Fortnite: Battle Royale is the game's first fully free-to-play game-type. Officially launching for everyone on September 26, it's a clear homage to PlayerUnknown's Battlegrounds; which itself borrows heavily from the popular Japanese movie of the same name. We've got all the latest Fortnite Patch Notes right below.
Fortnite Config: How To Play Fortnite: Battle Royale On A Low-Spec Machine
(Register here to play Fortnite: Battle Royale for free.)
Patch 3.2.0 Released - 8th March, 2018
The Fortnite Battle Royale Patch 3.2.0 brings a lot of performance and quality of life changes, addressing many of the issues that have appeared from the last few patches. It also gives us the newest skin, Burnout, and more content for the Hoverboard.
The biggest addition with this patch is the Teams of 20 mode, which allows five teams of 20 to fight for the Victory Royale.
We'll give you a short list of the changes below, but for the full thing you should head to the official website.
GENERAL
- Added Easy Anti-Cheat protection to PC.
- Some players will be run through Easy Anti Cheat and some will be run through BattlEye.
- Installation will occur while Fortnite is running.
- Brazil has been added to the Matchmaking Region selector for Xbox One players.
- To adjust this, head to Settings > Game > Matchmaking Region > Brazil.
- Fixed an issue where the ‘Reset Building Choice’ option would not reset to Walls if Traps were last selected.
Patch 3.0.0 - February 22 2018 - Season 3 Launches
After the delay of the last patch, Epic has launched straight into Season 3 of Fortnite: Battle Royale, with new Outfits, Back Bling, Skydiving FX and more. There's even a new orchestral musical score, composed by movie composers Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (Krypton TV series, additional composition for the Justice League film, etc.).
GENERAL
- Major Improvements to Building!
- Players can now build structures just about anywhere, even through trees, rocks and cars.
- This allows you more freedom when building (no more pesky trees stopping your ramps).
- Structural support still works the same way -- only terrain or other buildings will support your built structures, not objects you build through.
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- If you run out of materials while building, you’ll now automatically switch to the next material with available resources - You can turn this feature off with the “Auto Material Change” option in the Game Settings menu.
- You can now continuously place the selected building piece by holding down the Primary Fire button - You can turn this feature off with the “Turbo Building” option in the Game Settings menu.
- Battle Royale: Switching between building pieces is now much smoother, especially using console controls or under non-ideal network conditions.
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- New Orchestral Music Score!
- The score was created by film composer Marco Beltrami (Logan, The Hurt Locker, etc.) and Pinar Toprak (Krypton TV series, additional composition for the Justice League film, etc.). The hour long score was recorded in Nashville with an amazing orchestra.
- Battle Royale: The Login, Launch, and Lobby menus have updated remixes from the new score.
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- Added Color Blind Option
- This can be found in the new “Accessibility” tab in the game's options.
- There's a strength indicator so that you can find a level that works best for you.
- This feature is still in development. We'd love to hear your feedback, especially if you're unable to find a level that makes the colors better for you.
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- Holding down the “Interact/Use” button when approaching a chest or downed ally will now automatically perform the action once in range - This also works when reviving teammates.
- Messaging now displays when party functionality has degraded due to server issues. - This includes being able to join parties and send invitations.
- Easy Anti-Cheat protection added to Mac.
- Improved the look & feel of the game window title bar, buttons and borders on Windows.
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Bug Fixes
- Fixed Auto-Run being cancelled when opening the map or inventory screens.
- Inventory icons should no longer get stuck in a selected state after being dragged out of the inventory.
- Improved CPU performance when activating overlaps, such as traps or triggers.
- Optimized grass rendering to improve overall frame rate.
- Fixed an issue where incorrect numbers could be shown if you enabled the “Show Net Stats” HUD option.
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KNOWN ISSUES
- Microphones connected to controllers will be muted when changing any audio volume.
BATTLE ROYALE
WEAPONS + ITEMS
- Hand Cannon added.
- Fires Heavy ammo.
- Epic and Legendary rarity.
- Found in Floor Loot, Treasure Chests and Supply Drops.
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- Pump Shotgun behavior has been addressed. Firing the Pump Shotgun and quickly switching weapons will now require you to pump the Shotgun before the next shot. (We will be monitoring any fallout from this and continuing to iterate on how this works throughout the next patches.)
- Grenades no longer have the ability to Crit.
- Removed the Valentine’s Day skin from the Crossbow. (Aww, shame - Ed)
- Adjusted Pistol drop chances in floor loot:
- Increased Uncommon Pistol by 25%.
- Increased Rare Pistol by 100%.
- Decreased Epic Suppressed Pistol by 33%.
- Decreased Legendary Suppressed Pistol by 20%.
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Bug Fixes
- Fixed the colorful outlines around weapon pickups not showing up.
- Fixed the Crossbow not reloading if the fire button is pressed with an empty ammo clip.
- Fixed the Impulse Grenade sometimes not sticking to the environment.
- Fixed a recoil recovery issue that caused the reticle to be in a lower position than expected after switching weapons.
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PERFORMANCE
- 60 FPS mode added for PS4, Xbox One, PS4 Pro and Xbox One X.
- Battle Royale now defaults to 60 FPS, but you can switch back to 30 FPS in Settings if you prefer higher quality visuals.
- This replaces the Uncapped mode.
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- Optimized weapon and building selection to be much more responsive under non-ideal network conditions.
Several HUD elements have been optimized to improve performance.
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Bug Fixes
- Fixed hitching that occurred when jumping out of the Battle Bus.
- Fixed hitching that occurred when encountering certain skins for the first time in a match.
</ul>
GAMEPLAY
- Players now remain in control of their character for 10 seconds after earning Victory Royale!
- Players who do not have an Outfit equipped will now have the same Outfit both in-game and the lobby.
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Bug Fixes
- Fixed an issue where sometimes no weapon would be equipped on first weapon pickup.
- Fixed the crosshair reticle disappearing in certain cases.
- Fixed an issue where the wrong item was dropped after switching inventory slots immediately after picking-up a new item.
- Fixed an issue where Supply Drops were unable to be viewed from long distances.
- Fixed issue where other player models could appear giant in certain network conditions.
- Fixed wall traps not triggering if placed behind certain stair configurations that didn't visually block the trap.
- Fixed the wrong item stack sometimes being consumed when multiple instances of a stacking item are in the quickbar.
- Fixed a rare server crash when a player would join a match.
- Fixed an issue that would cause visual delays when acquiring pickups or opening chests.
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UI
- The fullscreen map can now be opened while spectating.
- The fullscreen map now displays information about what the buttons do in the top right.
- The path of the Battle Bus is now visible on the map prior to launch.
- When picking up items, we once again display the names and quantities on the HUD, with an improved appearance.
- Ammo count is now shown in the tooltip for weapons on the ground.
- Added new “Streamer Mode” setting to the Game Options menu, which anonymizes all names that aren't squad members.
- When spectating players, the number of players they’ve eliminated now appears under their name.
- Text notifications no longer appear when a spectator leaves.
- The "You placed X" message now appears for only 10 seconds instead of 20 while spectating.
- Added a Help button to the Battle Pass tab with a list of Frequently Asked Questions.
</ul>
Bug Fixes
- Fixed an issue where, after being eliminated, the banner rank of the opponent wouldn’t match their rank but would instead match your own.
- Fixed unclear description of the Emote key binding in the Input Settings menu.
- Fixed an issue where messages and popups were affected by the HUD Scale option.
- Fixed an issue with escape behavior where it was cancelling game actions rather than bringing up the menu.
- Downed players that were still in build mode could not open the menu.
- Fixed an issue where spectators would see the character model obstructing their view, if the spectated player was scoping a Sniper with their back to a wall.
- Fixed an issue where text notifications would show for spectators joining despite “Show Spectator Count” being disabled.
- Fixed not having enough visual padding between the current ammo in the magazine, and the amount left in reserve.
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SOCIAL
- Emoting is now available in the pre-game lobby - You can do this by clicking on your avatar > “Emote”.
- Banner, Boost Level, and Battle Pass Tier of party members are now shown in the lobby.
- The top menu in the lobby now shows expanded information on party members (similar to the in-match menu).
- Party Finder has been restyled with streamlined invite/join visuals - The actions you can take for each friend or invite request are now shown in-line.
- Ray no longer enthusiastically announces all friend invites.
</ul>
Bug Fixes
- Fixed several cases of players failing to receive Party Invite notifications.
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ART/ANIMATION
- Removed Depth of Field blur to greatly increase image sharpness for all players.
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Bug Fixes
- Lighting during all times of day/night now match the brightness across all Quality options.
- Lighting contrast + intensity have been adjusted to improve contrast in certain times of day that were flat and to reduce shadows in times of day that were too dark.
- Fixed an issue which caused downed players to become invisible if revived underwater.
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AUDIO
- Unique Audio coming to several Pickaxes + Gliders within the Battle Pass in V.3.1.0.
- Created new Semi-Auto Sniper world impact sounds, so it doesn't sound as overwhelming when shot at.
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Bug Fixes
- Implemented a fix that should resolve the stuttering and lagged audio issues that were introduced in the last update.
- Fixed an issue that caused the pickaxe equip sound to play when other players jumped from the bus.
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KNOWN ISSUES
- In rare cases, the game may crash in the frontend menus when ShadowPlay Highlights is enabled. To prevent this, please update to the latest version of GeForce Experience.
- After opening a Supply Drop that has been shot down, the loot will sometimes spawn in the sky and slowly fall to the ground.
- In rare cases, players may be unable to edit a player built structure - The current workaround is to press the edit button on an adjacent structure.
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Patch V.2.4.0 - February 01, 2018
According to Epic, the release of Patch V.2.4.0 "has been delayed so we can further improve stability and hammer out some remaining bugs". We'll update you with the patch notes once we have an ETA. Update: The patch is here!
Patch V.2.3.0 - January 24, 2018
PATCH NOTES - BATTLE ROYALE
GAMEPLAY
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Added AutoRun!
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Input defaults for PC are "=" and "NumLock"
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Input defaults for controller is double-clicking the left stick.
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Added a setting to disable aim assist on consoles.
- Remapped weapon binds on AZERTY keyboards to the top row number keys.
- Chug Jug is a new consumable that releases with this patch.
- It is a Legendary item and can only be found in chests or supply drops.
- Max stack is 1
Bug Fixes-
Wooden power poles no longer block building.
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Spike Traps found in Supply Drops will now stack with other Spike Traps found elsewhere.
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The Spike Trap’s effective range will now more accurately match the distance of the spike animation. The damage area was previously too large.
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Fixed an issue which prevented the Shield Potion and Slurp Juice visual effects from playing when the player is already shielded.
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Fixed an issue that made Cozy Campfires appear to be active after they have expired.
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Fixed an issue which caused collision of eliminated players to persist for too long.
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Fixed an issue which allowed players to hide inside of supply drops if the supply drop landed on a crouched player.
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Fixed an issue which allowed players to pass through walls as they edited them.
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Optimized the speed at which players can cycle building pieces under poor network conditions.
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Fixed an issue which caused dropped items to fall off the edge of the map and spawn near a living player.
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Kicking a basketball through a soccer net no longer counts as a goal. Soccer balls still count.
WEAPONS
Bug Fixes-
Improved the accuracy of grenade arcs.
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Fixed an issue which allowed players to switch between two scoped weapons without leaving the scoped view.
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Player's weapons will no longer disappear for a short time after the effects of the Boogie Bomb wear off.
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Reduced the delay between throwing a grenade and switching to another weapon.
GENERAL
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Shadowplay Highlights now records player knockdowns (DBNO).
- Quitting a match early will no longer award stat or challenge progress. Progress will only be awarded when a player leaves after they are eliminated or have won.
- Players in NA region can now choose between East and West coast servers. Full details here.
Bug Fixes
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Players can no longer purchase the Battle Pass x10 Tier bundle when at or above Battle Pass tier 65.
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We fixed this on January 19th and affected players have been compensated.
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Fixed an issue which allowed items in the locker to rotate on the wrong axis while spinning them.
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Fixed an issue which caused the client to lock up after ALT-TABing on PC.
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While spectating, players will now be returned to scoped view when the spectated player switches between scoped weapons, instead of being pulled into third-person view.
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Brick building effects have been fixed.
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Players can now mute party members from the lobby screen.
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Players banned from voice chat can no longer use it on the lobby screen.
UI
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Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
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When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
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Bug Fixes-
Friend and Party invite notifications will now correctly appear for Battle Royale players that have never played Save the World.
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You no longer open the fullscreen map while spectating a player with report menu up,
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This issue only occurred if a player was using the “Combat Pro” controller config.
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The radial emote menu will no longer persist after the warm-up phase if left open.
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Characters pose no longer resets after opening the news widget.
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The ping value displayed in the Net Debug Stats UI is now more accurate. It will appear higher than before for all players.
AUDIO
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Lowered volume of bus music and the sound played when jumping out of the bus.
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Lowered volume of wind sounds played during skydiving and gliding.
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Lowered the volume of gunfire, footsteps, and impacts during warmup phase.
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Removed the “Caw” sound layer from the Death Valley pickaxe.
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Removed some layers from the new pickaxe sounds that could be mistaken for bullet whiz-bys
Bug Fixes-
Music from dance emotes will no longer overlap.
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Loot chest audio is no longer hushed by pickaxe impact sounds.
WORLD
- Added more loot spawns to Haunted Hills.
Bug Fixes-
Fixed missing collision on junkyard crane.
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Fixed two areas where players could hide under the terrain by the edge of the river.
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Fixed a section of the Moisty Mire water that did not slow players down.
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Fixed a mine cart in Shifty Shafts that could not be destroyed.
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Fixed an issue causing the soccer stadium to sometimes not load in properly.
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Fixed a seam in the terrain near Flush Factory that allowed players to see through the map.
- Added collision to pillars in Haunted Hills so players can no longer hide inside them.
- Scoring a goal in the Soccer stadium will now show proper visual effects.
PATCH NOTES - SAVE THE WORLD
MUTANT STORM EVENT RETURNS!
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This storm season, Mutant Storms will appear in greater numbers.
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Mutant Storm mission alerts award Storm Tickets in addition to the Evolution Materials that they usually drop.
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Quota: 10 per day.
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Up to 5 Mutant Storms are available at a time in Stonewood, and up to 25 Active Storms are available at a time in Plankerton, Canny Valley, and Twine Peaks.
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Purchased upgrade Llamas award Storm Tickets.
- All missions will continue to award Seasonal Gold, and Daily Quests will continue to award Daily Coins.
- Seasonal Gold will reset once the Spring Event starts, planned for early February.
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Most Event Quests award Storm Tickets.
- Some Event Quests award V-Bucks.
- Hydraulic Weapons and Storm Zone Heroes have returned, and are available in the Storm Llamas during this event.
- Event Store has been updated!
- The Legendary Hydra Transform Key is available in the Event Store!
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The Event Store also offers Legendary Constructor BASE Hype.
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The Event Storm Llama also has a chance of awarding this hero.
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Since we're reintroducing the Legendary Hydra with this Mutant Storms event, it can now be recycled, put in the Collection Book and consumes inventory space.
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For every 1,000 unspent Snowflake tickets, a Holiday Survival Llama will automatically be granted and can be found in the Loot Tab. All remaining tickets will be lost.
GENERAL
- Players in NA region can now choose between East and West coast servers. Full details here.
MINI-BOSSES
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Mini-bosses are still present on the map, but the number of mission alerts have been reduced from the Holiday event.
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Up to 3 of these Mini-Boss mission alerts can appear in Stonewood at a time and up to 6 at a time in Plankerton, Canny and Twine.
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Quota: 3 per day.
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These Mini-boss alerts have replaced the old generic Mission Alerts that used to be on the map. As a result:
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Mini-boss Alerts can now be played in higher-difficulty missions that you have not unlocked yet.
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Mini-boss Alerts reward a wide array of items, including transform keys, schematics, survivors, and more!
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Return of "Mini-Boss" Quests:
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Awards Seasonal Gold currency and is repeatable.
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Seasonal Gold currency can be used to purchase items from the Event Store.
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This currency only lasts for a season, so spend it while you can!
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GAMEPLAY
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Added Auto-Run!
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Input defaults for PC are "=" and "NumLock".
- Input defaults for controller is double-clicking the left stick.
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- Adjusted several weapon Perk rolls
- Break shotguns can no longer roll Rate of Fire perks
- VinderTech Rocket Hammer can now roll Energy and Elemental perks
- VinderTech and Vacuum Tube sniper rifles can now roll perks that trigger a small explosion of damage after headshot kills.
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Standardized the damage melee weapons do to the environment.
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Melee weapons previously varied from 20%-70% of weapon damage depending upon the weapon type and the target material.
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All weapons are now set to a flat 50% of weapon damage against wood and stone, and 20% versus metal.
- Pickaxes remain unaffected.
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Bug Fixes
- Lightning Pistol now correctly shows up as part of the Vacuum Tube weapon set.
HEROES
Balance- Increased the duration of Keep Out to 10s to match the tooltip. Reduced the damage per tick from 20% of grenade damage to 15% of grenade damage as a result.
- Increased the damage of Cluster Bomb explosions from 20% of grenade damage to 25%
Bug Fixes- Frag grenades and cluster bombs will no longer fall through water, which caused Soldier’s to be unable to throw a second grenade.
- Fixed an issue that was causing TEDDY to have reduced range while firing.
- Fixed Overbearing Perk so that it properly extends the range of TEDDY.
UI
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Added Auto Decline Friend Requests as a new option for PC players to the Social Widget.
- When enabled, friend requests will be auto-declined. Enabling this option will decline all pending friend requests.
- Added count indicator to collection book slots.
- Added XP counts to the Collection Book Rewards schedule.
- Added total count to "root" rows on the collection book nav.
- Power widgets now show buffed power glow when buffed from party members.
- "Warcry" tooltip now properly displays the melee attack speed bonus
- Updated the description of Seasonal Gold to clarify that it is a temporary currency that will be reset at the end of the season.
Bug Fixes-
Consumable item transform keys can now only create items that match the rarity of the key.
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This will prevent players from accidentally using a high-rarity consumable transform key to create a low-rarity item.
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Mission alert rewards will no longer show in the objectives menu in-game when the player had already collected the current mission alert or reached their quota.
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Buying Llamas during the tutorial will no longer cause the UI to have display issues.
- Fixed a visual issue that made it look like Survivor power levels weren’t increasing after leveling them up.
- Fixed an issue that was causing large font power levels to appear where teammates names should go.
ART/ANIMATION
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Blinking lights on the Vacuum Tube weapons have been boxed up and put into the attic until next year. The lights have returned to their default orange color.
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Energy weapons no longer appear completely blue.
Known IssuesIn an effort to continue increasing our level of transparency and communication we're going to begin posting “Known Issues” with our patch notes. This section will identify issues we’re aware of that will be in the latest patch. This is our first attempt at this section and very much a work in progress. This will continue to improve in the coming weeks.
- Hitching happening at various times such as players joining matches, player loadout changes and day to night transitions.
- Vacuum Tube Launcher does not currently display any lights
- Friend UI is displaying incorrectly.
- When Reset Building Choice is set to “Off” in the settings, while in zone building choices will reset and sometimes not appear.
- The chat icon sometimes displays incorrectly.
- Players who redeem a friend code in-game need to restart their client in order to gain access.
- “Keep out” and “Cluster Bomb” perk descriptions will have correct information displayed, however, the ability section will not.
- The "Rescue the Survivor" hex can sometimes incorrectly show the MiniBoss marker. This mission type should never have MiniBosses.
Korean Patch - January 22, 2018
Fornite launches in Korea on the 22nd of January, and Epic was taking the game down from 1pm GMT in order to proper implement the patch. However, a change of plans meant downtime was not required for this patch, but you will be prompted for a new download. It is a small one, and it will only add support for the Korean language.
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Add support for the Korean language.
- Discover a new city, underground mine and a number of other brand new locations scattered across the Western side of the map. Biomes are also premiering in this patch, enriching the environment and personalizing each area. Where are you going to drop?
- Get a free 5 tier head start in Season 3 when you purchase the Season 2 Battle Pass.
- Buy ten Battle Pass tiers for the price of six with this special bundle in the store. On sale now for a limited time!
- Thank you all for being a part of our 2017 Battle Royale Winter event! We couldn’t ask for a better community to spend our holidays with. The Save the World winter event has been extended until January 24.
- Continue your conversation in the pre-game lobby, which now fully supports voice chat!
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Removed the Scoped AR from Supply Drops.
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Updated the scope for the Scoped AR.
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Replaced the old arrow reticle with a more modern design. It should be easier to tell where you are aiming and where your crosshair actually is.
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The Snowball Launcher has been replaced by the normal Grenade Launcher.
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Slightly increased the size of the grenade (loot).
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Fixed frag and smoke grenades exploding on impact when hitting shallow water.
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Fixed an issue where the grenade toss animation ended prematurely when tossing the last grenade in a stack.
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The Boogie Bomb effect will now kick players out of weapon targeting.
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Players can no longer place traps while affected by the Boogie Bomb.
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Explosion effects now play properly on water surfaces.
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Friendly Fire is now disabled. This is exploratory and subject to change. We will be closely evaluating this and want your feedback!
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Players will now immediately aim their weapon upon landing on the ground if they press and hold the aim button while in the air.
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Pickups no longer take priority over reviving DBNO squad members.
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Empty chests and metal street lights will no longer block players from building.
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Corn stalks are now destroyed upon taking any damage.
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Adjusted how ammo crates drop ammo so that they don't overlap the ammo box itself.
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Attempting to use a scope while playing an emote will now cancel the animation.
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Fixed an issue that prevented players from picking up eliminated player's items.
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Fixed a few issues which caused supply drops to pass through player built structures.
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Fixed an issue which caused a trap to deal no damage if a ramp or roof is placed in front of the trap.
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Build mode visuals no longer persist when using a Launch Pad or when knocked into the DBNO state.
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Fixed an issue that allowed players to see through the smoke grenade effect while scoped.
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You can now move forward and backward while gliding when facing straight up and down.
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The Cozy Campfire trap no longer heals eliminated players.
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Fixed an issue which caused the glider to sometimes deploy sideways after using a launchpad.
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The map has been updated with many new points of interest, biomes, and more!
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Players now interact with grass and foliage as they walk through it.
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Added water effects when entering and exiting water.
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Added a new post-process effect for when your camera goes below the water surface.
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It will now look like you are actually underwater, and you can no longer see for an infinite distance.
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Added Ammo Boxes to Dusty Depot.
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Increased the amount of metal harvested from shipping containers.
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Water no longer blocks bullets and projectiles.
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Starting on January 17th, 2018 players should see six daily store slots instead of four.
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Starting on January 21st, 2018 the Weekly Item shop is changing to the Featured Item Shop.
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Offers will update twice weekly instead of once.
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Sniper elimination feed messages now include elimination distance in meters.
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When spectating a far away player, a “loading” message may be displayed for a short time, and the game world will appear after loading completes. You cannot switch to another spectated player until the load completes.
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The "Reset Building Choice" option now defaults to "Off" in Battle Royale.
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Added a new option to select which voice chat input device to use.
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The "Select Mode" button is now greyed out and unselectable after readying up.
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When selecting "Report Player" the "Name" field will no longer auto-fill the the player's own name.
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Adjusted the "Cancel/Unready" button so it looks more like the "Ready" button.
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The “Press E to Pickup” prompt no longer persists for DBNO players.
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Fixed an issue that made the voice chat icon appear to be active if the player disabled their voice chat while it was active.
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Fixed an issue which caused the revive icon to remain over a player if two players revived them at the same time.
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Players will now be able to unready if the party leader cancels matchmaking while in the "Loading Content" phase.
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The matchmaking UI will now properly update when joining a different Battle Royale lobby while the user is set to Ready.
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Fixed local user always showing up in the global leaderboard with 0 wins if they aren't in the global top 50 list.
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Added level streaming, which loads the world on-the-fly as you move around, enabling a richer map and improved performance.
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Improved frame rate by greatly reducing the number of objects that need to be updated.
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Loading times have been greatly improved. It’s over twice as fast to load into the match on PS4 and Xbox One!
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Loading content before matchmaking now completes quicker.
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Greatly reduced hitching when garbage collecting memory every minute.
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Greatly reduced hitching caused by updating objects when the time of day changes from day to night, and vice-versa.
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Reduced the amount of system and GPU memory used.
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Optimized the visual effects played when distant buildings are hit.
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Improved overall frame rate by optimizing how player animation and footsteps are handled.
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Cozy Campfire and Boogie Bomb items no longer cause a hitch when seen the first time in a match.
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Encountering players with specific skins for the first time in a match no longer causes a hitch.
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Greatly improved the visual quality of distant trees by using impostor billboards instead of regular meshes. This also improves overall frame rate and reduces visual popping as you approach the trees.
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Fixed an issue that could cause remote players to look like they have stopped animating.
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Improved the "Ride the Pony" animation so the character's arm no longer pops.
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Players will no longer appear as if they are still holding a weapon after being hit by a Boogie Bomb.
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Fixed an issue that prevented the character's launch animation from playing if a Launch Pad is placed directly at a player's feet.
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Adjusted the color of the Shield Potion so that’s easier to see.
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Fixed an issue that caused teammates to appear stuck in the sliding animation if they were knocked DBNO while in the air or sliding.
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Cozy Campfire special effects are now visible on low and medium settings.
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Added new audio for pickaxes that were previously using default swing sounds.
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Added a pick-up sound effect for the damage trap.
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Fixed an issue which caused footstep sounds to play at an incorrect cadence or not at all while a player is not on screen.
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Consumable item audio is now adjusted with the SFX volume slider rather than the Dialogue slider.
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Fixed an issue which caused players to hear bullet “whiz-by” sounds from their own shots.
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Fixed an issue that sometimes caused a falling wind sound to loop repeatedly after being eliminated.
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Gunfire audio will no longer pan to the left & right as you move away from where you shot.
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Reduced volume of consumable pick-up sounds.
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Reduced volume of collection sound when harvesting wood.
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Fixed issues with rapid left/right panning when dropping weapons, and attempting to build in an invalid location.
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Removed the jarring stone impact sound from the AC/DC pickaxe.
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Voice chat now supported in the pre-game lobby.
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Cosmetic items can now be rotated in the locker and store pages. Left click and drag or use the right thumbstick on the controller to rotate them.
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Removed the winter theme from the pre-game lobby.
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Fixed an issue which allowed players to get credit for completing challenges that were not completed.
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Fixed an issue which allowed aim assist to function while using a mouse.
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Friend requests can now be sent to players that have left the match, using the + icon next to their name.
- Clicking “Join” on a Discord invite when the client is not open would will no longer cause you to fail when trying to join a party.
- Shielders will now properly drop quest items for “Loks Book of Monsters” quest.
- Fixed an issue with the Grenade Generation perk. The player is now rewarded with a grenade after eliminating 20 enemies rather than 21.
- Fixed an issue where the pickaxe heavy attack was not harvesting resources.
- Fixed an issue where the Shielder enemy would flicker after the Husk it was shielding was defeated.
- Fixed an issue that caused quest highlights on objects to disappear when building near the object.
- Fixed an issue that caused some parties to disband after a game.
-
Added clarification to the tooltip of the Constructor ability, “DECOY”.
-
It now states it’s made of metal, and thus vulnerable to nature damage.
-
-
Impact from abilities will now properly scale with Hero Ability Damage. As a result abilities will now correctly stagger, stun, and knockback enemies at high levels.
-
Fixed an issue where proximity mines wouldn’t disappear when the player who placed them left the match or died.
-
Fixed an issue where frag grenades could still be used even when the player didn’t have enough stamina to use it.
-
Fixed an issue where the Soldier's “Advanced Tactics” health bonus wasn’t properly scaling in the late game.
-
Fixed an issue where the Frag Grenade perk “Cluster Bomb” was triggering twice rather than just once.
-
Fixed the tool-tip for Air Strike which incorrectly stated that Air Strike drops 12 bombs, instead of 13.
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Fixed an issue where the Outlander Fragment abilities TEDDY and Shock Tower weren’t receiving the energy damage bonus from the Energized support perk.
-
The Commander XP curve has been inflated to make way for front-end crafting. This is to ensure that low-value items (e.g. ammo) are worth at least 1 Commander XP when crafted in the main menus.
-
Commander XP will appear larger than it did previously, but the amount of Commander XP you have earned toward your next level has been preserved, and the time it takes to level up remains unchanged.
-
Increased players’ current Daily Bonus XP and current Boost XP reserves to match the new Commander XP scale.
-
-
Squad screens will no longer show health and shield as being buffed at all times. It will instead properly show the buff/debuff arrows on health and shield stats when previewing slotting.
-
Fixed a localization issue in the Transform menu.
-
Fixed an issue where the game background would move while using a controller to view the mission details.
-
Fixed an issue which caused players to lose menu functionality after leaving a party.
-
Fixed a Research skill tree node that was missing a prerequisite.
-
Now the Research Tier 3 Party Resistance node requires Party Tech and Party Resistance.
-
-
Fixed an issue where recent player lists weren’t populating immediately after a game.
-
Corrected flame animation rotation on the Lobber head.
-
Searched chests and containers will no longer block players from building.
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Cornstalks are no longer searchable.
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Your game window will now properly appear on the primary monitor.
- Fixed a rare crash on Xbox One.
- The Boogie Bomb dance effect is now removed upon taking any damage. We will continue to monitor and iterate on this item’s functionality.
- Changed the Boogie Bomb rarity to blue/rare to more accurately represent its true rarity.
- Fixed an issue which caused players to pass through their recently built and edited structures.
- Fixed an issue which allowed sniper bullets to pass through players without applying any damage.
- Fixed an animation issue caused by entering the DBNO state while in the air.
- Increased the audible range of enemy footsteps, as well as their overall volume.
- We're aware of an issue causing footsteps to sometimes play at irregular intervals when offscreen. We’re working on a fix now, expect it next update.
- Enemy footsteps are easier to hear when performing certain actions such as building, shooting, or collecting resources.
- Fixed an issue which caused sniper bullet impact sounds to trigger more than once per shot.
- Fixed the phantom bullet sounds that are sometimes heard throughout a match.
- Adjusted the volume of the AC/DC Pickaxe.
- Reduced the volume of the drone that teleports player out of each match.
- Fixed an issue which caused the "Push to Talk" setting to disappear from the Battle Royale settings when restoring default settings in Save the World.
- Shortened a few Daily Challenge descriptions which would run off the screen in a few languages.
- Daily challenge rewards are automatically collected if another challenge is completed in the same category.
- For instance, if you complete a Battle Pass daily challenge but do not “collect” the reward, the reward will automatically be collected upon completing the next Battle Pass daily challenge.
- Fortnite Battle Royale now supports NVIDIA ShadowPlay highlights on PC.
- Fixed a rare Battle Royale server crash.
-
Fixed an issue which caused crafting to fail even when there was space in your inventory.
- Fixed an issue that caused Ninja smoke bombs to heal players even when the “Medicinal Fumes” perk wasn’t unlocked.
- The BASE MD perk now heals all allies on affected floors, and the perk properly applies only to the BASE placed by the Constructor.
- The Energized support perk now properly increases the damage of energy attacks.
- Known Issue: This perk is still failing to boost abilities like Shock Tower and BASE that spawn an object that deals energy damage.
- Fixed an issue that prevented players from receiving the Raider Nomad hero from the collection book.
- Players will be granted this hero automatically if they have reached Collection Book level 100.
- The “Winter’s Chill”, “Cold as Ice” and “Deep Freeze” quests specify that you and your team must complete a 7-day 15 zone survival mission. These quests could unintentionally be completed by finishing a 3-day 15, 40 or 70 zone survival mission.
- Fixed an issue that would award large amounts of seasonal gold even when failing an Evacuate the Shelter mission.
- Season 2 of Battle Royale begins Dec. 14!
- Season store is replaced with the Season 2 Battle Pass.
- Get in the Holiday Spirit!
- The update includes the limited-time Snowball Grenade Launcher, a festive Battle Bus, and other gifts waiting for you around the island.
- Express Yourself!
- Emotes and emoticons can be earned as rewards via the Battle Pass or can be purchased in the Shop.
- Equip up to 6 and trigger them in game with B (keyboard) or Down on the D-Pad (controller).
- Compete in solos or with friends to complete the two new Daily Quests.
- Top 50 Solo
- Top 12 Squad
- Updated a few Daily Quests:
- “Search Chests” changed from 5 to 7
- “Search Ammo Boxes” changed from 10 to 7
- “Pistol Eliminations” changed from 3 to 2
- Anyone already on these quests will have their progress reset.
- Added support for 21:9 displays and any other ultrawide resolutions.
- Added animations for sliding down cliff sides.
- Added animations to turn head to reticle while sprinting diagonally.
- The “Combat Pro” controller configuration will now be the default configuration for new players.
- No change has been made to existing users.
- Soccer and Basketballs now have smoother movement. How long can you keep the ball in play?
- Fixed an issue that caused actual damage dealt to not match up with damage numbers on screen.
- Floating damage numbers would sometimes be one digit higher than the actual damage dealt due to rounding issues.
- Chests no longer appear unopened at a distance when they have already been looted.
- Fixed an issue that prevented players from picking up items that overlapped looted chests and ammo crates.
- Build mode blueprints are now hidden after using a Launch Pad and while DBNO.
- Fixed an issue that prevented players from taking fall damage if they had 1HP remaining.
- Fixed a broken animation that occurred while switching between certain equipped items.
- Fixed the Renegade Raider outfit’s head so it doesn't clip through the helmet anymore.
- Character models now animate properly when rotating in place.
- Fixed an issue that allowed players to "search" items like bushes and furniture, causing them to wiggle and play an audio cue.
- These types of items are now only searchable in the Save the World co-op mode.
- Reduced aim assist prioritizing DBNO players.
- When throwing grenades, a trajectory will now be visible that previews the arc the grenade will follow.
- Renamed some weapons for consistency.
- “Assault Rifle (Scope)” is now “Assault Rifle with Scope”.
- “Assault Rifle (Burst)” is now “Burst Assault Rifle”.
- “Submachine Gun (Suppressor)” is now “Suppressed Submachine Gun”.
- Legendary assault rifle drop rate decreased by 25% in floor loot and chests. Drop rate from Supply Drops will be unchanged.
- Reduced pump shotgun shot queueing time.
- Reduced from 0.4 to 0.2 seconds. (It is now the same as all other weapons.)
- This will reduce the chance that players will misfire the weapon.
- Updated the icon for the standard grenade.
- Removed controller aim assist slow while scoped.
- This will make it easier to use sniper rifles with a controller.
- Pump Shotgun now correctly queues shots the same as all other weapons, reducing chances of an accidental extra shot being fired.
- Sniper rifle projectiles no longer pass through other players under non-ideal network conditions.
- Hit impacts from a sniper rifle play on the correct location of the enemy player now.
- Fixed an issue that allowed bullets to pass through player built pyramid structures.
- Fixed issue causing smoke beams to not play when weapons were fired.
- Improved the game mode selection flow and UI.
- This should make it much easier to select a game mode with a controller.
- When opening your inventory, the mouse cursor will now always appear in the center of the screen on PC and Mac.
- The Code of Conduct is now displayed directly in the game UI, rather than opening an external page.
- The Inspect button for Battle Royale Daily Challenges has been moved to the bottom bar.
- Fixed an issue causing the "Push to Talk" binding from being removed when selecting the "Reset to Default" button in the Save the World settings.
- Using the "Report Player" option in Duo or Squad will now auto-fill with the name of the player that eliminated you instead of your teammates name.
- Fixed some missing localized text in various languages.
- Fixed an issue that prevented the "Daily Challenges" scroll bar from working with a controller.
- Improved visibility of the number of players remaining on each team in 50v50 mode.
- Fixed an issue that caused some options in the settings menu to disappear when the player was eliminated while the setting menu was open.
- Fixed an issue that caused player's health and shield bars to appear empty on the victory screen.
- Improved the audio cue that plays when hitting the generators found in the world.
- Previously, it was playing similar audio to the ceiling/wall traps.
- Clap audio is now adjusted by the SFX slider in the audio settings.
- Fixed an issue that caused players to hear bullet whiz-by audio that was not heard by the person they were spectating.
- Dance emote music no longer continues to play for others when the dance is cancelled.
- Various optimizations to interactive objects such as doors to improve overall frame rate.
- Minor frame rate improvements by optimizing weapons.
- Eliminated many hitches which could happen the first time you encountered a player’s skin or weapon in a match.
- Fixed an issue with particles that caused hitching as the time of day changes.
- Improved server performance by optimizing how physics are updated.
- Fixed performance issues with ladybug ambient particles in the world.
- Fixed an issue with the storm safe zones that could cause poor server performance.
- Greatly reduced CPU usage of in-game party and chat systems.
- Fixed an issue with the memory allocator on XB1 and PC which caused degraded CPU performance
- Improved CPU rendering performance on Xbox One and PS4
- Xbox One X scalability tweaks to improve CPU performance under heavy load
- "View Match Results" is now bound to V by default.
- Fixed an issue causing the total XP earned on the Match Stats screen to be inaccurate.
- Traps now add to the "assists" and "damage dealt" stats.
- Fixed an issue that incorrectly gave an assist credit to a player for simply hitting another player with a pickaxe before being eliminated.
- "Total Headshots" is now equal to the number of headshots achieved instead of the amount of headshot damage that the player dealt.
- Fixed an issue that caused the "Damage Taken" stat to be less than 100 after being eliminated.
- Shots fired during the warm-up zone no longer affect the player's "Accuracy" stat.
- Fixed an issue that incorrectly awarded the "First Kill" XP bonus to every player that got an elimination during the match.
- Projectile weapons will now add to the "Accuracy", "Hits", and "Critical Hits" stats.
- Added the ability to invite players to your party through Discord on PC.
- Added full voice chat support to Mac.
- Enabled Twitch login support for Battle Royale.
- Fixed an issue preventing players from connecting to the "Friends Only" leaderboards.
- Fixed a crash related to the voice chat feature.
- Holiday Survival Event
- Help Ray bring the holiday spirit to everyone in the husk-ridden world in this new event questline.
- Earn an avalanche of Snowflake Tickets by participating in the event.
- Players will receive Mission Alert updates for the duration of the holiday event!
- Holiday Survival Llamas are available for purchase (1000 Snowflake Tickets.)
- Be on the lookout for secret holiday-themed activities!
- With the end of the Mutant Storms event, every 1,000 unspent Storm Tickets will be converted to a storm llama that will be available in their loot tab. All other unspent tickets will be lost after this event is over.
- Mini-Boss
- These are super-tough versions of the Husk, Husky, and Smasher that have up to four randomized gameplay modifiers attached.
- Mini-Bosses can appear in many different mission types, indicated by new Mini-Boss Mission Alerts that appear on the theater map.
- These new Mission Alerts reward event tickets and up to 10 can be completed each day.
- Note that while Mutant Storms are also present on the map to provide evolution materials, these do not reward event tickets.
- Mini-Bosses will also appear in the updated Survival mode, detailed below.
- There is a new repeatable quest that gives Seasonal Gold each time you manage to take out a Mini-Boss in a successful mission.
- Look for this feature to expand in the future!
- Survive the Storm
- We have listened to player feedback and present to you the improved Survive the Storm mode:
- New Winter survival map, with festive trees, snow and a mountain vista.
- Players now have the ability to skip the day by voting.
- There are now two versions of Survival: 3-day and 7-day.
- No voting to extend, just show up prepared to fight!
- New generators
- Vindertech upgraded the traditional generators. They are more resilient but cannot be fixed in the field.
- Generator placement spots differ from game to game.
- New enemies
- Expect a Mini-Boss to drop in the fight on days 3 and 7.
- Adjusted and rebalanced difficulty, resourcing and rewards.
- 3-day and 7-day Survival Mission Alerts award Snowflake Tickets (scaled by difficulty.)
- 3-day Survival Mission Alerts
- Every day, the first three missions grant bonus loot.
- 7-day Survival Mission Alerts
- Every day your first mission win grants bonus loot.
- Snowflake Tickets can continue to be earned during Survival Mode after the Mission Alert quota has been reached but at a much smaller rate.
- Grab yourself a stocking stuffer! Holiday Survival Banners can be earned by completing Survive the Storm event quests.
- We have listened to player feedback and present to you the improved Survive the Storm mode:
- Holiday Heroes
- Four new hero builds are in town for the holiday event.
- Sarah Claus: Alchemist - Gradually regenerates health through melee combat while wearing down enemies with corrosion.
- Blitzen BASE Kyle: Warden - Heals himself during melee combat, has Hardware weapon boosts, and has a BASE that regenerates the health of allies who stand inside it.
- Snow Stalker Jonesy: Demolisher - Specializes in fighting crowds of enemies with explosive shells and grenades that regenerate more quickly in combat.
- Fragment Flurry Jess: Reclaimer - Fragment specialist with an energy beam equipped TEDDY who can charge their abilities by defeating enemies in combat.
- In addition to finding these heroes in Holiday Survival Llamas:
- Legendary Sarah Claus is available in the Event Store.
- Epic Jonesy, Epic Jess, and Legendary Kyle are available via quests.
- Wintery Weapons
- Ralphie’s Revenge - A low-damage sniper rifle with a MASSIVE headshot multiplier. Remember to wear eye protection!
- Available in the Event Store.
- Frostbite - A wintery sniper rifle that deals Water damage and gets a damage bonus after headshot streaks.
- Earned by completing Survival mission quests.
- Snowball Launcher - Fires snowballs that damage and snare groups of enemies.
- Winter storyline quest reward.
- Ralphie’s Revenge - A low-damage sniper rifle with a MASSIVE headshot multiplier. Remember to wear eye protection!
- In addition to that, we’re also introducing the Vacuum Tube Weapon Set!
- These electrified weapons use energy cell ammo and deal Nature damage.
- Sniper Rifle - Fires a long-range high-damage continuous beam of lightning.
- Auto Pistol - A shorter-range lightning beam pistol.
- Revolver - Fires powerful zaps of lightning that damage and stun foes.
- Assault Rifle - A semi-auto rifle with a good amount of impact that stuns enemies.
- Shotgun - Discharges 3 quick short-range bursts of lightning.
- Axe, Sword, and Spear - Heavy electrified melee weapons that stun enemies rather than knocking them back.
- Ball Lightning Launcher - Fires 3 balls of lightning that damage and stun enemies in a large radius.
- All of these weapons are available in the Holiday Survival Llama.
- Hero Rarity Upgrades
- Hero upgrading allows you to upgrade your Hero cards to higher rarities!
- Players may notice an outfit change when upgrading Hero rarities.
- A new type of resource called “Flux” is used to upgrade the rarity of heroes. It can be purchased from the Event Store.
- Hero upgrading allows you to upgrade your Hero cards to higher rarities!
- All-new store with items available to purchase using in-game currency! This store has two sections:
- The Event section has items available for the current major event!
- The Weekly section has new items to check out every week.
- These items can be purchased with new currencies: Seasonal Gold and Daily Coins.
- Seasonal Gold can be earned by playing any mission. Drop rate scales with difficulty.
- Daily Coins are earned by completing Daily Quests
- Players can now view and interact with their Backpack and Storm Shield Storage via the Armory screen before entering the world!
- Use the Backpack screen to equip weapons and recycle world items.
- Use the Storage screen to transfer items between backpack and storage.
- No more guessing where those quest rewards landed - new item notifications will lead you to them.
- Crafting in the frontend backpack is coming soon!
- You can now complete up to four Mutant Storms per day for rewards.
- The Collection Book now offers rewards up to level 350.
- Removed the following mission daily quests from the daily rotation (if you are already on this mission you will still be able to complete it):
- A Little Van That Could.
- Gate Crasher.
- Data Retrieval.
- Fixed an issue where players could get stuck in the Save the World tutorial after playing a match of Battle Royale
- Raider Nomad - A new shotgun focused soldier hero. Get to level 100 in the collection book to unlock him.
- Outlanders now start with the ability to hold one Charge Fragment, down from two.
- However, both TEDDY and Shock Tower now increase this Fragment capacity by one.
- As a result Outlanders with one Fragment ability have the same capacity as before (two) while Outlanders with both TEDDY and Shock Tower can carry one extra (three).
- The 2-Star Hero Evolution nodes (located in the Tier 1 skill tree page) have been updated to also include Hero Upgrades for that class. For example:
- The 'Unlock 2-Star Constructor Evolution' node has now become the 'Unlock 2-Star Constructor Evolution & Constructor Promotions' node.
- If you already owned one of these nodes, then you have also been granted the ability to promote that class of hero.
- Added Tutorial Quest for upgrading a Hero’s rarity.
- Granted after the Supply Run Quest in Stonewood has been completed.
- Rucksack soldier perk now grants two extra Frag Grenades, down from three.
- 'Adjustable Choke' support bonus now properly modifies critical rate with shotguns.
- Fixed an issue that was causing the Goin’ Commando ability to scale with both Tech and Offense. It now only scales with Tech.
- Quest Items now drop from props or enemies no matter who destroys them.
- Storm Chest duration timer now starts when the first enemy spawns, this is fairer as it sometimes takes a couple of seconds to spawn enemies.
- Drone Salvage mission now gives 15 more seconds to reach the site and build defenses before it crashes.
- Drone Salvage mission now gives tiered mechanical crafting ingredients in addition to its previous rewards.
- The "Clear!" quest will now update appropriately once the Med-bot has been completed.
- Added missing daily discovery quest updates to some parks and parking lots.
- Fixed an issue where survivors wouldn’t spawn on Building the Relay missions.
- Fixed an issue where The Storm Chest wouldn’t complete correctly when only one Mist Monster spawned and was eliminated.
- Characters in pregame and postgame lobbies now have a floor to stand on. No more floating!
- New Hero View Screen where you can spin your selected hero 360 degrees.
- Changed the text on the multi-Upgrade-Llama purchase options to clarify that the Llamas do not have a higher chance to upgrade than a normal Upgrade Llama does.
- Stat comparisons have been updated to display Build Cost reductions as a positive rather than a negative.
- When a crafting action fails, the crafting queue is cleared and the ingredient list is immediately refreshed to show refunded resources.
- Fixed an issue where the remaining amount of llamas wasn't being shown to the player on the loot tab screen.
- The Proximity Mine node description now shows “explosion radius” instead of “detonation radius”.
- Fixed rift icons not showing up on the main map until they appeared on the mini-map.
- Reduced auto-scrolling of the schematics list during crafting.
- Fixed the Goin' Commando weapon showing up in inventory during use.
- New suppressed pistol sounds.
- Transformer zap sound updated to use new electrical sounds.
- Removed unnecessary collision work on the server to improve server performance.
- Reduced number of objects updating each frame to improve performance.
- Added support for 21:9 displays and any other ultrawide resolutions.
- Per Playlist Loot
- Duo Playlist: Medium Ammo stack increased from 10 to 14.
- Squad Playlist: Medium Ammo stack increased from 10 to 18.
- These changes now apply to medium ammo stacks that are found outside of crates and ammo cans.
- Due to overwhelming popular demand, we have modified the normal Rocket Launcher to support rocket riding.
- The “Outlive” Daily Challenge will no longer count members of your own team.
- Bug Fixes</b></li>
- Players no longer take fall damage when jumping onto a Launch Pad from high elevations.
- Fixed an issue which caused the incorrect animation to play when bouncing on consecutive Launch Pads.
- Fixed the firing and reloading animations for the new Silenced SMG.
- Fixed an issue which caused players to take fall damage when getting knocked out of skydive mode (after using a Launch Pad).
- Fixed an incorrect animation that would play when being eliminated while using a Launch Pad.
UI
- Players will now receive a pop-up confirmation before leaving a match if they accept an invite from a teammate that left the same match.
- Updated “Gamepad” to “Wireless Controller” and “Controller” in the menus.
- Daily challenges no longer automatically collect when accepting an invite.
- Bug Fixes</b></li>
- Fixed a few localization issues in the Season Shop.
- Rich presence is now properly localized in all languages on all platforms.
- Changing an item in your locker while servers are down will no longer soft-lock the game client.
- Fixed an issue which prevented players from navigating the locker tab after they canceled a submenu.
WORLD
- Environmental bush locations have been changed across the world.
- Bushes will no longer be in different locations on different platforms.
PERFORMANCE
- Reduced hitching by pre-loading additional assets during the loading screen instead of mid-game.
ONLINE
- The “Invite” button on the “Party Finder” may only be pressed once per 2 seconds to prevent accidental friend invite spam.
</ul>
SAVE THE WORLD
- Mutant Storms
- The Fortnitemares event has ended and Mutant Storms have returned!
- For every 500 unspent Halloween tickets you will receive a Halloween llama, available in the loot tab.
- Fight the storm and earn tickets from missions up to 10 times per day.
- New Event Quests specific to Mutant Storms have been added.
- Vindertech Weapons
- Pulsar - Accurate burst assault rifle.
- Burster - Pistol that fires powerful 3-shot bursts.
- Blazer - Rapid-fire machine pistol.
- Disintegrator - Shotgun that fires balls of plasma.
- Jolter - Energy sniper rifle.
- Blaster - Powerful scoped heavy pistol.
- Slammer - High-speed rocket hammer.
- Sever - Light energy axe with a fast attack speed.
- Slicer - Medium energy sword.
- Players can loot these weapons from event quests and event llamas.
- The amount of Storm Tickets given out by Mutant Storms will now be consistent across all hexes of the same difficulty level.
- Updated the Zapper pistol projectile to no longer inherit the velocity of the character wielding it.
- This weapon is now more reliable and accurate.
- Bug Fixes</b></li>
- Fixed an issue which caused some of green hexes to not award XP.
UI
- Updated Rocket Hammer descriptions to be consistent across all rarities and tiers.
- Improved controller navigation in the Options menu.
- Bug Fixes</b></li>
- Fixed an issue which caused the Ninja icons to be tiny.
</ul>
</ul>
Patch 1.9
From 1.8.2 straight to 1.9 in just over a week. How are we so close to Version 2.0 already? There isn't much to talk about outside of performance boosts and bug fixes, honestly, but there's some slight QOL changes. The biggest change comes from Launchpad traps - you can now redeploy your glider mid-match!
Changelog:
- Battle Royale Launch Pads
- Once deployed, the Launch Pad can be triggered by any player and has unlimited uses.
- It cannot be picked back up.
- It can be destroyed like any other trap.
- Weapons
- Default controller sensitivity settings have been adjusted.
- In previous updates, scoped sensitivity was too slow, even at the highest setting. This has been improved in V.1.9 to allow for a wider sensitivity range.
- Controller sensitivity settings have been adjusted to range from 1 through 10 instead of 0.0 through 1.0.
- Sensitivities may feel different with this update. As much as we didn’t want to change your preferred settings, it was necessary in order to improve the scoped sensitivity issue that many players have reported.
- A new “Reset to Default” option has been added to the “Game” menu.
- Firing, jumping, reloading, etc will no longer cancel targeting mode.
- Gameplay
- Introducing “Per Playlist Loot.”
- Duo Playlist: Medium Ammo stack increased from 10 to14.
- Squad Playlist: Medium Ammo stack increased from 10 to 18.
- This adjustment only applies to ammo found in Ammo Cans, Treasure Chests, and Supply Drops. Eventually this will be increased in Floor Loot as well.
- Movement speed is reduced by 20% when swinging a harvesting tool. (Simply having it equipped does not slow you down!)
- It’s now possible to build in many grass-covered areas that previously would not allow it.
- Players can now build inside of shallow bodies of water such as Loot Lake.
- Consumables will now appropriately fill to max item limit when picking up stacks of the same item.
- Supply Drop health bar has been tweaked to reduce screen clutter.
- Bug fixes
- Players who are in the Down But Not Out (DBNO) state no longer pick up resources and ammo automatically.
- Fixed an issue which caused DBNO players to be eliminated if another teammate leaves the match even though another teammate is still alive.
- You can no longer revive DBNO players through closed doors.
- Fixed a bug which caused all hit effects to appear on the central point of a player.
- You can now open and close doors while in build mode.
- Players will no longer switch building pieces if they change material while targeting a structure. (Combat Pro controller configuration)
- You will no longer automatically pick up resources if you have reached 999 resources of that type.
- Damage numbers no longer overlap when damaging an enemy with a Sniper Rifle.
- Clarified messaging notification that appears when a player is unable to loot during the reload animation.
- Performance
- Loading times have been improved.
- Optimized visibility checks for objects to improve overall frame rate.
- Improved performance when rendering shadows
- Reduced lag spikes caused by server hitches.
- Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
- Fixed an issue that could cause the server to stall temporarily, resulting in rubber-banding.
- Spectating (bugfixes)
- Storm effects are now visible while spectating a player that is outside the safe zone.
- UI (bug fixes)
- The correct item slot will now be highlighted when switching between separate stacks of grenades.
- Adjusted the Leaderboard page so the countdown timer is no longer clipping into the leaderboard.
- Fixed a bug that resulted in a single consumed shield potion visually appearing as 100 points of shield.
- The inventory menu no longer opens automatically when accesing the trap menu.
- The “Combat Pro” controller config icons are now displayed correctly on the combat quickbar.
- It is no longer possible to cancel matchmaking while trying to close the news window.
- Upon leaving a match, the popup message no longer states: "Return to home base."
- The “A Problem Occurred” message will no longer popup after each match has ended.
- Fixed an issue which caused voice chat settings to not save properly.
- The revive icon no longer turns red when another teammate is knocked into the DBNO state.
- Moved the FPS display off the minimap when the “Show FPS” option is enabled on PC or Mac.
- The “Code of Conduct” button links to the appropriately localized version of the CoC.
- World
- Trees are now animated on PS4 and Xbox One.
- Added stairs to the Tomato Town tunnel that lead up to the top of the hill.
- Swapped a few small shacks out for larger ruined houses on the west side of the island.
- Adjusted the cliffs near the Risky River bridges.
- We wanted to incentivize players to use the bridges a bit more.
- Bug fixes
- You can no longer break the boats in Loot Lake by building on top of them.
- Breaking these boats would cause the treasure chests in them to be destroyed.
- Fixed various LOD issues.
- Patched up a few terrain seams.
- Removed indestructibility of some objects.
- Added collision to a number of objects.
- Audio
- Added 2D hit sound effects for shield, body, and head bullet impacts.
- Added sound effects when highlighting locker items in the menus.
- Lowered the volume of the DBNO alert by a small amount.
- Bug fixes
- Fixed an issue which caused audio to occasionally cut out upon death.
- Fixed an issue which caused bush audio to play randomly.
- The “Friends Only” voice chat option now works as intended on Xbox One.
- Footstep sounds no longer trigger after the player stops moving.
- The Victory screen sound is now tied to the sound effect volume slider instead of the music volume slider.
- Fixed an issue that would cause the DBNO alert to play when reviving squadmates.
- General</lil>
- Non-english keyboard keys can now be bound to inputs.
- Fixed a couple of rare crashes.
</ul>
</ul>
Fortnite: Battle Royale Patch Notes: Patch 1.8.2
The ability to unlock purchasing rights for new-look gear and tools as you level up, this patch also brings a new legendary item drop into the Fortnite: Battle Royale fray - a bush! Found in chests and supply jobs on a very rare occassion, this single-use item disguises the player as an every day bush, be breaks if the user takes any damage while it's in effect. Great for scouting or lurking, but don't grow too attached to it.
Changelog:
- The Bush
- The Bush consumable camouflages the player as an inconspicuous bush.
- The Bush is a one-time use item that is destroyed if the player wearing it takes any damage, including damage from the storm.
- The Bush can only be found in chests and supply drops.
- Legendary rarity.
- Season Shop
- Season One Items
- Level 5 - Glider : Aerial Assault One
- Level 15 - Outfit : Aerial Assault Trooper
- Level 20 - Outfit : Renegade Raider
- Level 35 - Pickaxe : Raider's Revenge
- General
- Fixed several localization issues.
- Fixed several client crashes.
- Weapons
- Adjusted Pump Shotgun falloff damage.
- 100% damage up to 7.68 meters
- 70% damage at 18 meters
- 20% at 30 meters
- 0% at 41 meters
- Increased the time it takes to transition from hip-fire to targeting mode after unintentionally decreasing it in a previous update.
- It previously took 0.25 seconds to raise and lower weapons.
- It now takes 0.4 seconds to raise weapons and 0.45 seconds to lower weapons.
- Fixed an issue that resulted in weapons not having ammo when picked up.
- Fixed a recoil bug which made aiming upwards faster than aiming downwards while firing.
- UI
- Added a scroll bar for the daily challenge list so that the “Collect Rewards” button is no longer pushed off screen when five or more challenges are displayed.
- The loading screen no longer displays “Solo” when entering or leaving a Squad match.
- Controller
- You can now repair structures while in build mode using the “Combat Pro” configuration.
- Hold the right thumbstick down to repair.
- The Right Trigger label (“RT”) on the controller layout image is now assigned to the correct button.
- Performance
- Optimized shadow rendering to improve overall performance.
- Optimized visibility calculations for objects to improve rendering performance.
- Made improvements to foliage rendering affecting CPU and GPU performance.
- Reduced in-game hitches by preloading additional assets in the matchmaking lobby instead of mid-match.
- Resolved multi-second hitching and freezing on consoles.
- Daily Challenges
- Fixed a few issues that unintentionally awarded players with completed challenges.
</ul>
Fortnite: Battle Royale Patch Notes: Patch 1.8.1
The availability of Slurp Juice has been stretched to 'Floor Loot' while some smaller issues related to its use have been fixed. There's the usual helping of performance boosts, a bit of a lighting tweak and plenty of UI changes to look into here. Also, if you've found a way to get under the terrain, that may have just been patched out.
Changelog:
- </b>General</b>
- Slurp Juice can now spawn as Floor Loot in addition to in chests.
- Fixed an issue that allowed players to consume Slurp Juice while running.
- Fixed the effect of Slurp Juice persisting from the pre-game phase to the Battle Bus phase.
- Fixed an issue which caused other players’ gliders to appear sideways.
- Supply Drop balloons now take damage when shot from below.
- Fixed an issue which caused revives to be interrupted if another DBNO player is near.
- Adjusted the camera while holding the Pumpkin Rocket Launcher.
- The camera angle previously interfered with players’ crosshairs.
- Improved stability of the matchmaking system.
- Performance
- Improved point light shadow rendering performance on consoles and PC.
- This was particularly noticeable in Greasy Grove on Xbox One.
- Various optimizations to player character animation for improved performance.
- Fixed various hitches during gameplay due to assets being synchronously loaded at runtime.
- Fixed server network lag occurring if a player attempted to rejoin a match after timing out or being kicked.
- UI
- Team members are listed next to the options menu.
- This screen shows the number of players each team member has eliminated so far.
- You can also select specific team members and toggle voice chat muting on either PC or PlayStation 4.
- Xbox One players can mute team members from their profile.
- Added confirmation prompt when equipping items in the Locker.
- Changes made to sensitivity sliders will properly revert if the “Apply” button is not used before closing the menu.
- Changed the description for V-Bucks to indicate that they can be used in both Save the World and Battle Royale stores.
- “This in-game currency can be spent in both the Battle Royale PvP mode and the Save the World PvE campaign. In Battle Royale you can purchase new customization items for your Hero, glider, or pickaxe. In Save the World you can purchase Llama Pinata card packs that contain weapon, trap and gadget schematics as well as new Heroes and more. Note: Items do not transfer between Battle Royale mode and Save the World campaign.”
- Fixed a visual issue with the crown icon over the party leader.
- Fixed the consumable timer getting stuck on screen after transitioning from pre-game to the Battle Bus phase.
- Fixed the Leaderboards and Stats page which showed an incorrect time until refresh if the system’s clock was changed.
- Fixed consumable items being displayed as “Ranged Weapons” in their tooltip.
- Fixed an issue causing text on the Item Shop screen to be cut off.
- Fixed an issue which caused controller button icons to be pushed off screen on the Leaderboard page in the Italian language.
- Fixed text that didn’t fit on the Stats page in the Polish language.
- World
- Fixed a gap in geometry that allowed players to get below the terrain.
- Minor environmental bug fixes
- Examples: Floating Trees, small seams in terrain.
- Controller
- “Crouch” and “Repair” are no longer the same input on the “Combat Pro” config.
- Click R-Stick to crouch.
- Click and hold R-Stick to repair.
- Audio
- Enabling voice chat while in a match now adds the player to the voice channel.
- Fixed an issue which canceled music if players used the dance emote.
- Now it also reduces the volume of other music while yours is playing.
- Daily Challenges
- Some challenges were rebalanced.
- Play Matches
- Increased from 3 to 5
- Shotgun Eliminations
- Decreased from 5 to 4
- Pistol Eliminations
- Decreased from 5 to 3
- SMG Eliminations
- Decreased from 5 to 2
- Sniper Eliminations
- Decreased from 5 to 1
- Existing progress on rebalanced challenges was reset.
- Play Matches
- The “Outlive Squad Players” challenge was renamed to “Outlive opponents in squad mode” to clarify how the challenge should be completed.
- Cosmetics
- Hair will no longer clip through the “Recon Expert” outfit while moving.
- Hair will no longer clip through the “Skull Trooper” outfit while moving.
- Improved lighting for certain characters in the matchmaking lobby.
</ul>
Fortnite: Battle Royale Patch Notes: Patch 1.8
With character customization making its way in thanks to the Halloween event, there's a couple more things arriving at the same time.
Changelog:
Highlights
- Introducing “Slurp Juice,” a regeneration potion that grants 1 health and 1 shield per second for 25 seconds.
- You can now customize your character, banner, and equip any cosmetics in the new Locker menu.
- Settings have been reset for all players.
- This is a side effect of the setting changes we made in this update.
- We will work on improving this process for future updates.
- Voice chat comes to Xbox One and PlayStation 4.
- Players will now auto-pickup ammo, building resources, and traps.
- New graphics are visible to players who are caught outside the Storm safe zone, and the storm wall visuals have been updated.
- New Halloween skins are on sale in the newly implemented store, and will only be available until 11/4.
- Use V-bucks to purchase items from the store.
- Character Skins
- Skull Trooper
- Ghoul Trooper
- Weapon Skins
- Reaper Skin - Pickaxe
- The new “Combat Pro” controller config is aimed at keeping the user's thumbs on the sticks as much as possible so they can make fast weapon swaps and build quickly.
Item Shop
- Players can now purchase a unique array of outfits, gliders and pickaxes in the new item shop.
- Offers will rotate on both a weekly and daily basis
- All items sold are cosmetic only and do not grant any competitive advantage
- Purchased items can be equipped in the new locker screen prior to starting a match
- NOTE: Purchases from the Battle Royale store do not carryover to the Save the World mode.
Locker
- Players can customize their character’s appearance in the new Locker menu with the following options:
- Set your banner image and color
- Equip any purchased outfits, gliders or pickaxes
Leaderboards
- Rank up against other players and friends in the following categories:
- Total Wins
- Solo
- Top 10
- Top 25
- Duo
- Top 5
- Top 12
- Squads
- Top 3
- Top 6
- Division leaderboard
- A division is a group of 50 active players competing against each other to see who will take top the spot.
- You are automatically assigned to a new division each week.
- Each match type (Solo, Duos and Squads) gets its own separate division.
- Friends leaderboard
- Compare yourself to your friends by turning on "Friends Only" on the leaderboard screen.
Season Levels
- Seasons will give the player a chance to level-up their character and earn unique seasonal rewards and banner flair.
- The first season will give players a chance to level up to 100, with player level displayed on their banner.
- Banner flair is awarded in levels 2-49, giving players an additional way to show off their mastery.
- There are 2 unique rewards that will be provided in the first season. These will only be earned by seasonal progress and cannot be obtained by other methods at this time:
- Level 10 – Unique seasonal banner
- Level 25 – Unique seasonal glider
- Players can boost their seasonal levels by participating in Daily Challenges.
- A new challenge will be provided each day with the ability to have up to 3 active challenges in total
- Completing Daily Challenges will provide the player with seasonal level XP
'Combat Pro' Controller Configuration
- 'Combat Pro' controller config can be accessed from the “Controller” tab in the settings menu.
Gameplay
- Added auto-pickup for ammo, building resources, and traps.
- Your player will loot these items automatically when walking over them.
- Note that dropped items will not be automatically picked up, but you can still manually pick them up.
- Reduced Supply Drop balloon health from 2000 to 1250.
- Items which are spawned from treasure chests or ammo boxes are now less likely to be clustered together.
- Reduced the chance of Storm safe zones appearing at the edges of the island.
- Fixed supply drops not falling from structures in various cases.
- Fixed a bug which caused stacked items not to automatically add to the quick bar when picked up.
Weapons
- Adjusted Submachine Gun characteristics. (Does not affect the Tactical variant.)
- Common/Uncommon damage increased from 11 to 12.
- Rare damage increased from 12 to 13.
- Decreased reload time by 15%.
- Sniper Rifle projectiles now leave a visual trail behind.
- Assault Rifle
- Reduced accuracy penalty while moving.
- Does not affect Burst or Scoped variants.
- Scoped Assault Rifle
- Updated visuals while zoomed in.
- Tracer effects and smoke now match the weapon’s behavior.
- Fixed an issue which caused the transition from the hip fire position to targeting to rotate the player cam downwards.
- Fixed an issue which caused recoiled weapons not to recover if you began reloading while recoiled.
Controls
- Aiming sensitivity on controllers now scales with your weapon’s zoom, similar to how it does with the mouse.
- This change replaces the previous sensitivity adjustment we made to scoped weapons.
- Changed some default keyboard bindings for quick slots.
- The 4th quick slot has changed from the Z key to 5.
- The 5th quick slot has changed from the X key to 6.
- Improved analog stick responsiveness when rotating the camera.
- It should now be easier to make fine adjustments to your aim on controllers.
- Improved how interactions such as teammate revives, pickups, and opening doors are prioritized when there are multiple possible options.
- Smoothed out the camera transition between riding the Battle Bus and beginning to skydive.
World
- Added more loot to the area with containers south of Tomato Town and shifted the containers to better align with the building grid.
- Fixed issues where grass could be hidden on certain types of terrain.
- Various fixes for terrain seams and floating objects.
- Fixed some objects that were previously indestructible.
Audio
- Voice Chat now works while spectating teammates and after the match ends.
- Decreased the distance players can hear ceiling and wall trap audio.
- Added ambient “zap” audio to placed wall traps.
- Fixed issue which caused footstep audio to be drowned out while other sounds were playing.
- Fixed an issue which could cause footstep sounds to trigger multiple times per step.
UI
- Added several new ways to access the Item Shop, Locker and other new features.
- Added a “Season Shop” tab.
- This is a preview of a feature still in development, that will be implemented in a later update.
- Changed how the “Message of the Day” news is displayed.
- This message now pops up before you enter the matchmaking lobby, but only if there is new information added since the last time you saw it.
- Improved the look and feel of the “Stats” interface.
- Adjusted rarity color for consumable items. The chances of finding these items in chests or in the world remains unchanged.
- Med Kit is now green (Uncommon).
- Shield Potion is now blue (Rare).
- Added a highlight background behind the currently active building resource.
- The menu can now be opened while spectating.
- Resources can now be dropped while using a controller.
- Removed “Show Grass” from the Options menu in Battle Royale. Grass and foliage is always intended to be visible.
- Fixed an issue which caused your weapon to continue firing after opening the fullscreen map.
- Fixed an issue which caused the final damage done to an enemy not to display hit effects.
- Fixed an issue which caused the reticle to remain faded out after reloading or when out of ammo.
Performance
- Trees and foliage will no longer cause very low frame rates when Material Quality is set to anything lower than High.
- Implemented profile guided optimization to help overall CPU performance on consoles.
- Improved thread affinities on console to help overall CPU performance.
- Improved animation system performance.
- Reduced hitching issues on all platforms.
- Fixed grainy visual artifacts on trees with certain graphics configurations.
Known Issues
- Selecting a party member in the lobby will display an incorrect banner.
- Other player's gliders may appear lopsided if a glider cosmetic is equipped.
- Slurp Juice could be found and consumed in the pre-game staging area, which resulted in 25 shield carrying over to the actual match.
Fortnite: Battle Royale Patch Notes: Patch 1.7.2
While there are a few overall balance changes added into this minor update, the biggest imporvement will likely be the performance tweaks. Those still hoping to have a consist framerate at 60FPS or above should see some welcome changes here. Simially, you should notice loading times increased too.
Changelog:
- Gameplay</b></il>
- You can now switch between teammates while spectating.
</il>
- Fixed an issue which caused enemy players to instantaneously appear once they emerged from behind an object.
</il>
- Fixed a bug which allowed players to jump indefinitely.
</il>
- Fixed an issue which caused DBNO (Down, But Not Out) to trigger jump pads.
</il>
- Fixed an issue which caused crosshair hit-markers to sometimes not show up.
</il>
</ul>
- Weapons</il>
- Medium Ammo stacks increased from 10 to 20.
</il>
- Rocket Ammo spawn rate decreased by 25%.
</il>
- Players no longer display their weapon while DBNO (Down, But Not Out.)
</il>
</ul>
- Controls</il>
- Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
</il>
- Removed mouse smoothing.
</il>
- Players can now tilt the camera higher and lower than before.
</il>
</ul>
- Performance</il>
- Reduced the time it takes to load into the map from the matchmaking lobby.
</il>
- General improvements to loading times and frame rate.
</il>
</ul>
- Audio</il>
- Increased the distance that building audio can be heard.</il>
</ul>
</ul>
Fortnite: Battle Royale Patch Notes: Patch 1.7.1
It feels like just about everything is changing with today's patch. The battle bus will travel faster to reduce the need to dive out as soon as possible. Weapons have had their names and stats tweaked, areas have been populated with more loot and structures and you'll be able to grab any interesting boxes you find as you escape the storm without being interrupted. It's all in the name of fun.
Changelog:
- General
- BattlEye has been added to our existing anti-cheat detection
- Battle Royale
- We have increased the travel movement of the Battle Bus and increased skydiving velocity in order to offer an alternative strategy to jumping out of the Bus at the first possible moment.
- Increased Battle Bus movement speed by 50% (from 4000 to 6000).
- Increased skydiving terminal velocity by 50% (from 4000 to 6000).
- The final storm safe zone will now close completely instead of holding at a 10 cm radius.
- Players can now search supply drops without interruption from storm damage.
- Improved the pre-game warmup UI to indicate the server is “Waiting for players to connect” and “Battle Bus launching” when the lobby is full.
- Fixed the glider occasionally not auto-deploying at the correct height.
- Fixed an issue which caused Supply Drops to become stuck in the air after player-built structures beneath them were destroyed.
- Weapons
- Changes from the Live Update on Oct. 6:
- Increased Semi-Auto Sniper Rifle damage by 50%.
- Decreased Scoped Assault Rifle damage by 33%.
- Decreased Grenade, Grenade Launcher, and Rocket Launcher environmental damage to 375 (was 450).
- Increased Rocket Launcher reload time by 20%.
- Increased Submachine Gun damage by 10%.
- Renamed 'Semi-Auto Rifle' to 'Assault Rifle (Burst).'
- Renamed 'Semi-Auto Handgun' to 'Pistol.'
- Renamed 'Semi-Auto Shotgun' to 'Tactical Shotgun.'
- Fixed an issue which prevented explosive weapons from damaging Supply Drops.
- Fixed a bug which caused the pump action shotgun to occasionally double-fire.
- Fixed a bug which caused grenades to occasionally deal no damage.
- Fixed an issue which caused bullet impact effects to only be being visible to players in the immediate vicinity.
- Fixed an issue which caused the weapon reticle to disappear.
- Duos/Squads
- Eliminations will now be awarded to the player who downs an enemy regardless of who finishes off that player in the DBNO (Down, But Not Out) state.
- Increased health after being revived from the DBNO state.
- Health increased from 25 to 30.
- Shields will no longer protect you from damage while in the DBNO state -
You will keep any remaining shield if a teammate revives you.
- Friendly fire damage will now display the appropriate visual hit effects.
- Fixed squad’s finishing placement displaying the incorrect number in some cases.
- Fixed an issue which caused tires to bounce DBNO players.
- Fixed an issue which allowed traps to bounce players in the DBNO state.
- UI
- There is now a Report Player button on the end-of-match screen to report players.
- Critical hit damage on shielded players is now displayed in blue, like other displayed shielded damage numbers.
- The color of each player’s marker in a duo/squad are now consistent with everywhere they are displayed.
- Player indicators on the minimap will now match the color the player was assigned instead of all players showing as a cyan color.
- Changed the item drop icon on the Inventory screen from a trash can to a “drop arrow” to more clearly indicate its purpose.
- You can now hold down ‘Shift’ before dragging an item to only drop one of that item.
- Teammates will no longer show up as eliminated when they are loading into the map.
- Fixed an issue which prevented eliminated players from entering text in the Send Feedback interface when using a controller.
- World
- Added name labels to the map for existing locations.
- Tomato Town
- Dusty Depot
- Salty Springs
- Added a few structures near Tomato Town.
- Added new potential chest & loot locations to the northernmost and southernmost wooden bridges over the river, as well as to Lonely Lodge and the container area to the west.
- Fixed certain basements being blocked, which prevented access to underground treasure chests and loot.
- Fixed issues which caused trees to float above the terrain.
- Fixed some trees that previously could not be destroyed.
- General bug fixes and improvements to the world.
- Performance
- Fixed multiple issues which could cause a brief freeze in game.
- Fixed a significant hitch that occurred when the last player was eliminated from the game.
- Fixed a hitch which occurred after the Battle Bus skydiving phase completed.
- Audio
- Addressed multiple issues which caused sound to only come out of the left or right speaker.
- Moved Battle Bus ignition audio into pre-game warmup phase.
- General mix adjustments.
- Spectating
- Fixed player directional hit indicators not visible while spectating
</ul>
Fortnite: Battle Royale Patch Notes: Patch 1.6.4
A minor update to address the potency of assault rifles across all rarities. Each rarity has been hit slightly less than the other, meaning White assault rifles have had their min/max accuracy and reload rates increased the most, with the Orange surviving with fairly small hits. Max accuracy is achieved by crouching and staying still while firing - much like many other games.
Changelog:
- Adjustments to Assault Rifle.
- White
- Increased maximum accuracy by 10%
- Increased minimum accuracy by 22%.
- Increased maximum accuracy by 8%.
- Increased minimum accuracy by 20%.
- Increased reload rate by 8%.
- Blue
- Increased maximum accuracy by 5%
- Increased minimum accuracy by 17%.
- Increased reload rate by 5%.
- Purple
- Increased maximum accuracy by 3%.
- Increased minimum accuracy by 14%.
- Increased reload rate by 3%.
- Orange
- Increased minimum accuracy by 11%.
- Polish and Bug Fixing
- Fixed an issue that caused a party to be unjoinable after the Host had left it.
- Fixed issues with players joining lobbies.
- Fixed a couple of server crashes.
</u>Green</li>
Fortnite: Battle Royale Patch Notes: Patch 1.6.3
You better believe the launch of the Battle Royale mode has some rather long patch notes! First up, Supply Drops work much like you'd expect. Periodically throughout the game you'll might notice a Crate slowing floating to the ground. You can speed this process up by shooting its balloon, but you'll be weary of how much information that single shot could give a nearby player. Head over to its landing spot to grab weapons like;
- Scoped Assault Rifle
- Zaptron
- Tactical Submachine Gun
- Exclusive 'Camo' Glider and Umbrella skin
- Anyone who has purchased a Founder’s Pack before Sept. 21 will receive exclusive Camo skins for their glider and umbrella while descending from the Battle Bus!
</ul>
Changelog:
- Squads
- Invite friends to play on your team using the in-game Friends List.
- Use the “Fill” option to automatically fill your team with other players.
- When your health falls to zero you’ll be “down but not out” (DBNO). Your squadmates only have a short amount of time to revive you before your health bar drains.
- You can see your team members’ status on the HUD, including Health and Shields.
- Use the map to place location markers which are visible to your team and will display on the compass at the top of the HUD. Keep an eye out for markers from your squad!
- Cooperate with team members to build awesome defensive structures!
- Friendly-fire is enabled, so be careful where you aim! Intentionally attacking squadmates violates the code of conduct.
</ul>
</ul>
- Gameplay Balance
- Skydiving and paragliding lateral speeds have been reduced when moving backwards or strafing.
- Falling damage when landing on slopes is reduced depending on the angle of the slope. Full damage is applied for horizontal surfaces, and reduced at steeper angles.
- Foot dust no longer kicks up when crouched, aiming down sights or making small movements.
- While using Health and Shield items, you can now move your character a short distance without cancelling the action.
- Increased distance that you can see other players to 275m (was 250m).
- Greatly increased distance that you can see player-created structures to 275m (was 180m). This fixes issues where players could appear to be floating in the sky, or projectiles would impact an “invisible” distant wall.
- Additional changes from the Live Update on 9/20:
- Adjusted Storm safe zones to reduce likelihood of the next zone appearing against the far edge of the previous zone.
- Reduced falling damage. Falling damage now begins just above 3 stories, dealing 10 damage. Damage will continue to increase until becoming lethal at 6 stories.
- Fixed an issue with the Storm safe zone locations.
- This will on average reduce the amount of long-distance running per match.
</ul>
</ul>
- Weapons
- Added new weapons:
- Scoped Assault Rifle
- Zapotron
- Tactical Submachine Gun
- Added new Cell Ammo type for use with the Zapotron.
- Added stars to each weapon’s icon to indicate the level of rarity.
- Grenades now drop in stacks of 3 (was 1).
- Increased Grenade maximum stack size to 10 (was 5).
- Reduced Shield Potion maximum stack size to 2 (was 5).
- Increased ammo stack sizes found in loot.
- Shells increased to 5 (was 4).
- Medium Ammo increased to 10 (was 6).
- Heavy Ammo increased to 6 (was 4).
- Rocket Ammo increased to 2 (was 1).
- Submachine Gun now fires 50% faster, but accuracy is reduced (compared to Tactical SMG).
- Increased Grenade Launcher projectile velocity to 2750 (was 2000).
- Minor movements will now have reduced impact on weapon spread.
- Hit feedback at long distances appears immediately instead of being delayed.
- Added new tracers that better reflect the behavior of instant hit weapons.
- Added the ability to immediately interrupt shotgun reloading.
- Sniper Rifle
- Improved the sniper projectile visuals.
- Added new sniper scope visuals with distance marks.
- Fixed sniper rifle projectiles not playing impact effects at hit location.
- Fixed sniper projectiles being destroyed too early under some network and collision conditions.
- Muzzle-blocked reticle is now colored red instead of white.
- Fixed muzzle-blocked reticle becoming blocked by players.
- Fixed handgun not firing consistently when tapping very quickly.
- Fixed weapon fire interrupting reload on weapons that individually reload bullets.
- Fixed tracers going to unexpected locations when not hitting any collision.
- Fixed reticle size not displayed accurately in certain display resolutions.
- Additional changes from the Live Update on 9/20:
- Increased sniper rifle projectile speed by 25%.
- Increased weapon accuracy.
- This is roughly a 50% increase in accuracy in the ‘worst-case’ scenario. Accuracy in best-case scenario (while crouched, aimed, and immobile) is unchanged.
- Increased accuracy while running.
- Increased accuracy while shooting full-auto.
- Increased accuracy while hip firing.
- Minimap
- If you’re caught inside the storm, a second line will appear on the map showing the shortest path to safety. Better run!
- The storm now shows as purple on the minimap, with hazard lines indicating that it’s not generally a good idea to stay in the storm.
- You can now place map markers on the fullscreen map which are visible to team members. Choose a location using the mouse or controller movement stick, then place the marker using the Fire button. To remove the marker, use the Target/Aim button.
- The size of player indicators were increased to make them easier to see.
- Player indicators are now shown when on the Battle Bus or while Spectating.
- The fullscreen map now becomes slightly transparent while your player is moving.
- UI
- Many aspects of the UI were updated to accommodate squad gameplay.
- The HUD now displays your team member names along with their Health, Shields and whether they’re “down but not out” (DBNO) or have been eliminated. This is also visible for the team you are spectating.
- The kill feed text has been updated with better use of colors and fonts.
- Many icons for weapons and items have been improved.
- Added a Code of Conduct button to the menus.
- Placeholder buttons have been added to the Matchmaking for Leaderboards and Stats. These will be implemented in a future update.
- Fixed not being able to access the in-game menus while waiting to deploy from the Battle Bus.
- Fixed elimination screen not indicating when you are eliminated by yourself.
- Fixed various formatting issues with existing text in the game.
- Fixed reticle being displayed while skydiving.
- Fixed visual alignment issues with certain HUD elements.
- Fixed some issues with fullscreen map when ALT+TAB-ing in Windows.
- Inventory
- Ammo now appears in your inventory and can be dropped.
- Building Materials can be now dropped by double clicking on them in your Inventory.
- Controller support will be added in a future update.
- Weapons, Items and Building Materials can be now be dropped by dragging them to the Recycling Box on the Inventory screen.
- Traps have been moved to the Resources section of the Inventory screen.
- Fixed bug where inventory could display more slots than were actually available.
- General
- Fixed various issues that could cause the game to crash.
- Added an indication of time left in the warmup lobby to the taskbar icon on Windows.
- Spawned loot will now spread out a bit farther from their container.
- Updated the tips displayed on the Battle Royale loading screens.
- Fixed the Storm safe zone continuing to shrink after the game had ended.
- Fixed camera moving away from Battle Bus during network lag.
- Eliminated camera pops when your player initially spawns into the world.
- Fixed "You cannot do that now" appearing while holding down the Reload button.
- Fixed "Unable to Improve Building" appearing when clicking right stick on a controller.
- Fixed Shield Potion use being cancelled by pressing the button multiple times.
- Audio
- Fixed landing footstep sounds playing unexpectedly while walking or sprinting around.
- Added new ambient audio for rivers and lakes.
- Improved volume balance and spatialization for medium and distant gunfire.
- Added a whoosh when you start skydiving, and reduced wind whistling sounds.
- Fixed audio being received from camera location instead of player location.
- Footstep audio volume now falls off more smoothly with distance.
- Increased distance the player can hear structures being demolished.
- World
- Improved some chest and loot spawn locations.
- Fixed distant chests appearing as orange boxes.
- Fixed various collision issues with the landscape and buildings.
- Fixed some underground basements being inaccessible.
- Fixed issues with some trees floating above the terrain.
- General bug fixes and improvements to the world.
- Visuals
- Fixed player damage effects not showing at the actual hit location.
- Fixed spark effects appearing at the wrong location when destroying placed walls.
- Improved Glider and Umbrella animation.
- Improved the Pump Shotgun animation.
- Controller
- Improved aim assist on controller.
- Greatly reduced speed of lowest stick sensitivity setting, and increased speed of highest stick sensitivity setting.
- Fixed issues with grenade toss when using a controller.
- The "Reset Building Choice" gameplay option now works while using a controller.
- Spectating
- Minimap is now visible while spectating.
- Added Total Kills, Players Remaining, and Storm Timer to the HUD while spectating.
- Team members are now spectated first, if you are eliminated.
- If the player you’re spectating is eliminated, their assailant will now be spectated (rather than a random other player.)
- Spectator camera now correctly matches the viewed player's gameplay camera.
- Smoothed out spectator camera movement.
- Increased the distance that building audio can be heard.</il>
- Reduced the time it takes to load into the map from the matchmaking lobby.
- Added a new sensitivity sliders for “Targeting Multiplier” and “Scoped Multiplier” to the Game Options.
- Medium Ammo stacks increased from 10 to 20.
- You can now switch between teammates while spectating.
GAMEPLAY</b>
Patch 2.20.0 - January 18, 2018
This patch includes the long awaited Battle Royale map update, along with a number of significant improvements to the Scoped AR, voice chat, and much more.
Map UpdateBattle Pass BonusesWinter Event Wrap UpVoice Chat
PATCH NOTES - BATTLE ROYALE
WEAPONS
Bug FixesGAMEPLAY
Bug FixesWORLD
Bug FixesITEM SHOP
UI
Bug FixesPERFORMANCE
ART/ANIMATION
Bug FixesAUDIO
Bug FixesGENERAL
Bug FixesPATCH NOTES - SAVE THE WORLD
GAMEPLAY
Bug FixesHEROES
Bug FixesUI
Bug FixesART/ANIMATION
Bug FixesGENERAL
Bug FixesPatch 2.10.0 - January 10, 2018
Aside from the fixes and balances below, this update adds the Cozy Campfire item, which allows you to heal you and your teammates. The patch also adds NVIDIA ShadowPlay Highlights, a new feature of the famous recording function that automatically saves plays.
PATCH NOTES - BATTLE ROYALE
WEAPONS
GAMEPLAY
AUDIO
UI
GENERAL
PATCH NOTES - SAVE THE WORLD
GAMEPLAY
HEROES
MISSIONS
GENERAL
Fixed a rare crash that occurred when selecting “Reward Info” in the Collection Book.
Patch 1.11.1 - December 14, 2017
This patch marks the beginning of Season 2 for Fortnite Battle Royale, and adds a new Battle Pass cosmetic system to the PvP portion. On the co-op side, “The Fortnite Guide to Holiday Survival” Winter Event for Save the World is live, featuring global inventory, a new questline, holiday heroes, weapons, and an event currency store.
BATTLE ROYALE
HIGHLIGHTS
GAMEPLAY
Bug Fixes
WEAPONS
Bug Fixes
UI
Bug Fixes
AUDIO
Bug Fixes
PERFORMANCE
MATCH STATS
Bug Fixes
SOCIAL
Bug Fixes
SAVE THE WORLD - SURVIVE THE HOLIDAYS
HIGHLIGHTS
The Fortnite Guide to Holiday Survival is here!
EVENT STORE
GAMEPLAY
Access Your Backpack and Storage before loading into the world!
Bug Fixes
HEROES
Outlander Fragments
HERO RARITY UPGRADE
BALANCE CHANGES
Bug Fixes
MISSIONS
Bug Fixes
UI
Bug Fixes
AUDIO
PERFORMANCE
GENERAL
"Smoke Grenades and Mutant Storms" - Patch 1.9.1 - November 28
Bringing the Fortnitemares event to a close, the latest patch brings in smoke grenades, leaderboards, Vindertech weapons, and Mutant Storms! Earn storm tickets by fighting back the mutated hordes! Who needs all that PUBG nonsense?
BATTLE ROYALE
GAMEPLAY</b>
- Removed Depth of Field blur to greatly increase image sharpness for all players.
- Fixed several cases of players failing to receive Party Invite notifications.
- 60 FPS mode added for PS4, Xbox One, PS4 Pro and Xbox One X.
- Players can now build structures just about anywhere, even through trees, rocks and cars.