Following on directly from the 1.6 'Lorebook' update last month, the folks behind Warhammer: The End Times - Vermintide are at it again with Patch 1.7 bringing new contracts for players to complete.
Seven new contracts have been added in Patch 1.7 alongside a slew of regular alterations and fixes to all areas of the game included a tweak that should see more steady drop rates for weapons available on specific DLC maps. To more quickly enable newer players to experience the new content, the Contract unlock requirement has been taken down to Level 7.
The following 7 contracts have been added to the game as of Patch 1.7.
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- Team Protection: Specials:
- Progress is rewarded by traversing through the map, taking as little damage as possible from special Skaven.
- Team Protection: Death:
- Progress is rewarded by completing missions without any heroes being captured.
- Take a Stand:
- Complete the required wave on the described difficulty to succeed in this contract.
- Treasure Hunt:
- Gotta find ‘em all! Open all (in some cases ‘nearly all’!) of the chests during the mission to fulfil the criteria.
- Ordnance Trial:
- Bombs away! Your group must kill the required number of raki using either flavor of bomb.
- Damage Avoidance:
- Progress through the level taking as little damage as possible - you’re rewarded at checkpoints based on the total damage you’ve taken up to that checkpoint.
- A Piece of Bloodied Paper:
- The message is largely incoherent and stained deeply in blood. One word can be made out through all the mess... "Festag"
Alongside a lengthy list of tweaks and fixes mentioned in the original Steam announcement post, Fatshark has added contract tracking visible on the HUD when back at the inn with audio and visual cues triggering when progress is made on a Contract-specific objective.
For those who like to compete with the teammates, 'Boss Damage', 'Other Heroes Aided' and 'Other Heroes Saved' has been added to the scoreboard at the end of each game.
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