith and Mark Noseworthy - from The Taken King - will apparently be returning to their creative roles to oversee development of the sequel with Kotaku hearing that "D2 is a completely different game. The Taken King was a reboot for Destiny 1 to fix small things. This is the overhaul to fix big things."