Warhammer 40,000: Space Marine 2 has a long year of support ahead, and the latest community update from Focus and Saber sheds some light on what to expect from Patch 7 and the long-anticipated Horde mode.
It wasn’t long ago that Update 6.0 arrived along with a 6.1 hotfix shortly afterwards. Now, Saber is ready to discuss the next big step for the hit third-person shooter set in the WH40K universe. Long story short? More carnage is coming soon.
The official February community update (via Focus’ forums) comes loaded with new details, including the arrival of “an emblem-less Mk VIII Errant Helmet” that will be available for free right away as long as you link your PROS account to the game and “achieve a victory with each of 6 classes in Operations Mode.” Focus and Saber call this mini-event the Imperial Vigil Community Event.
The team has also used this chance to calm down the players who’d begun to think these events were adding FOMO to Space Marine 2 and slowly turning it into a live service game. Rest easy, as those cosmetics “will be available later, for everyone,” and the events are just a way to earn them earlier.
Space Marine 2 Patch 7.0 Release Date
When it comes to Update 7.0, the release date has been set for April 15th, 2025 at 11:00am CEST, and the promised features are the following (straight from the horse’s mouth):
- One Chapter Pack
- One Champion Pack
- Private PvP lobbies
- A new weapon (only in PvE for now)
- New Operation
- Weapon perks rebalance
- Class weapon loadouts rework
-
PvE Prestige Rank: once you reach level 25 on a class, you can buy a Prestige Level that will unlock a unique Prestige Perk. Choose them wisely, because you won’t be able to change your selected Prestige Perks before unlocking the 4 Prestige Levels. On top of that power boost, each class will have a unique cosmetic reward that emphasizes the class’ iconic armour part.
- Space Marine 2 Patch 7.0 will be released on April 15th.
As for the Horde mode, it sounds like Saber is putting extra effort into it to make it an essential part of the game that players want to engage with over and over again instead of simply putting out a half-baked attempt. “One thing we can say is that it will be very different from the Space Marine 1 Horde Mode, and that there are surprises we can’t wait for you to find out about,” the post said.
Space Marine 2 Patch Notes for Update 7.0
New Features:
- New PvE Operation: Exfiltration
- Prestige Ranks in PvE
- Private PvP Lobbies
- New Secondary Weapon in PvE and PvP: Inferno Pistol
- New customisation options: 2 new colours, Bulwark cloth colouring, hands colouring
New Season Pass content:
- Space Wolves Chapter Pack
- Imperial Fists Champion Pack
Gameplay & Balancing:
- Extended weapon arsenal in PvE
- Weapon perks updated in PvE
- Improved Matchmaking in PvE and PvP
- Various changes, bugfixes and improvements
- New Operation — Exfiltration:
Exfiltration takes place on Avarax at the outskirts of an Imperial Hive City ravaged by the Tyranids.. Your mission is to reach a Mechanicus facility, extract a rogue Tech-Priest and fight a Trygon; a giant, burrowing Tyranid that creates underground passageways for other Tyranid organisms.
- Private Lobbies in PvP:
A custom lobby to invite your fellow Space Marines. You can choose the mode and map, and also change the gameplay settings, like score or time limit or even damage modifiers to create your own fun game modes.
- Prestige Ranks in PvE:
The Prestige system allows you to continue empowering your Class even after reaching the maximum level. Once you have reached level 25, go to the Armouring Hall and follow the activation procedure in the Skill Tree screen. There, you can reset the Class’ progress to the first level to unlock one Prestige Perk. After this, you can raise the Class level to 25 again. Thus, a Class can get up to 4 active Prestige Perks simultaneously. Each prestige rank increases XP gain by 10%.
Progressing your Prestige ranks will also grant you unique cosmetic rewards for each rank you unlock.
- PvE Extended List of Available Weapons:
Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol Assault: Power Sword | Plasma Pistol Bulwark: Heavy Bolt Pistol Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine Vanguard: Heavy Bolt Pistol | Bolt Carbine
Originally the classes were not balanced around having these weapons. Some of those changes are only meant to bring more variety, fun, and lore accuracy to the game. Not every change here will make every weapon competitive with the rest of the class loadouts.
This isn’t the last pass on this. Saber Interactive will continue to monitor the game and make necessary changes. Saber still has some ideas about expanding loadouts more without breaking the lore, and while keeping class identity, but those changes will take a while to implement it says.
- New Secondary Weapon: Inferno Pistol:
Available for Sniper, Heavy, Assault and Vanguard classes.
- Class-based matchmaking in Operations mode:
This is the first iteration of the system designed to reduce the frequency of matchmaking with other people of the same class. It will not prevent this 100%; there will always be some edge cases. Saber will tweak and improve the system on our backend as we go.
- Experimental skill-based matchmaking and team balancing in Eternal War mode:
This system should make matchmaking in PvP more fair. This is an experimental feature, Saber will be turning it on and off on the backend and monitoring the results. It will take a while for it to shape up.
- Public Test Server (PTS):
Saber says that it’s really happy with the PTS experiment that allowed the public to provide feedback. It got a lot of feedback from the community that allowed them to implement changes ahead of actual live release. While having PTS is an additional stress for the team and will cause some delays to live patches, they’re going to keep doing that for all major content updates moving forward.
Space Wolves Chapter Pack:
- Space Wolves Chapter Champion (Vanguard).
- Space Wolves Chapter Weapon Skins (Bolt Carbine, Thunder Hammer, Chainsword).
- Space Wolves Chapter Customisation (Helmet, Chest, Pauldron, Greave, Heraldry markings).
Imperial Fists Champion Pack:
- Imperial Fists Champion (Tactical).
- Imperial Fists Signature Weapon Skin (Plasma Incinerator).
New Colours: New default colours Volupus Pink and Thousand Sons Blue.
Bulwark Cloth Recolouring: New feature to recolour the cloth for Bulwark tabard has been added as an option for the chest armour piece for customisation.
Hands Recolouring: New feature to recolour the gauntlet armour piece is added. Now the primary colour is used to colour a fist and the secondary one colours a wrist and a shoulder part of the hand. (This one is for you, Iron Hands and Crimson Fists fans!)
Lots of minor fixes for customisation of armour parts and emblems.
Progression Rewards:
- Rebalance Rewards in the Eternal War Mode
- Match rewards are increased by 50%.
Base EXP for PvE is increased:
Base XP for all difficulties in Operation Mode is increased by 10%.
PvE Weapon Perks Update:
With this update Saber are rolling out a massive rebalancing and rework of weapon perks. As a result all weapons received buffs one way or another.
Some notes regarding future plans in terms of balancing:
“I want to say that I’m not a big fan of changing too many things at the same time. It is hard to predict the outcome, it’s a risk of introducing bugs and not every change is a simple number change. Past 2 patches changelogs were several pages long. I’m more in favor of gradual improvements of the game rather than chaotic changes back and forth. This means that we do see your feedback on some of the class perks and weapons etc, even looking at the current weapon perks rework I feel like we could have done a better job with plasma weapons and power sword perks.”
There will be a second pass on class, weapon and prestige perks. Probably around Patch 8. I do think that those systems are in much much better shape than they were before patches and on release, the scope of the second pass will be smaller.”
Heavy Bolt Rifle:
“Perpetual Precision” (Master-Crafted tier): The perk has been replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage)
“Able Precision” (Artificer tier): The perk has been reworked, the new version is “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
“Fast Regeneration 1” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Fast Regeneration 2” (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Rampage” (Relic tier): duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.
“Chaos Eliminator” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
“Tyranid Eliminator” (Relic tier): Replaced with “Remote Threat” (Enemies at a distance of more than 25 metres take 20% more Damage)
Bolt Rifle:
“Able Precision” (Artificer tier): duration effect increased from 5 to 10 seconds.
“Fast Regeneration 1” (Artificer tier): Replaced with “Adamantine Grip” (Recoil is reduced by 25%).
“Fast Regeneration 2” (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Honed Precision” (Relic tier): Maximum Spread decreased by 25% to 50%.
“Chaos Eliminator” (Relic tier): Replaced with “Perpetual Penetration” (Each shot penetrates 1 additional target).
“Tyranid Eliminator” (Relic tier): Replaced with “Divine Might” (Damage increases by 10%).
Auto Bolt Rifle:
“Honed Precision” (Standard tier): Maximum Spread decreased by 25% to 50%.
“Fast Reload” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Fast Regeneration 1” (Artificer tier): Replaced with “Elite Hunter” (After killing a Majoris-level or higher enemy with a Melee Weapon, Headshots deal 25% more Damage for 10 seconds).
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Perpetual Precision” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Plasma Incinerator:
“Rapid Cooling” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Rampage” (Master-Crafted tier) : Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Common Cooling” (Artificer tier): Completely reworked, the new perk is “Common Efficiency”: Common Shots generate 20% less Heat. Shots charge 20% slower.
“Blast Radius 1” (Artificer tier): Damage radius increased from 5% to 10%
“Blast Radius 2” (Artificer tier): Damage radius increased from 5% to 10%
“Fast Venting” (Artificer tier): Completely reworked, the new perk is “Balanced Cooling”: Weapon cools 20% faster. Charged Shots generate 10% more Heat.
“Retaliation” (Relic tier): Duration effect increased from 5 to 10 seconds.
“Perfect Radius” (Relic tier): Duration effect increased from 5 to 10 seconds.
Stalker Bolt Rifle
“Fast Reload” (Standard tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
“Long Shot” (Standard tier): Replaced with “Divine Might” (Damage increases by 10%).
“Adamant Reload” (Master-Crafted tier): Replaced with “Adamant Hunter” (When your Health is below 30%. Headshots deal 25% more Damage).
“Fast Regeneration 1” (Master-Crafted tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Head Hunter 1” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
“Agile Hunter” (Relic tier): Duration effect increased from 5 to 10 seconds.
“Tyranid Eliminator” (Relic Tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Chaos Eliminator” (Relic Tier): Completely reworked, the new perk is “Remote Threat”: Enemies at a distance of more than 25 metres take 20% more Damage.
Bolt Carbine:
“Perpetual Precision” (Standard tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage)
“Elusive Precision” (Master-Crafter tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
“Retaliation” (Master-Crafted tier): Duration effect increased from 5 to 10 seconds.
“Fast Regeneration 1” (Master-Crafter tier): Replaced with “Honed Precision” (Equipped Weapon’s Maximum Spread decreases by 50% when firing without aiming)
“Steel Grip” (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
“Rapid Health” (Artificer tier): Replaced with “Divine Might” (Damage increases by 10%).
“Head Hunter” (Artificer tier): Replaced with “Cleaving Fire” (Shots will penetrate enemy Block Stances dealing 25% of the usual Damage).
“Honed Precision” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
“Fast Regeneration 2” (Relic tier): Replaced with “Perpetual Precision” (Maximum spread decreases by 10%).
“Perpetual Precision” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
Melta Rifle:
“Fast Reload” (Standard tier): Completely reworked, the new perk is “Decisive Reload”: Finisher Majoris-level or higher enemy Melta restores Ammo by 1.
“Adamant Reload” (Master-Crafted tier): Replaced with “Rapid Health” (When your Health is below 30%, killing 10 enemies in rapid succession restores Health by 10%).
“Fast Regeneration 1” (Master-Crafted tier): Completely reworked, the new perk is “Trick Shot”: Killing 5 enemies with one shot restores 1 Armour Segment. Cooldown is 30 seconds.
“Fast Regeneration 2” (Artificer tier): Replaced with “Fast Reload” (The weapon reloads 10% faster).
“Elusive Range” (Relic tier): Replaced with “Elusive Fire” (After a perfectly timed Dodge, Fire Rate increases by 25% for 10 seconds).
“Elusive Fire” (Relic tier): Replaced with “Retaliation” (After a perfectly timed Dodge, you deal 25% more Damage for 10 seconds).
Instigator Bolt Carbine:
“Adamantine Grip” (Master-Crafted tier): The perk has been replaced with “Divine Might” (Damage increases by 10%).
“Honed Precision” (Artificer tier): Switched position in the tree with “Increased Capacity”.
“Increased Capacity” (Artificer tier): Switched position in the tree with “Honed Precision”.
“Fast Regeneration 1” (Artificer tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Fast Regeneration 2” (Artificer tier): Replaced with “Head Hunter” (Headshots deal 10% more Damage).
“Head Hunter 2” (Artificer tier): Completely reworked, the new perk is “Tactical Precision”: Headshots deal 20% more Damage. Non-Headshot Damage decreases by 10%.
“Rapid Health” (Relic tier): Health restoration increased from 5% to 10%. No longer has a cooldown.
“Fast Reload” (Relic tier): Completely reworked, the new perk is “Inspired Aim”: After killing a Majoris-level or higher enemy with a Melee Weapon, headshots deal 20% more damage for 10 seconds
“Rampage” (Relic tier): Duration effect increased from 5 to 10 seconds. Cooldown decreased from 30 to 15 seconds.
“Adamantine Grip” (Relic tier): Replaced with “Death Strike” (After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 10 seconds)
Bolt Sniper Rifle:
“Long Shot” (Standard tier): Renamed into “Remote Threat”. Enemies at a distance of more than 25 metres take 20% more damage.
“Fast Reload” (Standard tier): Replaced with “Extended Magazine” (Magazine Size increases by 15% of the maximum).
“Finisher Reload” (Master-Crafted tier): Replaced with “Divine Might” (Damage increases by 10%).
“Fast Regeneration 1” (Master-Crafted tier): Replaced with “Finisher Reload” (After a Finisher, the equipped Weapon instantly reloads).
“Head Hunter 1” (Artificer tier): Completely reworked, the new perk is “Unwavering Resolve”: After reloading while having Low Ammo, damage increases by 25% for 5 seconds.
“Honed Precision 1” (Artificer tier): Maximum Spread decreased from 25% to 50%.
“Agile Hunter” (Relic tier): Completely reworked, the new perk is “Strong Start”: First round in a magazine deals 25% more damage.
“Honed Precision 2” (Relic tier): Replaced with “Cleaving Fire” (Shots will penetrate Block Stances, dealing 25% of the usual Damage).
“Reloaded Restoration” (Relic tier): Completely reworked, the new perk is “Strong Finish”: Last round in a magazine deals 50% more damage.
“Great Might” (Relic tier): Replaced with “Reloaded Restoration” (After reloading, your Ammo Reserve is restored by 50% of the number of enemies hit. Cannot exceed maximum Ammo capacity.)
“Tyranid Eliminator” (Relic tier): Completely reworked, the new perk is “Recoupment”: Killing a Majoris-level or higher enemy with a headshot with this weapon restores 1 Armour Segment. Cooldown is 15 seconds.
“Chaos Eliminator” (Relic tier): Replaced with “Great Might” (Damage increases by 10% against Terminus-level enemies)
PvP:
- Large amount of small fixes in level geometry collision.
AI:
- Carnifex and Helbrute Perfect Parry: Fixed an issue causing Perfect Parry against Carnifex and Helbrute not enabling Gun Strike mark.
- Lots of minor animation fixes for various enemies.
Inferno:
-
Now, if a player reaches the Thunderhawk extraction zone at the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).
-
Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
Obelisk:
- Added a few new voiceovers to make the objectives in the final gameplay sequence clearer.
- Fixed camera clipping on some checkpoints.
General Fixes:
- Fixed several issues with Gun Strike misfiring in rare cases.
- Fixed Jump Pack ability changing targets in some rare cases.
- Fixed several issues with Ordeals not counting correctly.
- Fixed a lot of minor issues with perks providing smaller gameplay bonuses than listed in the descriptions.
- Fixed a lot of minor issues with perks not triggering correctly.
- Fixed a lot of issues with perks not actually providing any benefits to contested health restoring in some cases.
- Lots of minor animation fixes for players.
- Minor UI, sound and VFX fixes and improvements.
- Localisation fixes.
Tech:
- Crash fixes and general stability improvements.
- General connectivity improvements.
- Major memory optimisation (Mostly for PvE and PvP).
- Slightly improved performance.
For the latest gaming news, follow GameWatcher on BlueSky, check out our videos on YouTube, or give us a like on Facebook. We sometimes include affiliate links in our posts, which grants us a small commission, thank you.