If you're completely unaware of the details and features of Paradox's Stellaris title, news of this hotfix might either completely elude you or just simply not be of interest. But for those well in the know, any sort of 'fix' to a game of this kind is, more often than not, a very good thing indeed. 1.3.1 has landed, and Zoft of the official forums even hid the notes behind a spoiler tag. So there's a warning.
If you want to skip straight to the chase, just click on through to the official post. Purely looking for the low-down? Keep on going.
There's a long line of bug fixed shoveled into the bottom of the changelog with assorted lines like 'Fixed an issue with the slave faction tooltip' and 'Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile' - which, admittedly, sounds both fascinating and terrifying. But there's many more worthwhile changes at the top end of the post.
For one, AI enemies won't be shelling you with torpedoes before having unlocked cruisers. They're not always cheaters, right? And don't be planning on worming your way out of a war with a Non-Aggression Pact. Space is vast and nobody is letting you off that easy. They've also made it so civilians can escape much more quickly than your troops. Someone has to think of the children, don't they?
If you're looking for our verdict on the latest Stellaris story pack, check out Michael's review from yesterday. If you're looking for more juicy patch details, be sure to click over to the official Paradox forums and give them a hearty salute while you're there.