Battlerite Royale is soon going to be an official thing, with a full, standalone release and all. Developers Stunlock Studios have just announced that they will be splitting the original Battlerite into two forks, so that players can choose and specialise whatever they want to play.
This MOBA battle royale is, as one might expect, a top-down hack 'n' slash-ish game, and Battlerite Royale favours those who have great map awareness and skill - as well as a tiny bit of luck. It's a unique enough take on this young - yet tired - genre for it to work.
"“Early on in Battlerite Royale’s development we noticed how difficult it was to align the battle royale theme with the arena mode and still ensuring the genre and gameplay to work together,” said Johan Ilves, Marketing Director at Stunlock Studios.
Citing the fact that Battlerite Royale has become a much different beast than Battlerite, developers wish to implement a map that's 30 times larger than the base game arena. Here, players will find loot and consumables after skydiving basically unarmed from the back of a giant dragon, as you usually do.
Battlerite Royale is set to release via Early Access this September, and will feature Battlerite's core combat, though revamped slightly so as to better conform to the needs of the newly adopted format and genre.