Hardspace: Shipbreaker has received, in its latest Early Access update, a new mode in the shape of the Weekly R.A.C.E.
Part of developer Blackbird Interactive’s effort to add new content to the game, Hardspace: Shipbreaker’s R.A.C.E introduces a new ship for players to dismantle every week, essentially acting as a weekly challenge meant to provide additional replayablilty.
“It’s a level playing field, with each Cutter getting the same tools and upgrades, facing the same ship and objectives, for a shot at the dedicated R.A.C.E. leaderboards.” reads an announcement post
Hardspace: Shipbreaker Weekly Challenges R.A.C.E.
Each of Hardspace: Shipbreaker’s weekly challenges ends on Thursday at 3:30 PM UTC/4:30 PM BST/8:30 AM PST, new ones being set to start one hour later at 4:30 PM UTC/5:30 PM BST/9:30 AM PST.
Aside from R.A.C.E, the game’s latest update also introduced a cargo elevator that shuttles salvage to Morrigan Station’s docking arm.
You can check out the update’s full patch notes below, drop by our review to see why Hardspace: Shipbreaker is a game worth keeping an eye on, as well as see what’s next on its roadmap.
Full Patch Notes
- Weekly Ship Feature (Beta) added
- Campaign Leaderboards added to Main Menu
- Polaris Freighter Animation Sequences added
- Cargo Elevator Animation Sequence added
- Ability to change player voice in the Gameplay Options added
- Nova Fuel plumes now vaporize things they touch
- Interior wall padding texture updated
BUG FIXES:
- Sometimes, the reactor explodes right after entering a meltdown state.
- Collider for cutter beams (Stinger and Split Saw) is larger than the VFX themselves, causing undesired fire damage to the Player's surroundings
- Rail guide weight is inconsistent after processing.
- Incorrect button prompt used to back out from keybinding with a gamepad in the pause menu.
- Repairing while listening to an audio log will stop playback
- In Science Geckos, the padding that can spawn on storage bins remains unmoved when yanking the bin
- Cutting the Reactor with the Stinger will cause it to vapourize rather than explode.
- Helmet light no longer working, after using Reset to defaults in the Key Mapping menu
- After dying via a cutter overheat, the overheat VFX persists until user makes a new cut.
- The user cannot navigate past the Brake option in the Controls menu, when using a controller
- When purchasing an upgrade with the controller, the user is kicked back to the tool on which the mouse pointer is hovering over
- The user is kicked out of the Equipement tree, when wanting to access a tool and the mouse pointer is hovering over another tool
- Inconsistency with Brake control remapping on controller.
- Black textured parts on the flush switch in scanner mode.
- When backing out of the keybind remapping menu, the user returns to the options' Gameplay tab
- On a fresh user_config.ini, rebinding brake from leftctrl to any key makes the brake action become a simultaneous button press with leftctrl and the selected key
- A certain portion of the power junction box texture remains visible in scan mode
- After changing languages in the options, a UI element doesn't scale properly in the remapping menu when rebinding an action
- The "padding" / aluminum panels on Stargazers are marked for the barge but are only processed by the furnace
- On science geckos the lights and the storage bins with aluminum panels make a single object
- Fuse handles remain functional and deal electrical damage, after being detached from their panel
- Misc. Action 01/Misc. Action 02 prompts don't update after remapping the gamepad controls
- Gamepad remapped interaction prompt does not update to new input
- Remapped gamepad input does not update the tutorial tooltips
- Tab Right/Tab Left prompts don't update after gamepad remapping
- Gecko's Silverfish don't have a name tag in the HUD when hovering over them
- Pressing Y on the front end plays the audio for deleting a profile no matter which screen the user is on
- Cut guards have permanent burn effects on them
- Cockpit door console not attached to a wall in the Stargazer.
- Mackerel Noses are using the old cut point bases
- When picking up fuses, the cutter's arms do not animate
- Gamepad Start/Back does not update button callouts after rebinding
- HUD Cycle Scan prompts don't update, after remapping the gamepad scan inputs
- Toggle Work Order prompt doesn't update after gamepad remapping
- Pressing F (keyboard) or Y (gamepad) prompts the Restore Defaults pop-up in Contract Sequence, HAB, Pause Menu, and while Deleting Profile
- Hydroponics cabinet glass is too cloudy
- Gecko cockpit interior UV has alignment issues
- Hitting the back wall with force does not send correct impact intensity numbers
- Player voice option in FE and pause have no scroll over sfx
- Pressing Y on the Post Session Screen brings up the “Restore Defaults” pop-up from the key rebi znding feature.</li>
- Confirm/Decline button callout does not update after rebinding gamepad keys
- Unable to back out of Control Remapping screen after reassigning a key
- Confirm/Decline prompts don't update after gamepad remapping
- In the Kiosk the input for the Back prompt is not displayed, when using a controller
- Padding inside of Science Gecko has metal impact fx instead of soft impact fx
- During Contract sequence, entering a name with the letter T will open the webpage within the Steam client
- Icon for View button is incorrect when using XBOX Controller
Hardspace: Shipbreaker is available now on PC in Steam Early Access.
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