Following on from the last major update, Warhammer: End Times - Vermintide has been pushed up to version 1.8.3 with more emojis than your sister's text messages.
Fixing up some of the leftover bugs of the Stromdorf expansion - which introduced two new maps last month - comes the somewhat sizable update.
Teasing fans a little more, the developer update and patch notes questions whether everything on the list is a full recap of what's present in the build. Whether that's a way of covering their bases in case more bugs are found is up to interpretation. It wouldn't be noble, but it'd gain a laugh or two. Before we go on far too long, let's see what's changed.
- Fixes and Tweaks
- Bots will now attempt to dodge Stormvermin attacks when there is space to do so.
- Bots will counter attack more rapidly against Stormvermin and Chieftains (Krench).
- Fixed case where bots could fall through the world after teleporting
- Improved bot aid code to be more robust in uneven terrain.
- Fixed bots not correctly disengaging under some circumstances when too far away from other players
- Reduced forced disengage range during hordes and big numbers of roamers to encourage bots to stick together better during these circumstances.
- Fixed bots not always disengaging when trying to avoid Stormvermin patrols.
- Improved bots ability to follow player on narrow catwalks and close to ledges
- Bots now give healing draughts to wounded and low hp players if they have them and the player is able to receive them.
- Bots give players bombs or potions if they have them but the player doesn't.
- Fixed some cases where bots get stuck on ladders when enemies are nearby.
- Made bot pathing to health, potion and grenade pickups more robust.
- Q&C
- Added contracts for Stromdorf levels.
- Removed Ordnance Trial on Black Powder due to inconsistent drop rates
- Removed Rat Ogre contract on Chain of Fire due to inconsistent spawns.
- Added 1 tome versions to the levels that were missing it.
- Fixed desync in Ordnance Trial contract progress that could occur.
- Fixed so that client third person weapons are not shown when knocked down.
- Fixed a crash related to Boons
- Fixed a rare crash that could happen when joining a friend when already in a game.
- Fixed issues arising when equipping and re-equipping Lichebone Pendant with a grimoire equipped, or joining a game with the trinket equipped while a player already has a grimoire.
- Fixed client melee sounds not being heard by other clients.
- Fixed so shield slam action deals damage now if you have stacked speed buffs. 🛡 Also fixed so we calculate the attack speed of a swing before the swing and use that speed throughout it, fixing the issue where you miss enemies at the end of an attack if your speed buff runs out. 🤺
- Fixed input issues with giving potions
- Fixed so that Lohner cannot turn his head more than 90 degrees.
- The Courier* - Fixed issues with the Cemetery door - such as being able to throw barrels through door and invisible collision in the middle of the doorway.
- Reaching Out - Fixed some wall jump exploits.
- Fixed issue where spamming the Drakefire Pistols' charged blasts resulted in firing normal shots instead of intended charged blasts.
- Fixed window for taking melee damage that clients had when pushing.
- Fixed issue where reload input was ignored if you tried to vent immediately after firing a spark with the bolt staff.
- Fixed Ratling Gunner kills not showing up in end game stats
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