With Crusader Kings II having just released the new Monks & Mystics expansion, we feel it's about time we start covering its major updates in a way similar to that of our other Patch Note pages - like Civilization VI and Hearts of Iron.
Crusader Kings II is a 'Grand Strategy' title pieced together by the self-proclaimed masters of the genre. Amassing over 15,000 'Very Positive' reviews since its initial 2012 release date, it's original European setting eventually stretched to include regions like India alongside over 40 additional DLC and content packs. To get a better idea of the game before having your brain melted by complicated patch notes, it's best to give Joe Robinson's review a read. It's even featured atop the game's Steam page!
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Crusader Kings II Patch Notes - Update 2.7.2 Released
Paradox Interactive Development Studios have today released a new patch for Crusader Kings II, which brings it up to version 2.7.2 and adds general balance changes, AI improvements and plenty of bugfixes. Here's the full list of changes below:
Changelog:
Balance Changes:
AI Improvements:
Bugfixes:
Crusader Kings II - Update 2.7
The first of the updates issued alongside the paid Monks & Mystics DLC, patch 2.7 comes free of charge to those unwilling to grab the extra content offered by the newest expansion - and brings a monolithic amount of changes alongside it. You can read the full set over on the Paradox Interactive forums, but for now, we've gathered up the highlights;
Changelog:
- Expansion Features
- Join Societies to gain different bonuses and access to a wide set of various powers
- Monastic Societies
- Devil Worshiping Societies
- The Assassin Society
- The Hermetic Society
- Artifacts
- Additional Council Jobs
- AI Orders
- Child Naming
- Prisoner Management
- Dharmic Pilgrimage Event Chain
- Free Features
- Religious Cults
- Treasury
- Map Update
- The Ural mountains are now impassable
- The most northern part of the Onega is now properly filled with water
- The Indus and the Ganges have both been cleaned up
- Improved the character finder:
- Improved the game rules screen:
- Updated the Intrigue interface:
- Added an on-map Combat Indicator:
- Balance Updates
- Minor clan revolt troops are no longer inherited, and the leader of the uprising now has more money, prestige, population and manpower as well as two sons to succeed him
- You'll now lose some Threat if dying causes you to lose land
- Capitals can now be moved every 50 years rather than once per lifetime. Nomads still get to move it every 10 years
- When eating your prisoners, you can now attract a non-serious disease
- Landed characters now pick a plot if they have none considerably more often; on average after 12 months
- AI Improvements
- Fixed the AI sometimes cancelling its movements due to not realizing that doing so would mean that there are now fewer troops on the way to the target province
- Fixed the AI sometimes getting horribly confused when merging a lot of armies at once
- Fixed an issue where the army AI would overestimate its troops in any given province by a factor of two, leading to erratic movement
- Fixed the logic for the AI being willing to move to your court based on you being able to press their claim(s) sometimes being wrong
- Inteface
- Updated the "Grant Viceroyalty" interaction to include the "Include Vassal Titles" checkbox
- The main menu music will now start playing if you unmute it using the main menu settings, even if you started the game with music muted
- Made the list of titles in the character view slightly wider
- Clicking a council job action again will now cancel the job assignment
- Added a sound for gaining a new trait
- Added a unique skin for the Republic view when playing as Indian