Here’s where we’ll explain everything that’s changing and being added with League of Legends Patch 12.10.
LoL Patch 12.10 has now arrived on live servers after the usual two-week testing period. A look at its patch notes reveals its release date alongside the addition of new skins from the High Noon line, champion durability changes, and more.
Riot Games pushes out regular updates for its popular MOBA, which is why its patch schedule is necessary to keep track of when the next one’s due out. The LoL Patch 12.10 release date was set for Wednesday, May 25, which is when the changes that made it through testing hit live servers.
League of Legends Patch 12.10
On the PBE, players could try out the following 5 new skins: High Noon Samira (1350 RP), High Noon Sion (1350 RP), High Noon Tahm Kench (1350 RP), High Noon Twitch (1350 RP), and High Noon Viktor (1350 RP).
The LoL 12.10 maintenance schedule is always revealed closer to launch. Usually, it takes about 3 hours for patches to be deployed across different regions. Checking our League of Legends Server Status article is a good way to keep yourself informed on server downtime caused by patch deployment or other reasons.
Nami and Twisted Fate are both in line to receive VFX updates this patch, the goals being those of bringing spell effects in line with modern League standards alongside improving gameplay clarity.
League of Legends’ patch 12.10 also brings with it the champion durability changes the developer discussed earlier in May.
Champions will have their base health, armor, magic resist, and health per level increased in an attempt to give players more time to counter their opponents’ moves. The current consensus is that the MOBA has too much damage in its matches, which is what these changes aim to address.
League 12.10’s first set of item changes are also here, as spotted by Surrender by 20, bringing nerfs to the Morellonomicon, Thornmail, and more.
League of Legends’ patch 12.10 preview is now live, giving us a better look at the percentage changes for every champions’ health, armor, healing, and shielding. Here is the final list of changes, as per the official patch notes.
League 12.10 Champion Durability Changes
Durability Base Stat Package
- Base Health +70
- Health Growth +14
- Armor Growth +1.2
- Magic Resist Growth +0.8
- Thresh will receive an adjusted Durability Base Stat Package (see champion details)
Heals, Shields, Sustain, and Grievous Wounds
- Healing Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion)
- Shielding Reduced by ~10%
- Omnivamp Reduced by ~10%
- Grievous Wounds 40% reduced healing ⇒ 30% reduced
- Enhanced Grievous Wounds 60% reduced ⇒ 50% reduced
League 12.10 Champion Balance Changes
Aatrox - Nerfed
Umbral Dash (E):
- Healing against champions decreased to 18/20/22/24/26% of damage dealt from 20/22.5/25/27.5/30%
- Empowered healing against champions decreased to 25/30/35/40/45% of damage dealt from 26/32/38/44/50%
World Ender (R):
- Self-healing decreased to 25/40/55% from 30/45/60%
Ahri - Nerfed
Essence Theft (Passive):
- Heal upon full stacks from minions & monsters decreased to 35-95 (levels 1-18) (+20% AP) from 40-120 (levels 1-18) (+25% AP)
- Heal upon champion takedowns decreased to 75-165 (levels 1-18) (+30% AP) from 80-200 (levels 1-18) (+35% AP)
Akshan - Nerfed
Dirty Fighting (Passive):
- Shield decreased to 40-280 (levels 1-18) (+35% bonus AD) from 40-300 (levels 1-18) (+40% bonus AD)
Alistar - Nerfed
Triumphant Roar (Passive):
- Self-heal decreased to 23-142 (levels 1-18) from 25-161 (note: still doubled for allies)
Annie - Nerfed
Molten Shield (E):
- Shield decreased to 40/85/130/175/220 (+35% AP) from 40/90/140/190/240 (+40% AP)
Aphelios - Nerfed
Severum (Passive):
- Healing from basic attacks decreased to 2.5-9% (levels 1-18) of damage dealt from 3-10%
- Healing from attacks from abilities decreased to 8.3-30% (levels 1-18) of damage dealt from 9-30%
- Overheal shielding unchanged
- R heal upon champion hit decreased to 250/350/450 (levels 6/11/16) from 275/400/525
Azir - Nerfed
Shifting Sands (E):
- Shield decreased to 70/110/150/190/230 (+60% AP) from 80/120/160/200/240 (+70% AP)
Bard - Nerfed
Caretaker’s Shrine (W):
- Minimum heal decreased to 25/50/75/100/125 (+30% AP) from 30/60/90/120/150 (+30% AP)
- Maximum heal decreased to 50/80/110/140/170/200 (+60% AP) from 60/105/150/195/240 (+60% AP)
Camille - Nerfed
Adaptive Defenses (Passive):
- Adaptive shield amount decreased to 17% maximum health from 20% maximum health
Cassiopeia - Nerfed
Twin Fang (E):
- Healing against poisoned targets reduced to 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters) from 12/14/16/18/20% AP
Cho'Gath - Nerfed
Carnivore (Passive):
- Heal decreased to 18-52 (levels 1-18) from 20-71
Darius - Nerfed
Decimate (Q):
- Healing against champions and large monsters decreased to 13% of missing health per enemy hit by blade, up to 3 from 15%
Diana - Nerfed
Pale Cascade (W):
- Shield decreased to 25/40/55/70/85 (+25% AP) (+9% bonus health) from 30/45/60/75/90 (+30% AP) (+10% bonus health)
The list continues, tackling many other champions, and you can check all of the changes by following the link above to the official patch notes.
League 12.10 Item Balance Changes
Blighting Jewel
- Magic Pen decreased to 13% from 15%
Bloodthirster
- Life steal decreased to 18% from 20%
- Overheals shield decreased to 50-320 (levels 1-18) from 50-350</ul>
Bramble Vest
- Grievous Wounds decreased to 30% from 40%
Chempunk Chainsword
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Chemtech Putrifier
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Death's Dance
- Heal decreased to 150% bonus AD from 175%
Demonic Embrace
- Burn damage decreased to 1.8% (melee) / 1.0% (ranged) maximum health from 2% (melee) / 1.2% (ranged)
Divine Sunderer
- Heal decreased to % (melee) /3% (ranged) maximum health from 7.8% (melee) /3.6% (ranged)
Doran's Ring
- Mana regeneration increased to 1 mana per second, increased to 1.5 for 10 seconds from 0.75 mana per second, increased to 1.25
- Value as health decreased to 45% from 50%
Eclipse
- Shield decreased to 160 (+35% AD) (still reduced by 50% for ranged champions) from 180 (+40% AD)
- Omnivamp decreased to 7% (10% ⇒ 8% for Ornn Masterwork item, Syzygy) from 8%
Elixir of Wrath
- Physical vamp decreased to 12% to 15%
Emberknife
- Omnivamp decreased to 7% from 8%
Executioner's Calling
- Grievous Wounds decreased to 30% from 40%
Fimbulwinter
- Shield value changed to 100-180 (+4.5% current mana) from 100-200 (+5% current mana)
Gargoyle Stoneplate
- Shield decreased to 100 (+90% bonus health) from 100 (+100% bonus health)
Goredrinker
- Omnivamp decreased to 8% (15% ⇒ 10% for Ornn Masterwork item, Ceaseless Hunger) from 10%
- Heal decreased to 20% AD (+8% missing health) from 25% AD (+10% missing health)
Hailblade
- Omnivamp decreased to 7% from 8%
Immortal Shieldbow
- Lifesteal decreased to 7% (10% ⇒ 8% for Ornn Masterwork item, Bloodward) from 8%
- Shield decreased to 250-630 (levels 1-18) from 275-700
Knight's Vow
- Self-heal decreased to 7% of damage dealt by Worthy ally from 8%
Last Whisper
- Armor decreased to 18% from 20%
Locket of the Iron Solari
- Shield decreaseed to 180-330 (target's levels 1-18) (same for Ornn Masterwork item, Reliquary of the Golden Dawn) from 200 - 365
Lord Dominik's Regards
- Armor penetration decreased to 30% from 35
Maw of Malmortius
- Omnivamp decreased to 10% from 12%
Mikael's Blessing
- Heal decreased to 100 - 180 (levels 1-18) from 100 - 200 (levels 1-18)
Moonstone Renewer
- Starlit Grace heal decreased to 60 from 70
- Heal and shield power decreased to 5% per stack (still 5 stacks maximum) from 6%
- Mythic passive decreased to +8 heal to Starlit Grace per Legendary item owned (same for Ornn Masterwork item, Starcaster) from 10
Morellonomicon
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Mortal Reminder
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Oblivion Orb
- Grievous Wounds decreased to 30% from 40%
Phage
- Heal decreased to 1.6% (melee) / 0.8% (ranged) maximum health from 2% (melee) / 1% (ranged)
Redemption
- Heal decreased to 180-340 (target's levels 1-18) from 200-4000
Riftmaker
- Omnivamp decreased to 7% (10% ⇒ 8% for Ornn Masterwork item, Icathia’s Curse) from 8%
Seraph's Embrace
- Heal decreased to 25% of mana spent from 35% mana
Shard of True Ice
- Base mana regen increased to 115% from 100%
Sterak's Gage
- Shield decreased to 70% bonus health from 75%
Sunfire Aegis
- Damage amplification decreased to 10% per stack (still 6 stacks maximum) (same for Ornn Masterwork item, Forgefire Crest) from 12%
Thornmail
- Grievous Wounds decreased to 30% from 40%
- Enhanced Grievous Wounds decreased to 50% from 60%
Vampiric Scepter
- Lifesteal decreased to 7% from 8%
Void Staff
- Magic pen decreased to 40% from 45%
LoL 12.10 Rune Balance Changes
Conditioning
- Armor & MR decreased to 4% from 5%
Conqueror
- Omnivamp decreased to 6% (melee) / 5% (ranged) from 9% (melee) / 8% (ranged)
Font of Life
- Ally heal upon attacking enemies decreased to 5 (+0.9% of your maximum health) from 5 (+1% of your maximum health)
Grasp of the Undying
- Damage decreased to 3.5% (melee) / 2.1% (ranged) maximum health from 4% (melee) / 2.4% (ranged)
- Heal decreased to 1.7% (melee) / 1.02% (ranged) maximum health from 2% (melee) / 1.2% (ranged)
Guardian
- Shield decreased to 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health) from 50-130 (levels 1-18) (+15% AP) (+9% bonus health)
Nullifying Orb
- Magic damage shield decreased to 35-110 (levels 1-18) (+14% bonus AD) (+9% AP) from 40-120 (levels 1-18) (+15% bonus AD) (+10% AP)
Overheal
- Maximum shield decreased to 10 (+9% maximum health) from 10 (+10% Max Health)
Summon Aery
- Shield decreased to 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP) from 35-80 (levels 1-18) (+40% bonus AD) (+25% AP)
Taste of Blood
- Heal decreased to 16-30 (levels 1-18) (+15% bonus AD) (+8% AP) from 8-35 (levels 1-18) (+20% bonus AD) (+10% AP)
Triumph
- Heal decreased to 10% of your missing health from 12%
LoL 12.10 Summoner Spells Changes
Barrier
- Shield decreased to 105-411 (levels 1-18) from 15-455
Heal
- Heal decreased to 80-318 (levels 1-18) from 90-345
Ignite
- Grievous Wounds decreased to 50% from 60%
Smite
- Heal decreased to 80 (+7.5% of max health) from 90 (+10% of max health
LoL 12.10 Systems Changes
Mountain Drake
- Mountain Dragon Soul - Shield 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) ⇒ 180 (+16% bonus AD) (12% AP) (+12% bonus health)
Ocean Drake
- Oceanic Will (Stacking Buff) - Health Regeneration 2.5/5/7.5/10% ⇒ 2/4/6/8% missing health per Ocean Drake slain
- Ocean Dragon Soul - Heal 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) ⇒ 130 (+26% bonus AD) (+17% AP) (+7% bonus health)
Baron Nashor
- Attack Damage 125 (+8 per minute) ⇒ 150 (+10 per minute)
- Maximum Attack Damage 435 ⇒ 520 (at 40 minutes)
- Void Corruption - Magic Damage 60 (+20% AD) ⇒ 70 (+20% AD)
- Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health
Turrets
- Outer Turret AD 152-278 ⇒ 167-391 (minutes 0:00-13:30)
- Inner Turret AD 170-305 ⇒ 187-427 (minutes 0:00-13:30)
- Inhibitor Turret AD 170-305 ⇒ 187-427 (minutes 0:00-13:30)
- Nexus Turret AD 150-285 ⇒ 165-405 (minutes 0:00-13:30)
LoL 12.10 Bugfixes & QoL Changes
- TOOLTIP CLEANUP: Several tooltips have been updated for consistency, clarity, and correctness!
- SHYVANA QOL: Shyvana's Q - Twin Bite now grants a small attack range increase, similar to like other basic attack resets (like Nasus' Q - Siphoning Strike)
- Shyvana's Dragon Form Q - Twin Bite will correctly strike twice against Inhibitors and Nexus
- Kled's R - Chaaaaaaaarge!!! will no longer cause him to visually desync from the enemy's perspective (fiiiiiiiinally!!!)
- Sion will no longer be able to knock back Rift Herald using E - Roar of the Slayer
- Spirit Visage will now correctly amplify healing from Omnivamp
- Fixed a bug where Rengar's empowered Q - Savage Strike attacks against towers would not grant him bonus attack speed
- Certain crowd control immunity effects will no longer be consumed by blast cones triggered by allies (Dr. Mundo's Passive - Goes Where He Pleases, Malzahar's Passive - Void Shift, and Morgana's E - Black Shield)
- Kog'Maw's Passive - Icathian Surprise will no longer proc his own Immortal Shieldbow active
- Lethal Tempo will now correctly proc against enemy champion clones
- Fixed a bug where Anathema's Chains cooldown did not properly scale with item ability haste
- Glacial Augment will correctly be replaced by First Strike on all champions that do not have any compatible form of CC (Nidalee, why..? </3)
- Fixed an SFX bug where you would sometimes hear non-Epic jungle monsters spawn or die even when they were in Fog of War
- Fixed a SFX bug where players would sometimes hear Hexgates being used, even if they were not looking at them
- Fixed a bug where casting and ending Pyke's W - Ghostwater Dive during an a enemy Nocturne's R - Paranoia would remove the red tint effect from your screen
- Fixed minor inconsistencies with Yorick's W - Dark Procession and E - Mourning Mist VFX
- Fixed a bug with the "Immediate Immobilization" Challenge where certain slows would incorrectly count toward its progress
- Fixed a bug with the "Active Participation" Challenge where certain types of kill participation would sometimes incorrectly count toward its progress
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