League of Legends’ Patch 11.2 is now available on live servers, its patch notes announcing its release date, while giving us a first look at new champion Viego, the new Ruined and Shan Hai Scrolls skins coming later in January.
A new year also means a refreshed patch schedule, seeing LoL Patch 11.2’s release date slated for Thursday, February 21, which is when the changes hit live servers. Since the holiday break is over, we’re back to the usual two-week testing period.
Like in the case of its peers, the LoL 11.2 maintenance schedule was revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
Viego, The Ruined King is the newest champion to make his way to Summoner’s Rift. The former ruler of a long-lost kingdom turner into an undead wraith obsessively longing for his queen, he’s able to possess the bodies of slain enemies and use their non-ultimate abilities.
Viego, the Ruined King
Stats:
- Base HP: 560
- HP Per Level: 95
- Base HP Regen: 1.4
- HP Regen Per Level: 0.14
- Base MR: 32
- MR Per Level: 1.25
- Base AD: 57
- AD Per Level: 3.5
- Base Armor: 34
- Armor Per Level: 4
- Attack Speed Per Level: 2.5
- Base Move Speed: 345
- Attack Range: 225
Abilities
Sovereign’s Domination (Passive):
- The souls of enemy champion that die within 3 seconds of being hit by Viego become wraiths. Viego can Attack wraiths to Possess them, restoring 8 + 2.5% bonus AD + 1.5% AP + 250% bonus Attack Speed% of enemy's max health and gaining access to their non-ultimate Abilities, Attacks, and items for 10 seconds. During this time he replaces their Ultimate with a free cast of his own and gains 10% Move Speed toward enemy champions.
- Viego keeps his summoner spells, runes, and trinkets during Possession and cannot use active or consumable items. Passive item Cooldowns are shared across Possessions.
Blade of the Ruined King (Q):
- No Cost
- 5/4.5/4/3.5/3s Cooldown
- Passive: Viego's Attacks deal an additional 2/3/4/5/6% current Health physical damage. His first Attack against an enemy he has recently damaged with an Ability hits a second time, dealing 20% AD + 15% AP physical damage and restoring 150% of damage dealt as Health. These bonuses are kept during Possession.
- Active: Viego stabs forward, dealing [25/40/55/70/85 (+60% AD)] physical damage.
- The Second strike can Critically Strike, applies on-hit effects while not Possessing an enemy, and has 155% healing vs. jungle monsters.
- The bonus on-hit damage deals a minimum of 10/15/20/25/30 damage. It deals a max of 80 damage vs. jungle monsters.
- This Ability's cast time is reduced with Attack Speed. It deals and additional 10 damage to jungle monsters.
Spectral Maw (W):
- No Cost
- 8s Cooldown
- Begin Charging: Viego begins gathering Mist, Slowing himself by 15%.
- Release: Viego dashes forward and hurls the gathered Mist. Deals 80/135/190/245/300 + 100% AP magic damage and Stuns the first enemy hit for 0.25 to 1.25 seconds based on charge time.
- This Ability's cooldown is set to 3 seconds when interrupted. </ul>
- No Cost
- 14/12/10/8/6s Cooldown
- Viego sends forth a spectre to haunt the first terrain hit, surrounding it with Mist for 8 seconds. Viego gains Camouflage, 20/22.5/25/27.5/30% + 4% Per 100 AP Move Speed, and 30/35/40/45/50% Attack Speed while inside the Mist.
- Camouflage reveal radius increased to 400 from 375
- Restealth time increased to 0.6s from 0.5s
- No Cost
- 120/100/80s Cooldown
- Viego discards any souls he is currently Possessing and teleports. On arrival he Attacks the champion with the lowest percent Health, briefly Slowing them by 99% and dealing (120% AD + 4950% Crit) + (15/20/25% + 5% bonus AD) missing Health physical damage. Other nearby enemies are Knocked Back and take 120% AD + 4950% Crit physical damage.
- This Ability applies on-hit effects to the primary target and spell effects to everything else.
- Umbral Dash’s self-healing now increases to 26/32/38/44/50% during R - World Ender
- Self-healing decreased to 30/45/60% from 50/75/100%
- Cost increased to 120/115/110/105/100 from 120/110/100/90/80
- Cooldown decreased to 14/12/10/8/6 from 15/13/11/9/7
- AD per level increased to 3.3 from 2.88
- Noxian Might bonus AD decreased to 20-205 from 30-230
- HP refund on hit increased to 50% from 40%
- HP refund on kill increased to 100% from 80%
- Damage increased to 4/4.5/5/5.5/6% from 3/3.5/4/4.5/5%
- Healing increased to 60/85/110% from 50/75/100%
- Damage decreased to 70/105/140/175/210 from 70/110/150/190/230
- Shield ratio decreased to 80% AP from 90% AP
- HP per level increased to 97 from 92
- Mana decreased to 50/55/60/65/70 from 50/60/70/80/90
- Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
- Damage ratio decreased to 0.8% per 100 AP from 1% per 100 AP
- Cooldown decreased to 8s from 10s
- Cooldown decreased to 140/115/90 from 150/125/100
- Base HP decreased to 540 from 570
- Base movespeed decreased to 340 from 345
- Lifesteal increased to 16/18/20/22/24% from 14/16/18/20/22%
- Healing received decreased to 0-33% (based on missing health) from 0-50% (based on missing health)
- Attack speed ratio increased to 0.3 from 0.2
- Non kill ghoul spawn chance increased to 28% from 22%
- Gold from ghouls increased to 8 from 3
- Healing and damage ratios changed to 40% AP/50% AD from (25% AP)(40% AD)
- Senna’s Q on enemy champions now adds a stack on Kraken Slayer (max one stack)
- Damage increased to 20-35 from 10-25
- Health restore increased to 50/65/80/95/110 from 50/60/70/80/90
- Heal increased to 90/125/160/195/230 (+70% AP) from 80/115/150/185/220 (+60% AP)
- Bonus damage ratio increased to 15/25/35/45/55% AD from 10/20/30/40/50% D
- Attack speed increased to 30/50/70/90/110% from 20/40/60/80/100%
- Mana per level increased to 40 from 33
- Cooldown decreased to 100/80/60 from 120/90/60
- Minion Spell Shard drops now include Randuin’s Omen, Locket of the Iron Solari, Turbo Chemtank, Shurelya's Battlesong, Youmuu's Ghostblade, Goredrinker, Stridebreaker, Prowler's Claw
- Minion Spell Shard drops no longer include Redemption
- Casting W with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.
- Health decreased to 150 from 200
- Total cost decreased to 2600 from 2700
- Spellblade passive changed to restores 40% of mana from damage dealt from Spellblade (before damage reduction) from restores 3% of maximum mana
- Recipe changed to Bami's Cinder + Null Magic Mantle + Cloth Armor + 950g
- Total cost decreased to 2800 from 3200
- Armor decreased to 25 from 50
- Ability Haste increased to 20 from 15
- Cloudburst cooldown increased to 90s from 60s
- Fortify passive bonus armor and MR increased to 5% (max 25%) from 3% (max 15%)
- Movement speed boost decreased to 30% for 1.5s from 50% for 2s
- Coordinated Fire cooldown changed to initial application of slow/immobilize from applies when ally consumes the mark
- Now leverages modifiers of Aphelios' Q, Katarina's R, and Urgot's W abilities
- Build path changed to Zeal + Dagger + Dagger + 950 gold
- Attack speed increased to 45% from 40%
- Armor decreased to 40 from 65
- Magic Resist increased to 40 from 35
- Ability haste increased to 25 from 20
- Build path changed to Zeal + Dagger + Dagger + 950 gold
- Attack speed increased to 45% from 40%
- AD decreased to 55 from 60
- Total cost decreased to 2600 from 2800
- New: Now gives 40 AP
- Health decreased to 200 from 350
- Removed: No longer gives 5% Move Speed
- Base mana regen increased to 100% from 50%
- Recipe changed to Kindlegem + Bandleglass Mirror + 750g
- Mythic passive changed to 5% tenacity and slow resist per Legendary item from 5 ability haste per Legendary item
- Recipe changed to Bami's Cinder + Null Magic Mantle + Cloth Armor + 950g
- Total cost decreased to 2800 from 3200
- Magic Resist decreased to 25 from 50
- Ability Haste increased to 20 from 15
- Mythic passive changed to 5 ability haste per Legendary item from 5% tenacity and slow resist per Legendary item
- Magic Resist decreased to 40 from 65
- Armor increased to 40 from 35
- Ability Haste increased to 25 from 20
- Recipe changed to Long Sword + Serrated Dirk + Long Sword + 800g
- Total cost decreased to 2600 from 2800
- AD decreased to 50 from 55
- Omnivamp decreased to 1.7% per Bounty Hunter stack (maximum 9.5%) from 2% per Bounty Hunter stack (maximum 11%)
- Items purchased from a pre-saved Item Set will appear in the appropriate slots in which they were saved in the Collection tab
- This happened in 11.1 but we forgot to include it (how ironic)! The shop will now remember your pins and open tab between games.
- Blade of the Ruined King now properly shows up in the Item Shop when the player filters for move speed items
- Actions that automatically close the Item Shop will no longer cause players to be unable to cast abilities or Summoner Spells
- Chempunk Chainsword's cost has been corrected to the appropriate amount in the Item Shop
- Fixed a crash when alt-tabbing (or changing resolutions) and then clicking the search field of the Item Shop
- Akali +10% damage dealt & -15% damage taken ⇒ +15% damage dealt & -15% damage taken
- Annie -5% damage dealt ⇒ Normal
- Azir +10% damage dealt ⇒ +10% damage dealt & -5% damage taken
- Ezreal -5% damage dealt & +5% damage taken ⇒ -5% damage dealt & +3% damage taken
- Master Yi Normal ⇒ -3% damage taken
- Nunu & Willump -5% damage taken ⇒ +5% damage dealt & -5% damage taken
- Rumble -5% damage taken ⇒ +5% damage dealt & -5% damage taken
- Sylas Normal ⇒ -5% damage taken
- Tahm Kench +5% damage dealt & -5% damage taken ⇒ +5% damage dealt & -10% damage taken
- Ashe -5% damage dealt & +5% damage taken ⇒ -10% damage dealt & +5% damage taken
- Corki -3% damage taken ⇒ Normal
- Elise +5% damage dealt & -10% damage taken ⇒ +5% damage dealt & -5% damage taken
- Gragas -5% damage taken ⇒ -3% damage taken
- Kled +5% damage dealt & -5% damage taken ⇒ -5% damage taken
- Nasus Normal ⇒ +5% damage taken
- Rell Normal ⇒ -5% damage dealt
- Riven +5% damage dealt & -5% damage taken ⇒ +3% damage dealt & -5% damage taken
- Yone +3% damage dealt & -5% damage taken ⇒ +3% damage dealt & -3% damage taken
- Yorick +3% damage dealt ⇒ Normal
- LEAGUE CLIENT: Eternals Progression no longer covers Honor Votes in the post-game lobby
- LEAGUE CLIENT: Cleaned up code to reduce the number of uncaught Javascript errors for an important plugin that launches prior to getting into Champ Select
- Fixed an issue that required you to have to press Shift+Enter twice in order to say "gg wp" after the Nexus explodes
- Soraka is no longer able to maintain increased move speed when a low-health Yuumi is attached to her
- Fixed a bug where the Rift Herald would occasionally do 0 damage to a turret
- Garen's E - Judgment spin speed now properly accounts for the bonus Legendary item attack speed that Trinity Force's Mythic passive grants
- Lissandra's R - Frozen Tomb no longer applies the Horizon Focus debuff to all enemies in its area of effect; now only debuffs the immobilized enemy
- Udyr is no longer able to trigger Eclipse's Ever Rising Moon with a single attack from Q - Tiger Stance or R - Phoenix Stance
- After hitting an enemy with Pantheon's spear from Grand Starfall, the slow debuff icon will now properly appear in the affected enemy's buff bar
- Runaan's Hurricane no longer gives less attack speed than its item components combined
- Descriptions of Umbral Glaive, Serpent's Fang, and Chempunk Chainsword have been updated in the Collection tab
- Fixed a bug where Zyra's Horizon Focus' debuff would reset if she has Scorch equipped
- Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion
- Fixed a bug where Smiting five times would not consume the jungle item, allowing the player to sell it for gold
- Draven's Q - Spinning Axe no longer generates more than the intended Tear of the Goddess mana charges
Harrowed Path (E):
Heartbreaker (R):
Watch Viego's abilities in action in the video below.
League of Legends' Patch 11.2 adds a total of 7 new skins from the Ruined and Shan Hai Scrolls lines. Players hopping onto the PBE can try out Ruined Draven (1350 RP), Ruined Karma (1350 RP), Ruined Syhvana (1350 RP), Shan Hai Scrolls Cho'Gath, Shan Hai Scrolls Jhin, Shan Hai Scrolls Nautilus, and Shan Hai Scrolls Neeko. Lunar Beast Viego has also been added as the newest champion's release skin.
Riot KateyKhaos has provided a set of turnaround images, giving us a better idea of how these new skin lines look in-game. Check them out below.
The first set of updates for Ruined Shyvana and Karma bring improvements for their E and R abilities.
Did a few updates to #Ruined #Shyvana's VFX. Mostly satisfaction around the E missile, rebalancing some E AoE, and increasing satisfaction of the R pic.twitter.com/wr1Stz2uxg
— Beardilocks (@Beardilocks) January 7, 2021
Some updates to Ruined Karma:
— Beardilocks (@Beardilocks) January 8, 2021
- Updated E shield spawn in
- Made R-W easier to differentiate from W
- Fixed issues with the mask animation + VFX when activating Mantra
Still to come:
Minor updates to karma texture during Mantra to make her more glowy pic.twitter.com/0EK9gAKvah
Senior Experience Designer Jordan Checkman revealed a few changes coming to the in-game chat in LoL 11.2 that should make it look better on screens using different resolutions.
Planned changes for League of Legends in-game Chat:
— Jordan Checkman (@CestDommage) January 4, 2021
11.1 - Ctrl + A / Drag Select
11.2 - Fix for End of Game double-enter bug
11.2 - Scaling changes (chat will be larger at small resolutions and scale better)
All of these are subject to change yadda yadda.
Happy Chatting!
Gameplay Design Director Mark Yetter has shared a first version of the League of Legends' Patch 11.2 preview, revealing a broader list of planned upcoming chances.
Patch Preview 11.2 with all tentative changes
— Mark Yetter (@MarkYetter) January 12, 2021
A few additions, and not 100% locked down but we're getting close. pic.twitter.com/k7CCQ1MQ4p
The first balance changes arriving on the League 11.2 PBE target the Ravenous Hunter rune.
LoL 11.2 Champion Balance Changes
Aatrox - Changed
Umbral Dash (E):
World Ender (R):
Akali - Nerfed
Five Point Strike (Q):
Azir - Buffed
Conquering Sands (Q):
Caitlyn - Buffed
Stats:
Darius - Nerfed
Hemorrhage (Passive):
Dr. Mundo - Buffed
Infected Cleaver (Q):
Masochism (E):
Sadism (R):
Elise - Nerfed
Venomous Bite (Q):
Ivern - Nerfed
Triggerseed (E):
LeBlanc - Buffed
Stats:
Sigil of Malice (Q):
Maokai - Nerfed
Sapling Toss (E):
Nocturne - Buffed
Duskbringer (Q):
Paranoia (R):
Nunu & Willump - Nerfed
Stats:
Olaf - Changed
Vicious Strikes (W):
Senna - Buffed
Stats:
Absolution (Passive):
Piercing Darkness (Q):
Shaco - Buffed
Backstab (Passive):
Soraka - Buffed
Starcall (Q):
Astral Infusion (W):
Trundle - Buffed
Chomp (Q):
Frozen Domain (W):
Varus - Buffed
Stats:
Chain of Corruption (R):
Zoe - Changed
Spell Thief (W):
LoL 11.2 Items Balance Changes
Chempunk Chainsword
Essence Reaver
Frostfire Gauntlet
Galeforce
Gargoyle Stoneplate
Hextech Rocketbelt
Imperial Mandate
Kraken Slayer
Phantom Dancer
Rimeforged Grasp (Ornn Upgrade)
Runaan's Hurricane
Serpent's Fang
Shurelya's Battlesong
Sunfire Aegis
Turbo Chemtank
Turbocharged Hexperiment (Ornn Upgrade)
Umbral Glaive
LoL 11.2 Runes Balance Changes
Ravenous Hunter (D4)
LoL 11.2 In-Game Shop Updates and Bugfixes
ARAM Balance Changes
11.2 Buffs
11.2 Nerfs
LoL 11.2 Bugfixes/QoL Changes
You can also check out our 11.1 patch notes article and see the Shan Hai Scrolls Nautilus and Ruined Karma skins in action in the videos below.
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