For Honor’s Y4S2 August Patch V2.20.2 is now live, its patch notes revealing changes to Warmonger, Nuxia, and much more.
As of the Y4S2 August Patch V2.20.2, Corruption no longer triggers by having friendly soldiers in the area of effect, this change applying to both Warmonger and Nuxia’s feats.
A large set of damage adjustments were introduced in For Honor’s Y4S2 August Patch V2.20.2, being meant to make fights a bit longer while giving players more time to anticipate their opponents’ intentions.
For Honor Y4S2 August Patch V2.20.2 Notes
Here are all the changes introduced in For Honor’s Y4S2 August Patch V2.20.2, as detailed in its full patch notes:
In 2.20.0 Patch Notes, we incorrectly communicated that Vengeful Barrier Perk duration has been reduced to 10 seconds, the correct value for this Perk duration is 15 seconds.
Warmonger
FEATS
Corruption (Affects both Nuxia and Warmonger’s feats)
- Corruption is no longer triggered by having Soldiers from your team in the Area of Effect
Corruption Blade
- Decreased active time before going to cooldown (without hitting a target) to 15 seconds (from 20)
- Increased Cooldown to 75 seconds (from 60)
Corruption Blast
- Increased Cooldown to 180 (from 150)
CORE COMBAT UPDATE ADJUSTMENTS
STAMINA ADJUSTMENTS
- Attacks performed with Light Attack input now cost 9 stamina (from 12) with the following exceptions:
- Combo Lights now cost 6 stamina (from 12)
Developer’s Comment: Combo Lights refers to Light attacks that are guaranteed after other Light or Heavy attacks (excludes Bashes)
For example, this includes Warden’s Side Light -> Light combo, Shaolin’s Light -> Light -> Light combos, Shinobi’s Light -> Light combo, etc.</i>
- Berserker's Light attack after Heavy Feints now cost 6 stamina (from 12)
Developer’s Comment: Berserker’s Light attack after Heavy Feints are considered to be Combo lights, and as such should have cost 6 stamina.
DAMAGE ADJUSTMENTS
Developer’s Comment: We have adjusted the damage for multiple attacks. On average, Heavy Attacks deal less damage, and light attacks remain mostly the same, but there are some exceptions. The new damage values are closer to, but not identical, to Testing Grounds Week 2. We looked at community feedback and our own internal feedback and examined every attack in regard to its utility and properties and re-balanced their damage accordingly.
This was done to ensure that fights last a bit longer, punishes are less damaging and players have more time to anticipate what their opponents do.
We have also raised Zone Attack damage for the heroes that rely on them as their sole Guard Break punish.</i>
Aramusha
- Sprint Attack First Hit now deals 22 damage (from 24)
- Opener Side Heavies now deals 27 damage (from 26)
- Chain Top Heavy now deals 27 damage (from 28)
- Chain Side Heavies now deals 30 damage (from 31)
- Finisher Top Heavy now deals 31 damage (from 38)
- Finisher Side Heavies now deals 31 damage (from 38)
- Zone Attack Second Hit now deals 30 damage (from 22)
- Fury Unleashed now deals 24 damage (from 15)
- Twin Vipers now deals 32 damage (from 26)
- Ring the Bell now deals 15 damage (from 13)
Berserker
- Boar Rush now deals 24 damage (from 26)
- Opener Top Heavy now deals 29 damage (from 32)
- Opener Top Heavy (after Feint) now deals 29 damage (from 32)
- Opener Right Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Slashing Rush 1st Strike now deals 5 damage (from 4)
- Chain Top Light now deals 9 damage (from 12)
- Chain Left Light now deals 9 damage (from 12)
- Chain Right Light now deals 9 damage (from 12)
- Chain Left Heavy (Infinite) now deals 26 damage (from 28)
- Chain Left Heavy (Bear Mauler) now deals 26 damage (from 28)
- Chain Right Heavy (Infinite) now deals 26 damage (from 28)
- Chain Right Heavy (Bear Mauler) now deals 26 damage (from 28)
- Slashing Rush 2nd Strike now deals 5 damage (from 4)
- Finisher Top Heavy now deals 31 damage (from 38)
- Finisher Left Heavy now deals 34 damage (from 35)
- Finisher Right Heavy now deals 34 damage (from 35)
- Slashing Rush 3rd Strike now deals 6 damage (from 4)
- Head Slicer now deals 15 damage (from 13)
- Spin Chop now deals 15 damage (from 11)
- Zone Attack 1st Strike now deals 4 damage (from 3)
- Zone Attack 2nd Strike now deals 4 damage (from 3)
- Zone Attack 3rd Strike now deals 4 damage (from 3)
- Zone Attack 4th Strike now deals 4 damage (from 3)
Black Prior
- Sprint Attack now deals 26 damage (from 30)
- Opener Top Heavy now deals 27 damage (from 32)
- Opener Left Heavy now deals 24 damage (from 29)
- Finisher Top Heavy now deals 28 damage (from 35)
- Finisher Left Heavy now deals 28 damage (from 35)
- Finisher Right Heavy now deals 28 damage (from 35)
- Bulwark Slash now deals 27 damage (from 35)
- Tenebris Thrust now deals 20 damage (from 24)
- Top Light Superior Block now deals 17 damage (from 19)
- Left Light Superior Block now deals 17 damage (from 19)
- Right Light Superior Block now deals 17 damage (from 19)
Centurion
- Opener Top Heavy Partial Charge now deals 23 damage (from 26)
- Opener Top Heavy Full Charge now deals 27 damage (from 30)
- Opener Left Heavy Partial Charge now deals 23 damage (from 26)
- Opener Left Heavy Full Charge now deals 27 damage (from 30)
- Opener Right Heavy Partial Charge now deals 23 damage (from 26)
- Opener Right Heavy Full Charge now deals 27 damage (from 30)
- Finisher Top Heavy Partial Charge now deals 25 damage (from 28)
- Finisher Top Heavy Full Charge now deals 29 damage (from 30)
- Finisher Left Heavy Partial Charge now deals 25 damage (from 28)
- Finisher Left Heavy Full Charge now deals 29 damage (from 30)
- Finisher Right Heavy Partial Charge now deals 25 damage (from 28)
- Finisher Right Heavy Full Charge now deals 29 damage (from 30)
- Zone Attack Strikes now deals 12 damage (from 8)
- Eagle's Talons now deals 30 damage (from 40)
Conqueror
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Top Heavy Full Charge now deals 32 damage (from 34)
- Opener Left Heavy now deals 22 damage (from 26)
- Opener Left Heavy Full Charge now deals 30 damage (from 32)
- Opener Right Heavy now deals 22 damage (from 26)
- Opener Right Heavy Full Charge now deals 30 damage (from 32)
- Infinite Top Heavy now deals 27 damage (from 38)
- Infinite Left Heavy now deals 27 damage (from 35)
- Infinite Right Heavy now deals 27 damage (from 35)
- Flail Uppercut now deals 20 damage (from 15)
- Zone Attack 1st Strike now deals 8 damage (from 7)
- Zone Attack 2nd Strike now deals 4 damage (from 3)
Gladiator
- Sprint Attack now deals 18 damage (from 22)
- Crowd Pleaser now deals 15 damage (from 12)
- Opener Top Heavy now deals 23 damage (from 26)
- Opener Left Heavy now deals 23 damage (from 26)
- Opener Right Heavy now deals 23 damage (from 26)
- Chain Left Light (3rd) now deals 14 damage (from 13)
- Chain Right Light (3rd) now deals 14 damage (from 13)
- Finisher Top Light now deals 12 damage (from 13)
- Finisher Left Light now deals 15 damage (from 14)
- Finisher Right Light now deals 15 damage (from 14)
- Finisher Top Heavy now deals 30 damage (from 35)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Bee's Sting now deals 15 damage (from 12)
- Fuscina Ictus now deals 9 damage (from 6)
Highlander
- Sprint Attack 1st Strike now deals 28 damage (from 20)
- Sprint Attack 2nd Strike now deals 25 damage (from 28)
- Defensive Form Opener Top Heavy now deals 30 damage (from 34)
- Defensive Form Opener Left Heavy now deals 30 damage (from 34)
- Defensive Form Opener Right Heavy now deals 30 damage (from 34)
- Defensive Form Finisher Top Heavy now deals 30 damage (from 29)
- Defensive Form Finisher Left Heavy now deals 29 damage (from 35)
- Defensive Form Finisher Right Heavy now deals 29 damage (from 35)
- Celtic Curse now deals 24 damage (from 28)
- Celtic Curse Left Heavy now deals 24 damage (from 27)
- Celtic Curse Right Heavy now deals 24 damage (from 25)
- Offensive Form Top Heavy now deals 30 damage (from 37)
- Offensive Form Left Heavy now deals 30 damage (from 37)
- Offensive Form Right Heavy now deals 30 damage (from 37)
- Offensive Form Left Light now deals 9 damage (from 8)
- Offensive Form Right Light now deals 9 damage (from 8)
- Zone Attack 1st Strike now deals 18 damage (from 17)
- Zone Attack 2nd Strike now deals 20 damage (from 11)
Hitokiri
- Opener Top Heavy Partial Charge now deals 24 damage (from 28)
- Opener Left Heavy Partial Charge now deals 24 damage (from 28)
- Opener Right Heavy Partial Charge now deals 24 damage (from 28)
- Chain Top Heavy Partial Charge now deals 24 damage (from 28)
- Chain Left Heavy Partial Charge now deals 24 damage (from 28)
- Chain Right Heavy Partial Charge now deals 24 damage (from 28)
- Sankotsu now deals 28 damage (from 32)
- Unblockable Top Heavy Full Charge now deals 34 damage (from 38)
- Unblockable Left Heavy Full Charge now deals 34 damage (from 38)
- Unblockable Right Heavy Full Charge now deals 34 damage (from 38)
- Zone Attack now deals 16 damage (from 24)
Jiang Jun
- Twofold Slash 2nd Strike now deals 25 damage (from 20)
- Opener Top Heavy now deals 27 damage (from 32)
- Opener Left Heavy now deals 30 damage (from 34)
- Opener Right Heavy now deals 30 damage (from 34)
- Finisher Light now deals 15 damage (from 14)
- Finisher Top Heavy now deals 32 damage (from 38)
- Finisher Left Heavy now deals 30 damage (from 38)
- Finisher Right Heavy now deals 30 damage (from 38)
- Mighty Sanction now deals 27 damage (from 31)
- Mighty Backlash now deals 22 damage (from 23)
- Sifu's Swirl now deals 16 damage (from 14)
- Fatal Swirl now deals 16 damage (from 14)
- Dou Shi's Swirl now deals 16 damage (from 14)
Jormungandr
- Zealot's Stride now deals 20 damage (from 24)
- Opener Top Heavy now deals 27 damage (from 32)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Finisher Top Heavy now deals 30 damage (from 35)
- Finisher Left Heavy now deals 29 damage (from 35)
- Finisher Right Heavy now deals 29 damage (from 35)
- Serpent Smite now deals 26 damage (from 31)
- Hamarr Slam now deals 38 damage (from 42)
Kensei
- Sprint Attack now deals 20 damage (from 24)
- Opener Top Heavy now deals 30 damage (from 34)
- Opener Left Heavy now deals 27 damage (from 32)
- Opener Right Heavy now deals 27 damage (from 32)
- Chain Top Heavy now deals 32 damage (from 40)
- Chain Left Heavy now deals 25 damage (from 34)
- Chain Right Heavy now deals 25 damage (from 34)
- Finisher Top Light now deals 15 damage (from 14)
- Finisher Top Heavy now deals 34 damage (from 48)
- Finisher Left Heavy now deals 32 damage (from 38)
- Finisher Right Heavy now deals 32 damage (from 38)
- Zone Attack Back Hit now deals 13 damage (from 8)
- Zone Attack Second Hit now deals 16 damage (from 14)
- Helm Splitter now deals 14 damage (from 12)
- Nature's Wrath now deals 22 damage (from 25)
- Swift Strike now deals 16 damage (from 18)
Lawbringer
- Impaling Charge now deals 1 damage (from 8)
- Opener Top Heavy now deals 24 damage (from 32)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Chain Top Light now deals 9 damage (from 12)
- Chain Top Heavy now deals 28 damage (from 37)
- Chain Left Heavy now deals 27 damage (from 34)
- Chain Right Heavy now deals 27 damage (from 34)
- Finisher Top Heavy now deals 32 damage (from 44)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Swift Justice Finisher now deals 5 damage (from 6)
- Light Riposte now deals 12 damage (from 11)
- Blind Justice now deals 25 damage (from 21)
- Impaling Riposte now deals 1 damage (from 8)
- Make Way now deals 15 damage (from 13)
Nobushi
- Slithering Thrust now deals 2 damage (from 1)
- Coiling Slash now deals 20 damage (from 24)
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Chain Top Light now deals 7 damage (from 13)
- Chain Left Light now deals 7 damage (from 13)
- Chain Right Light now deals 7 damage (from 13)
- Finisher Top Heavy now deals 29 damage (from 35)
- Finisher Left Heavy now deals 29 damage (from 32)
- Finisher Right Heavy now deals 29 damage (from 32)
- Cobra Strike now deals 2 damage (from 13)
- Sidewinder Form now deals 16 damage (from 18)
- Hidden Stance Top Light now deals 7 damage (from 9)
- Hidden Stance Left Light now deals 7 damage (from 9)
- Hidden Stance Right Light now deals 7 damage (from 9)
- Hidden Stance Top Heavy now deals 29 damage (from 34)
- Viper's Retreat now deals 5 damage (from 6)
Nuxia
- Goddess Blitz now deals 16 damage (from 10)
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Chain Top Heavy now deals 27 damage (from 34)
- Chain Left Heavy now deals 27 damage (from 34)
- Chain Right Heavy now deals 27 damage (from 34)
- Finisher Top Heavy now deals 30 damage (from 35)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Crescent Jab now deals 16 damage (from 13)
- Crescent Step now deals 15 damage (from 10)
- Echo Strike now deals 30 damage (from 20)
- Glass Waltz now deals 22 damage (from 24)
- Zone Attack now deals 28 damage (from 24)
Orochi
- Crashing Wave now deals 18 damage (from 22)
- Opener Top Heavy now deals 24 damage (from 26)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Finisher Top Heavy now deals 32 damage (from 38)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Lightning Strike now deals 15 damage (from 13)
- Zephyr Slash now deals 15 damage (from 11)
- Combo Top Light now deals 4 damage (from 6)
- Wind Gust now deals 24 damage (from 20)
- Hurricane Blast now deals 36 damage (from 29)
- Riptide Strike now deals 20 damage (from 15)
- Storm Rush Top now deals 20 damage (from 16)
- Storm Rush Left now deals 20 damage (from 15)
- Storm Rush Right now deals 20 damage (from 14)
- Zone Attack now deals 14 damage (from 13)
Peacekeeper
- Opener Top Heavy now deals 16 damage (from 21)
- Opener Left Heavy now deals 13 damage (from 18)
- Opener Right Heavy now deals 13 damage (from 18)
- Finisher Top Heavy now deals 20 damage (from 24)
- Finisher Left Heavy now deals 20 damage (from 24)
- Finisher Right Heavy now deals 20 damage (from 24)
- Dashing Thrust now deals 8 damage (from 18)
- Riposting Stab now deals 12 damage (from 19)
- Zone Attack First Hit now deals 12 damage (from 11)
- Zone Attack Second Hit now deals 22 damage (from 17)
Raider
- Opener Top Heavy now deals 30 damage (from 34)
- Opener Left Heavy now deals 27 damage (from 32)
- Opener Right Heavy now deals 27 damage (from 32)
- Chain Top Light now deals 15 damage (from 14)
- Chain Top Heavy now deals 32 damage (from 40)
- Chain Left Heavy now deals 27 damage (from 34)
- Chain Right Heavy now deals 27 damage (from 34)
- Finisher Top Light now deals 18 damage (from 17)
- Finisher Top Heavy now deals 36 damage (from 41)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Raider's Storm now deals 22 damage (from 18)
- Raider's Fury now deals 38 damage (from 41)
Shaman
- Sprint Attack now deals 16 damage (from 22)
- Opener Top Light now deals 10 damage (from 12)
- Opener Left Light now deals 10 damage (from 12)
- Opener Right Light now deals 10 damage (from 12)
- Combo Lights now deals 3 damage (from 4)
- Opener Top Heavy now deals 22 damage (from 29)
- Opener Left Heavy now deals 22 damage (from 29)
- Opener Right Heavy now deals 22 damage (from 29)
- Chain Side Light now deals 12 damage (from 13)
- Finisher Top Heavy now deals 26 damage (from 35)
- Finisher Left Heavy now deals 30 damage (from 44)
- Finisher Right Heavy now deals 26 damage (from 35)
- Wild Cat's Swiftness now deals 12 damage (from 16)
- Raven's Beak now deals 11 damage (from 2)
- Wild Cat's Rage now deals 15 damage (from 16)
- Predator’s Mercy now deals 35 damage (from 40)
- Predator’s Mercy now heals for 15 (from 20)
- Zone Attack First Hit now deals 8 damage (from 13)
- Zone Attack Third Hit now deals 7 damage (from 8)
- Zone Attack Fourth Hit now deals 6 damage (from 8)
Shaolin
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Combo Finisher Left Light now deals 7 damage (from 5)
- Combo Finisher Right Light now deals 7 damage (from 5)
- Chain Left Light now deals 9 damage (from 12)
- Chain Right Light now deals 9 damage (from 12)
- Chain Top Heavy now deals 27 damage (from 31)
- Chain Left Heavy now deals 27 damage (from 31)
- Chain Right Heavy now deals 27 damage (from 31)
- Finisher Top Heavy now deals 30 damage (from 29)
- Finisher Left Heavy now deals 30 damage (from 29)
- Finisher Right Heavy now deals 30 damage (from 29)
- Lotus Leap now deals 32 damage (from 38)
- Sun Kick Strike now deals 14 damage (from 20)
- Sun Kick Smash now deals 30 damage (from 32)
- Elegant Lotus now deals 28 damage (from 32)
- Bounding Blossom Superior Block now deals 22 damage (from 20)
- Shadowstep now deals 24 damage (from 23)
- Side Shadowstep now deals 16 damage (from 18)
Shinobi
- Opener Top Heavy now deals 24 damage (from 29)
- Ranged Top Heavy now deals 20 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Ranged Left Heavy now deals 20 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Ranged Right Heavy now deals 20 damage (from 29)
- Finisher Top Light now deals 15 damage (from 13)
- Finisher Left Light now deals 15 damage (from 13)
- Finisher Right Light now deals 15 damage (from 13)
- Finisher Top Heavy now deals 24 damage (from 32)
- Finisher Left Heavy now deals 24 damage (from 32)
- Finisher Right Heavy now deals 24 damage (from 32)
- Combo Top Light now deals 4 damage (from 6)
- Teleport Light now deals 10 damage (from 7)
- Combo Left Light now deals 4 damage (from 6)
- Combo Right Light now deals 4 damage (from 6)
- Sickle Rain Lights now deals 1 damage (from 2)
- Shadow Strike now deals 6 damage (from 11)
- Zone Attack First Hit now deals 10 damage (from 13)
- Zone Attack Second Hit now deals 6 damage (from 3)
Shugoki
- Crashing Thunder now deals 22 damage (from 24)
- Opener Top Heavy Partial Charge now deals 24 damage (from 29)
- Opener Top Heavy Full Charge now deals 34 damage (from 45)
- Opener Left Heavy Partial Charge now deals 24 damage (from 29)
- Opener Left Heavy Full Charge now deals 32 damage (from 45)
- Opener Right Heavy Partial Charge now deals 24 damage (from 29)
- Opener Right Heavy Full Charge now deals 32 damage (from 45)
- Finisher Top Heavy Partial Charge now deals 31 damage (from 35)
- Finisher Top Heavy Full Charge now deals 38 damage (from 48)
- Finisher Left Heavy Partial Charge now deals 31 damage (from 35)
- Finisher Left Heavy Full Charge now deals 36 damage (from 48)
- Finisher Right Heavy Full Charge now deals 36 damage (from 48)
- Finisher Right Heavy Partial Charge now deals 31 damage (from 35)
- Demon Ball now deals 24 damage (from 29)
- Demon’s Embrace now deals 22 damage (from 25)
- Demon’s Embrace now heals for 18 (from 20)
Tiandi
- Sprint Attack now deals 24 damage (from 26)
- Opener Top Heavy now deals 27 damage (from 32)
- Opener Right Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Finisher Top Light now deals 12 damage (from 13)
- Finisher Side Light now deals 12 damage (from 13)
- Finisher Top Heavy now deals 30 damage (from 32)
- Finisher Right Heavy now deals 30 damage (from 32)
- Finisher Right Heavy now deals 30 damage (from 32)
- Dragon Dodge Top now deals 22 damage (from 25)
- Dragon Dodge Side now deals 25 damage (from 26)
- Tiger Dodge Superior Block now deals 22 damage (from 19)
- Zone Attack First Hit now deals 15 damage (from 13)
Valkyrie
- Hunter's Rush now deals 24 damage (from 26)
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Chain Top Heavy now deals 27 damage (from 34)
- Chain Left Heavy now deals 27 damage (from 34)
- Chain Right Heavy now deals 27 damage (from 34)
- Finisher Top Heavy now deals 30 damage (from 35)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Pouncing Thrust now deals 16 damage (from 12)
- Hunter's Strike now deals 15 damage (from 10)
- Light Superior Block now deals 18 damage (from 15)
- Shoulder Pin now deals 4 damage (from 1)
- Zone Attack Second Hit now deals 20 damage (from 10)
Warden
- Rushing Slash now deals 12 damage (from 18)
- Opener Top Heavy now deals 27 damage (from 32)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Finisher Top Heavy now deals 34 damage (from 41)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Valiant Breakthrough now deals 16 damage (from 18)
- Crushing Counterstrike now deals 20 damage (from 24)
- Combo Left Light now deals 5 damage (from 6)
- Combo Right Light now deals 5 damage (from 6)
Warlord
- Opener Top Light now deals 12 damage (from 13)
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 27 damage (from 32)
- Opener Right Heavy now deals 27 damage (from 32)
- Finisher Top Heavy now deals 29 damage (from 32)
- Finisher Left Heavy now deals 29 damage (from 32)
- Finisher Right Heavy now deals 29 damage (from 32)
- Headsplitter Leap now deals 24 damage (from 28)
- Shield Counter Combo now deals 15 damage (from 14)
- Board and Blade now deals 24 damage (from 18)
- Block and Stab now deals 15 damage (from 13)
Zhanhu
- Sprint Attack now deals 20 damage (from 24)
- Opener Top Heavy now deals 24 damage (from 29)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Finisher Top Light now deals 16 damage (from 15)
- Finisher Left Light now deals 16 damage (from 15)
- Finisher Right Light now deals 16 damage (from 15)
- Finisher Top Heavy now deals 32 damage (from 38)
- Finisher Left Heavy now deals 32 damage (from 38)
- Finisher Right Heavy now deals 32 damage (from 38)
- Stinging Maneuver now deals 12 damage (from 11)
- Torturing Maneuver now deals 24 damage (from 23)
Warmonger
- Opener Top Heavy now deals 27 damage (from 32)
- Opener Top Heavy now deals 28 damage (from 35)
- Opener Left Heavy now deals 24 damage (from 29)
- Opener Right Heavy now deals 24 damage (from 29)
- Finisher Top Heavy now deals 32 damage (from 38)
- Finisher Left Heavy now deals 30 damage (from 35)
- Finisher Right Heavy now deals 30 damage (from 35)
- Prey Upon now deals 20 damage (from 25)
- Beast of Prey now deals 24 damage (from 23)
- On the Prowl now deals 18 damage (from 20)
STAMINA DAMAGE ADJUSTMENTS
- The following attacks' stamina drain has been adjusted to drain 30 stamina instead of their previous values:
Valkyrie
- Left and Right Light Finishers (from 80)
- Shield Bash (from 40)
Gladiator
- Parry Punish (from 60)
- Bamboozle (from 50)
Tiandi
- Kick (from 35)
Shaolin
- Sprint Attack (from 40)
Centurion
- Fully charged Finisher Punch (from 40)
- GB Punish 3rd hit (from 35)
Lawbringer
- Chained Top Heavy (from 35)
Developer’s Comment: Top Heavy Finisher drains no stamina since the Core Combat Update. This is as intended.
Aramusha
- Kick (from 40)
Nobushi
- Kick (from 40)
Shugoki
- Headbutt (from 50)
Warlord
- Parry Punish (from 60)
RECOVERY ADJUSTMENTS
- Shugoki's Light attacks now have 833ms of recovery on hit and 733ms of recovery on block
Developer’s Comment: This ensures he’s not frame advantaged after his light attacks.
BUG FIXES
PREVIOUS KNOWN ISSUES FROM 2.20.1
- [Bug Fix] Fixed an issue that caused the Kensei’s Unlocked Chain Side Heavies to do inconsistent damage with the locked on Chain Side Heavies
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