No Man's Sky is a difficult beast to tame. There's a love-hate situation surrounding a game that excited the masses when it was first revealed as a space exploration game that eventually didn't live up to the hype. With updates on the horizon, it's time to start chronicling the changes.
After months of radio silence from Hello Games, Sean Murray and his team are finally ready to continue supporting a title who's 'Gone Gold' photo became a fame-inducing meme just weeks before the group became infamous for false promises. The No Man's Sky official website states more free updates are coming, and after months of quiet time, they have arrived.
No Man's Sky - Patch 1.38
Plenty of QoL changes in this patch. For one, the temperature of dead planets won't be so static. Similarly, weather effects will start to fluctuate in strength based on height. Of course, there are plenty of other changes here, but you'll have to read on down below to fully comprehend them.
Changelog:
- New Save System
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select
- Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations<br
- Added ability to rebind the discard key
- Bug Fixes
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
Corrected Roamer and Rover inventories appearing incorrectly in the transfer window - Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
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No Man's Sky - Patch 1.37
Far bigger than the last Atlas Rises bug patch, this one introduces a brand-new mouse and keyboard control scheme. In the past, No Man's Sky has used a unified system that retains its core UI whether you use a keyboard/mouse or controller. This causes a strange disconnect across both schemes. With that out of the way, maybe surviving will feel a little more natural.
- Changes and improvements
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types
- Bug fixes
- Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
No Man's Sky - Patch 1.35
Ships are finally somewhat individual in today's No Man's Sky update as Hello Games give each class/type handling variances. As a quality of life improvement, you can now craft multiple instances of the same item at once. Then come the bug fixes!
- Features and changes
- Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
- Handling is now displayed as a value on the ship statistics screen
- It’s now possible to craft multiples of the same product at once
- Added the ability to craft more of the same product on top of an existing stack
- Improved transferring items between inventories
- Added a toggle to switch from buy to sell screen on the trading menu
- Added variance in handling between ship types
- Improved the appearance of popup menus
- Improved speed and smoothness of user interface page transitions
- Reduced the amount of resource required to repair tech in Survival mode
- Improved visuals for editing terrain
- Improved display of critical warning messages
- Added message to notify the player if they select a portal glyph they have not yet learned
- Added additional information to the quick menu when the player attempts to charge something with insufficient resources
- The quick menu will now automatically close after selecting an option
- Alien words which have been translated are now highlighted in interactions
- Improved messaging when portal glyphs are rewarded
- Improved user interface navigation using Q, E, W, S and A and D keys
- Added ability for player to enable torch while in caves
- Improved galactic map saturation, colours and effects
- Added an option in the galactic map to toggle user waypoints
- Bug fixes
- Fixed an issue preventing players with very long play times being able to save
- Fixed an issue where black dots would occasionally appear while looking into the sun
- Added audio when interacting with portals
- Prevented hazard effects showing while teleporting or warping
- Prevented mission log opening when you unpin recipes
- Prevented players being able to scan creatures through the terrain
- Fixed an issue causing extremely distant points of interest to show when scanning
- Removed large white marker which would occasionally show up permanently over buildings
- Fixed an issue where visited buildings would not correctly update their icon
- Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
- Fixed an issue where scanning buildings would not also scan nearby waypoints
- It’s no longer possible to lose the Atlas Path by using a black hole
- Denying the Atlas Path will no longer show you the Atlas Path
- Balanced the damage potential of the Scatter Blaster upgrade
- Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
- Prevented portals from being incorrectly left enabled at times they shouldn’t be
- Removed grass from bases created prior to the Atlas Rises update
- Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
- Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
- Prevented incorrect distant paths being drawn in the galactic map
- Fixed an issue where galactic map paths would draw incorrectly
- Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
- Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
- Fixed an issue that caused general ship handling to overly effect ship boost handling
- Fixed some rare crashes
No Man's Sky - Patch 1.34
Work on No Man's Sky has gone from being 6-feet under to borderline never ending. Technically, it never did end! Following on from the massive Atlas Rising update, there's a bunch more fixes and tweaks heading your way.
Changelog:
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
- Added correct emotion animations for various interactions with NPCs
- Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)
No Man's Sky - Update 1.33
Hello Games have been taking a lot of feedback on board since the release of No Man's Sky, and this latest update that brings it to version 1.33 fixes a lot of the problems that have been reported. Here's the full list of changes below:
Changelog:
- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes spawning close to or intersecting buildings
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
- Fixed issue where mission waypoints on the galactic map would not be for your current mission
- Improved UI error messages relating to missions on the galactic map
- Improved ship speed output on ship HUD
- Increased guidance for finding Convergence Cubes as part of the scientist mission
- Prevented some tutorials (for example for life support) from being shown in your log
- Prevented Artemis being visible in the holohub after they should have left
- Protected against some cases where missions can send you to depot which has already been destroyed
- Improved binocular scanning for background objects
- Prevented binocular scanning flicking between multiple objects
- Added ability to scan all building types and fixed their displayed names
- Added ability to scan ships
- Fixed text truncation on binocular HUD
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- Fixed display of longer planet names on the discovery page UI
- Added ability to cancel in progress missions
- Added faction icons on the galactic map
- Improved ship handling when booster upgrades are installed
- Fixed mission notifications showing an incorrect icon for Electron Vapour
- Fixed an issue where portals you’ve returned through could not be updated to a different address
- Improved visuals around icons for different inventories
- Added joypad and keyboard controls for switching between inventories
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
- Fix for visual artifacts from transparent objects showing through the warp effect
- Reduced cases where terrain editing changes are lost when reloading a save
- Reduced difficulty of the final armourer mission
- Improved low flight mode handling
- Fixed crash in string translation when loading certain saves
- Added missing scan event icon to the Antimatter tutorial
- Fixed terrain editor being built with full charge
- Fixed occasional hang in displaying some multi-byte characters
- Improved saving and loading of terrain edits
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
- Fixed very occasional crash in rendering
- Fixed occasional crash relating to destructible objects
- Prevented the interaction camera occasionally triggering at inappropriate times
- Fixed the Farmer displaying the wrong text for their final mission
- Prevented pinned missions occasionally being deselected on warp
- Fixed issue where players could become stuck in the final atlas station
- Improved automatically selecting missions from NPCs in your base when they begin
- Improved pricing of base building parts in normal mode
- Fixed an issue that caused player’s bases not to appear
- Fixed a game freeze/lock up that could occur when in space
- Improved frame rate when playing with unlocked frame rate, or vsync disabled
- Fixed some issues with Steam controller prompts
- Various minor performance optimisations
- Fixed some rare crashes & freezes
- Optimised HBAO so that it runs faster
- Sentinel drones now investigate correctly when in a vehicle
- Fixed a rare bug that could cause players to fall through the floor when exiting a ship
- Fixed texturing issue in freighter bases
- Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
- Fixed a bug that causes freighters to be too cheap
- You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
- Fix for ships spawning on top of each other
- Fixed a crash in physics
- Fixed a crash resulting from running out of memory
- Improved vehicle audio
- Fix for certain UI elements having over-saturated colours in HDR
- Fix for font anti-aliasing in HDR
- Improved performance of UI rendering in HDR
- Fix for HDR rendering being dark on some TV models
- Fixed a visual issue with the T-shaped corridor
- Added error messaging for failed uploads to Steam Workshop
- Colossus camera is now slightly further back when moving at speed
- Exocraft mining lasers are now easier to aim up
- Increased yield from Autonomous Field Mining Units
- Fixed issue with Colossus Exocraft's wheels sinking through the ground
- Adjust colossus collision to make it harder to go underground
- Enable Steam Controller in base reporting and Steam Workshop base upload
- The animation when exiting the Colossus is improved
- Exocraft mining laser uses less fuel but is less effective in combat
- Fixes for the white sphere that shows when at the photo mode boundary
- Fix for ladders vanishing in bases
- Fixed a crash when uploading and downloading bases using Steam Workshop
- Fixed an issue caused when dying in permadeath with the inventory screen open
- Fixed a bug causing poor performance when in a vehicle near predator creatures
- Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
- HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
- Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
- Fixed an issue which could cause the Starship cockpit to vanish when exiting
- Fixed some freighter door texture issues
- Fixed a rare crash when scanning from a vehicle
- Fixed a rare crash when feeding creatures
- Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
- During warp the quick menu now hides properly as intended
- Improved Visuals
- Own Multiple Ships
- Base Sharing Online
- Bases can be shared via Steam Workshop
- New Vehicles
- Exocraft
- Permadeath Mode
- Build Vehicle Race Tracks
- Ship Specialisations and Classes
- Shop/Traders
- Doublr Base Building Variety
- Multi-tool Specialization and Classes
- New Weapon Modes
- Photo Mode
- Discovery Menu
- Quality of Life Improvements
- 50% more original music from 65daysofstatic
- Fixed a bug that would make the player character small.
- Space battles will now vary in size more and players should see bigger battles.
- Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won’t happen instantaneously.
- Fix for steam controller not being able to warp.
- Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
- Page Up and Page down can now be used to navigate up and down in the quick menu.
- Removed duplicated planets from discoveries menu.
- Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
- Fix for missing ruins underwater which could cause missions to point to nothing.
- Various audio tweaks and fixes:
- Added ladder climbing sounds
- Fixed base building prop sounds not playing when placed inside a Freighter
- Added sound effect for calling Freighters
- Added sound effect when using communication stations
- Fixed an issue which could affect ambient sound in Freighters
- Changed the sound effect when using the Terminus Teleporter
- Fixed some rare crashes.
- we’ve added mod detection which will show a warning screen on loading when mods are detected
- Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
- We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.
- Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
- We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
- Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
- Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
- Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
- Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
- Running the game via the .exe file should no longer give Steam Init errors.
- Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed.
- No Man's Sky now consists of 3 game modes: Normal (base game), Creative (base building) and Survival (an endurance experience)
- Claim a planet and build your own base from resources gathered on your travels
- Cultivate crops and plants inside both your base or Freighter - hire a specialist to discover new breeds
- Automate resource gathering with Harvesters
- Use communication terminals to leave messages for other players to find
- Purchase huge interstellar Freighters at great expense, and then summon them from anywhere in the galaxy
- The user interface has been improved to accommodate the stress of Survival Mode
- Motion blur has been added to accentuate the feeling of speed, particularly when in-flight. This can be switched on or off via the Options menu
- Increased the number of different NPC character models generated per system
- Large optimisations to the engine to accommodate base building
Generation
- Introduced new mineable terrain resources found only in red, green and blue star systems
- Improved atmosphere depth when transitioning to space
- Decreased differences between planet as seen from space and actual planet terrain
- Improved explosion effects
- Added freighter groups to the space map
No Man's Sky - Update 1.24
Depends on how you look at things or how your current No Man's Sky experience ranks, this update is either completely worthless or something noteworthy. Fixes galore and optimizations for those running on unlocked framerates. Unlocked meant bad, apparently.
Changelog:
No Man's Sky - Update 1.23
A lot of fixes are apparently still in order and becoming rapidly enabled as Hello Games continues support for No Man's Sky long after its initial fall from grace. Rising back in the ranks of viable space-time adventures, things are looking up with these lengthy patch notes.
Changelog:
No Man's Sky - Update 1.22
Just five days after the release of the Pathfinder update, Hello Games have issues another slight add-on in the form of Patch 1.22. Exocraft can now be summoned on any planet thanks to the Geobay and HUD markers should be a more reliable method to getting back to your ride. There's a number of bug fixes, too. Take a look;
Changelog:
No Man's Sky - Update 1.20
Today marks the release of the next named (major) update to the No Man's Sky legacy. Enabling permadeath challenges, improved visuals, a photo mod and more original music to name a few, it's another patch that puts that somewhat ill-received revenue back into the game in an attempt to make good on the game's promises. Here's the full feature list;
Changelog:
No Man's Sky - Update 1.13
The new 1.13 update is live which brings a host of bug fixes to the game since the implementation of the foundation update. Many control and gameplay issues have now been addressed, check out the changes below.
Changelog:
No Man's Sky - Update 1.12
Carrying on from the monumental 1.1 'Foundation' update comes a much smaller patch focusing on ironing out some of the bugs found in the game's first major update. Modding should be a little easier and crashes should be at a minimum. Here's hoping;
Changelog:
No Man's Sky - Patch 1.1
Summer promised us months of space-based exploration and monster-naming shenanigans, but it ultimately wasn't meant to be. No Man's Sky didn't deliver the goods the first time around, but Hello Games are sticking to it. There's a plethora of goods in the 'Foundation Update' - likely too many to list in one place - but we're ready to show a worthwhile selection for now;
Changelog: