BattleTech: Heavy Metal, the final expansion for Harebrained Schemes and Paradox Interactive’s turn-based tactics title, was detailed during PDXCON 2019.
Releasing next month, BattleTech: Heavy Metal aims to add a number of different gameplay options for players, in the shape of new BattleMechs, weapons, and a Flashpoint-based mini-campaign.
BattleTech: Heavy Metal PDXCON 2019
BattleTech: Heavy Metal will introduce no fewer than seven classic BattleMechs, alongside one original model. Each of them will come with its own weapons loadout “that reflects the flavor and lore of the original board game.
Eight new weapons systems will be introduced with BattleTech’s final expansion, including the ‘Mech Mortar, the game’s first AOE weapon, capable of dispatching multiple opponents at once. Another addition is the COIL Beam, a weapon that generates more energy the further the attacker travels before firing.
Lastly, BattleTech: Heavy Metal adds a new Flashpoint-based mini-campaign that features two legendary characters from the lore: the Bounty Hunter and the Black Widow of Wolf’s Dragoons.
BattleTech: Heavy Metal is set to launch on November 21, through the game’s Season Pass or individually, for the price of $19.99 / £15.49 / €19.99.