League of Legends’ Patch 11.3 has now been pushed to live servers, Its patch notes announcing its release date alongside new Lunar Beast, Crystal Rose, and Withered Rose skins.
As reflected in its patch schedule, LoL Patch 11.3’s release date was slated for Wednesday, February 3, which is when the changes hit live servers.
Like in the case of its peers, the LoL 11.3 maintenance schedule will be revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
League of Legends’ Patch 11.3 adds a total of 11 new skins from the Lunar Beast, Crystal Rose, and Withered Rose lines. On the PBE, players can check out Lunar Beast Alistar (1350 RP), Lunar Beast Annie (1350 RP), Lunar Beast Aphelios (1350 RP), Lunar Beast Darius (1350 RP), Lunar Beast Jarvan IV (1350 RP), Lunar Beast Fiora (1350 RP), Lunar Beast Fiora Prestige Edition, Crystal Rose Swain (1350 RP), Crystal Rose Zyra (1350 RP), Withered Rose Syndra(1350 RP), and Withered Rose Talon (1350 RP).
Riot KateyKhaos has, yet again, provided turnaround images, giving us a better idea of how these new skins look in-game. Check them out below.
The LoL 11.3 patch preview announces more buffs and nerfs to quite a few champions and items, as detailed below.
Updated 11.3 preview with almost finished changes.
— Mark Yetter (@MarkYetter) January 26, 2021
Credit to the team that does these, they work tirelessly to deliver better and better patches every 2 weeks. These are really the lifeblood of League, constant attention to keep things balanced and fresh. pic.twitter.com/wlwMqaKRwG
The first set of LoL Patch 11.3 balance changes targeted Rell alongside a handful of items, including Leeching Leer, Goredrinker and Riftmaker. Below, you’ll find the full patch notes, as shared by developer Riot Games.
LoL 11.3 Champion Balance Changes
Anivia - Nerfed
Flash Frost (Q):
- Explosion damage decreased to 60/95/130/165/200 (+45% AP) from 70/105/140/175/210 (+50% AP)
Glacial Storm (R):
- Cooldown increased to 4/3/2 from 4/2.5/1
Cho'gath - Nerfed
Vorpal Spikes (E):
- Damage decreased to 22/34/46/58/70 from 22/37/52/67/82
Elise - Nerfed
Neurotoxin (Q):
- Damage decreased to 40/70/100/130/160 from 40/75/110/145/180
Skittering Frenzy (W):
- Attack speed decreased to 60/70/80/90/100% from 60/80/100/120/140%
Ezreal - Buffed
Mystic Shot (Q):
- Damage ratio increased to 130% from 120%
Ivern - Nerfed
Stats:
- Health growth decreased to 85 from 95
Triggerseed (E):
- Shield value decreased to 80/110/140/170/200 from 80/115/150/185/220
Jinx - Changed
Stats:
- HP decreased to 550 from 610
Switcheroo (Q):
- Range bonus increased to 100/125/150/175/200 from 75/100/125/150/175
- Rocket attack speed penalty decreased to -10% bonus attack speed from -25% bonus attack speed
Flame Chompers (E):
- Mana cost increased to 90 from 70
- Arm time decreased to 0.5s from 0.7s
- When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting
Karma - Buffed
Stats:
- Mana regeneration increased to 13 from 11.5
Inner Flame (Q):
- Mana cost decreased to 55 from 65
Mordekaiser - Buffed
Death’s Grasp (E):
- Cooldown decreased to 22/19/16/13/10 from 24/21/18/15/12
Olaf - Nerfed
Stats:
- HP decreased to 575 from 597
Berzerker Rage (Passive):
- Bonus attack speed decreased to 0-75% from 0-100%
- The amount of attack speed being granted is now displayed on Olaf's passive icon
Pantheon - Changed
Comet Spear (Q):
- Cooldown increased to 13/11.75/10.5/9.25/8 from 10/9.5/9/8.5/8
- Deals 70% damage to minions and monsters
Rammus - Changed
Frenzying Taunt (E):
- Cooldown changed to 12 from 12/11.5/11/10.5/10
Rell - Changed
Ferromancy (W):
- Crash Down:
- Damage ratio increased to 60% AP from 40% AP
- Mount Up:
- Damage ratio increased to 40% AP from 30% AP
Attract and Repel (E):
- Unbind cooldown decreased to 1s from 3s
- Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly
- When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E
Magnet Storm (R):
- Damage ratio changed to 110% AP from 70% AP
Riven - Buffed
Valor (E):
- Cooldown decreased to 10/9/8/7/6 from 12/11/10/9/8
Seraphine - Nerfed
Stage Presence (Passive):
- Note damage decreased to 4-16 (levels 1-18) from 5-20 (levels 1-18)
Surround Sound (W):
- Shield decreased to 50-100 (levels 1-18) from 60-120 (levels 1-18)
- Self shield decreased to 75-150 (levels 1-18) from 90-180 (levels 1-18)
Singed - Buffed
Poison Trail (Q):
- Damage ratio increased to 90% AP from 80% AP
Shyvana - Changed
Twin Bite (Q):
- Empowered basic attack first strike damage changed to 100% AD + 25% AP from 100% AD
- Second strike damage changed to 20/35/50/65/80% AD + 15% AP from 20/35/50/65/80% AD
Burnout (W):
- Bonus movement speed changed to 30/35/40/45/50% + (8%/100 AP) (still decays linearly) from 30/35/40/45/50%
Sylas - Changed
Chain Lash (Q):
- Mana cost changed to 55 from 50/55/60/65/70
Kingslayer (W):
- Damage increased to 70/105/140/175/210 (+90% AP) from 65/100/135/170/205 (+85% AP)
Taliyah - Changed
Rock Surfing (Passive):
- Bonus movement speed increased to 20-45% (levels 1-18) from 12-40% (levels 1-18)
Threaded Volley (Q):
- Subsequent stone damage against monsters decreased to 80% from 100%
Udyr - Nerfed
Phoenix Stance (R):
- Aura damage decreased to 50/95/140/185/230/275 from 50/100/150/200/250/300
Vladimir - Buffed
Hemoplague (R):
- Cooldown decreased to 120 from 150/135/120
LoL 11.3 Item Balance Changes
Banshee’s Veil
- AP increased to 80 from 65
- Combine cost increased to 700 from 400
Chemtech Putrifier
- Ability haste increased to 20 from 15
- Puffcap Toxin passive changed to (Healing or shielding an allied champion now empowers the ally's next damage to an enemy champion with 60% Grievous Wounds for 3 seconds) from (Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds)
Dead Man’s Plate
- Health decreased to 400 from 475
Eclipse
- Omnivamp changed to 8% from 5-10%
- Ever Rising Moon Shield increased to 180/90 from 150/75</ul>
Force of Nature
- Absorb passive movespeed increased to 8 (maximum 40) from 6 (maximum 30)
Frozen Heart
- Armor decreased to 70 from 80
- Total cost decreased to 2500 from 2700
- Combine cost decreased to 600 from 800
Goredrinker
- Thirsting Slash active heal increased to 25% AD + 8% missing health from 25% AD + 12% missing Health
Horizon Focus
- AP increased to 115 from 100
- Hypershot passive range decreased to 700 from 750
Immortal Shieldbow
- AD increased to 55 from 50
- Attack speed increased to 20% from 15%
Ironspike Whip
- Minions and monsters no longer take double damage below 50% HP
Leeching Leer
- Health increased to 250 from 150
- Omnivamp decreased to 5% from 10%
Lich Bane
- AP decreased to 70 from 80
Lord Dominik's Regards
- Armor penetration increased to 35% from 25%
Phantom Dancer
- Recipe changed to Dagger + Zeal + Long Sword + 850g
- Attack speed decreased to 25% from 45%
- Attack damage increased to 20 from 0
- Spectral Waltz: Attacks required to get to bonus attack speed decreased to 4 from 5; Bonus attack speed decreased to 30% from 40% </ul>
- Health increased to 300 from 250
- Omnivamp changed to 8 from 8-16%
- Mythic Passive changed to 2% Omnivamp & 8 Ability Power from 5% Magic Penetration
- Omnivamp changed to 10% from 15%
- Total cost increased to 1000 from 900
- Combine cost increased to 265 from 165
- AD increased to 40 from 35
- Health increased to 300 from 200
- AP decreased to 50 from 60
- Lifeline shield decreased to 100 from 200
- Lifeline shield duration decreased to 4s from 5s
- Adaptive passive changed to Grants 0.5 magic resistance per each unit killed (maximum 15) from Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance
- Combine cost decreased to 115 from 315B
- Total cost increased to 2600 from 2500
- ARURF (and URF) now grants 300 ability haste instead of 80% CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs
- The URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did before
- Bonus mana will now be converted to health at a 40% ratio. Bonus mana regen is converted to health regen at a 100% ratio
- Spellthief's Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URF
- The runes Lethal Tempo and Ultimate Hunter will no longer be disabled
- LEAGUE CLIENT: Receiving a game invite will now play a sound if you have another invite pending
- When a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promote.
- Fixed a bug where Shyvana's W - Burnout would not apply the AP ratio for additional movement speed when in her dragon form
- Fixed a bug where Goredrinker and Ceaseless Hunger's Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player's inventory
- Fixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence Reaver
- Items that do damage to enemies can now properly trigger the execute from The Collector
- The Collector's execute will now properly trigger on targets with Death's Dance
- Eclipse and Syzygy's omnivamp will now properly work even after being upgraded by Ornn's Passive - Living Forge
- The SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue Sentinel
- The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel
- Imperial Mandate's Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizations
- Fixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intended
- Gangplank has a new interface to upgrade his ultimate with Silver Serpents! Check it out while you're in base, since no one ever forgets to buy their upgrades.
Riftmaker
Ravenous Hydra
Seeker's Armguard
Silvermere Dawn
Staff of Flowing Water
Sterak's Gage
Verdant Barrier
Zhonya's Hourglass
LoL 11.3 ARURF 2021 Balance Changes
Bugfixes/QoL Changes
You can learn more about the previous set of changes in our Patch 11.2 article and check out the videos below to see the Crystal Rose Swain and Withered Rose Talon skins in action.
Keep updated on the latest PC Gaming news by following GameWatcher on Twitter, checking out our videos on YouTube, giving us a like on Facebook, and joining us on Discord.