Dark Envoy’s launch marked a significant milestone for publisher and developer Event Horizon. But rather than rest on its laurels, the studio has been busy addressing a variety of issues in subsequent hotfixes, as indicated by the title’s patch notes timeline.
Dark Envoy’s patch notes timeline is bound to continue over the coming weeks and months, as both additional hotfixes and larger updates bring with them more polish and improvements, making exploring the world of Jäan an even better experience than it currently is.
Dark Envoy Patch Notes Timeline
As of November 6, 2023, Dark Envoy’s patch notes timeline is comprised of no less than three smaller hotfixes.
As is often the case with such updates, they act as a quick way to bring improvements and address pressing issues that don’t require a large amount of testing to ensure that everything is in order.
Patch 1 is slated to launch on November 9, 2023.
Dark Envoy Hotfix 1
Dark Envoy’s hotfix 1 went live on October 25, 2023, improving co-op stability, introducing the ability to delete autosave and quicksaves, alongside a few other changes. All are reflected in the full patch notes you can read below.
- Co-op region selection is now fixed. People from different locations can play together, however both need to choose the same region.
- Keybinding resetting or not being accepted when pressing ESC is now fixed. ESC is now blocked temporarily. That was the main cause of most keybinding problems. We will have more comprehensive fix to that in next hotfix.
- Autosave and Quicksaves can now be deleted.
- Vertical Sync is enabled by default, which no longer causes high strain of CPU when starting the game.
- If Vertical Sync is turned off, FPS cap is set to 60 by default. It can be changed in Settings.
- Improved co-op stability.
- Small tweak to AI, both for enemies and our party if in autonomous mode. We’ll keep improving this.
- Multishot item was fixed.
Dark Envoy Hotfix 2
Dark Envoy’s hotfix 2, whose full patch notes you can find on Steam, went live on October 27, 2023, introducing a larger number of changes.
Autosaves are now created upon interacting with the healing fountain, while a special indicator has been added to the health bar and character slots, in an attempt to better highlight selected units.
Auto-loot only triggers on enemies who have gold or ingots, player summons have received some much-needed buffs, while difficulty levels have also received a set of tweaks.
Other improvements in hotfix 2 target co-op, Dark Envoy’s control scheme, and more.
Dark Envoy Hotfix 3
The next step on Dark Envoy’s patch notes timeline is hotfix 3. Having gone live on October 31, 2023, it brings further polish and improvements to the story and co-op, as detailed in the patch notes below.
Story fixes
- Leon companion quest “Stolen ideas, stolen ideals” should now be fixed for new players. Players already affected by the issue who returned to Free Phoenicia will have their saves fixed in Patch 1.
- Fixed an issue with spawning encounter after load in research lab
- Fixed Vasso position in a cutscene in Phoenicia Bomb quest
- Fixed an issue where quest task was not updated after talking to Merchant Lord in Faction Meeting
- Fixed quest mark after interacting with the gate in Theran quest
- Fixed quest mark after interacting with the first teleport in Capital Ruga
- Fixed an issue with loading auto saves when defeated by the inquisitor
- Fixed an issue with already collected yellow access card reappearing after loading an auto save
- Fixed an issue with loading an auto save after being defeating during a fight with Joe Mana
- Fixed an issue with loading an auto save after being defeated in Research Lab
- Fixed multiple cases of auto saves being triggered in a changing state, which could result in them being broken and unavailable for loading.
- Fixed potential issues with cameras in cutscenes (substantially more to come in Patch 1)
Co-op
- Fixed: tactical mode requests toggle from client being processed twice by host after loading a save making them not working ('slow mo not working after a while on client')
- Fixed: related to the tactical mode not working after load, fixed interactions not being registered from client side ('client can't interact with certain objects after a while')
- Fixed: a rare occasion that an overhead dialogue ending while in regular dialogue would force UI being visible on client
- Fixed: revive order desync allowing client to predict that a unit was revived without confirmation from the host
- Fixed: a bug that would not allow the client to join a coop session after after being connected and the host has ended the game, loaded a save and started a new session
- Fixed: a bug where procedural locations are not showing on client's world map
- Fixed: camera position not synced or focused on client's units when going to new locations. There could still be some locations in which the issue occurs due to collisions with walls, but those will be fixed in a future patch.
- Fixed: revive mechanic should now work properly and an edge case when revive would drop host framerate should be fixed (known issue: ui progress bar will not refresh properly when remote unit is reviving on host/client)
- Fixed: major remake of skill tree mechanics for client that should fix all known issues concerning skill management (as this feature is a 'hotfix' there might be a noticeable lag when client is managing the skill tree, we will improve this feature in patch 1)
- Fixed: an issue when loading a save game made on worldmap would leave the client in deprecated menu
- Fixed: tactical objectives not spawning on client when changing location
- Added: you can now ping locations you want to visit as client by clicking on the location and clicking 'explore' , the host fill see the icon blink on his world map
- Note: this patch was supposed to contain a fix for client not participating in choices, after QA we had to push this fix for the next patch due to issues detected in release build not seen in the development environment.
Miscellaneous
- Codex search will now work on content, not just the title
- Fixed an issue with shelter skill that caused players to get maximum critical chance and maximum critical damage. Players affected by the issue will have their stats restored to proper values.
- Improved unit overlay slightly, to better show currently selected units
- Healing staff will no longer heal wounded health.
- Armor Strip, Resistance Strip and Death Mark are no longer affected by tenacity. You can now stack them as they should be stacked.
- Fixed an issue with Might and Mastery milestone effects not working correctly
Patch 1.1
Release Date: November 13, 2023
Dark Envoy’s patch 1.1 dropped during the first half of November, removing the companion’s preassigned specializations while allowing us to specialize them based on our party’s needs.
It also adds a tab for save files, filtering between auto, quick and manual saves. In addition, enemies have received a set of changes in an effort to make them more unique.
The final encounters in random dungeons now pose a greater challenge, as do the Hard and Insane difficulties. The quality of lip-syncing has also been improved, while co-op has received several needed fixes. You can find the full Dark Envoy patch 1.1 notes on Steam.
Hotfix 4
On December 1, hotfix 4 addressed issues with the crafting, research and enchanting tutorials not progressing properly in co-op mode. it also addressed the invulnerable status not blocking all sources of damage, while improving the AI’s usage of skills in autonomous mode.
Patch 1.2
Release Date: December 12, 2023
Dark Envoy’s patch 1.2 launched on December 12, 2023, improving the quality of battle animations while rebalancing that side of the game in order to attain “a more tactical, refined and engaging combat system.”
The number of enemies has been significantly reduced, but individual foes are now considerably stronger, emphasizing the importance of tactical planning.
The update also introduced the Challenge Arena, where we can tackle unique encounters that do not scale to our party level, alongside the Training Room, where we can test builds and equipment.
Free Phoenicia is now home to a respec merchant, allowing us to change the specializations of both main characters and companions, but not their base classes.
There are other additions, tweaks, and fixes which you’ll find in the full Dark Envoy update 1.2 patch notes, over on Steam.
That covers the current Dark Envoy patch notes timeline alongside the hotfixes, updates, and improvements the title has or is set to receive in the near future.
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