For many players, The Elders Scrolls III: Morrowind is absolutely the highlight of the series. It is massive, sprawling, weird and just the right amount of confusing to be practically infinitely interesting. Even so, Morrowind is by now a fairly dated title, and no one could blame you for looking in the direction of mods to enhance your experience with the game. Enter Morrowind Rebirth, one of the biggest and greatest remaster mods to come out for this game yet.
This total overhaul of the original game has the goal of enhancing the gameplay simply by rebalancing the game, alongside the visual alterations and upgrades. Though still work-in-progress, Morrowind Rebirth has only recently been updated to version 4.7, and with it comes a slew of brand new stuff to fiddle with. This includes but is not limited to landscape changes, itemisation, creature list, spells, game systems etc.
Fixes themselves aside, which few others than players already familiarised with Rebirth will be interested in, title update 4.7 revamps, adds and enhances a fair amount of stuff as well! Developers have noted that this is the biggest update released for the mod so far, which says quite a lot for one such massive undertaking.
To note some of the most prominent additions and changes, developers have optimised the NPC and player collision boxes, altered the Balmora, Suran, Vivec, Seyda Neen, Dren Plantation and Moonmoth Legion Fort so as to work on aesthetics and performance, and worked on the game's final encounter with Dagoth Ur.
Moreover, there has been a massive overhaul of the entirety of the Grazelands region, with many new locations added and with old ones altered. For example, players will now be able to find Yanith-Duniasha, a massive cave and a Dwemer ruin which comes packed with brand new uniques and such. Then there are two location related to a local lesser saint, St. Velas - a temple and an ancestral tomb containing his headless body.
Of the more widespread additions, here we can note a variety of interesting new enemies, such as the Centurion Giant (which is a unique encounter) and Centurion Blademaster, as well as a Blind Slaughterfish for those cave exploration undertakings, plus a Slaughtershark - just in case you were thinking of ever going swimming again in Morrowind.
Another major feature of Morrowind Rebirth 4.7 is the low-key difficulty rebalance, which tackles the issue of creatures being fairly weak and not challenging at levels 20-30. With a few strategic tweaks, the mod attempts to deal with this problem.
There is more to Rebirth 4.7, of course, but it is a fairly exhaustive list that takes a bit to get through. Instead, why not download the mod yourself and give it a whirl, to see if it really is all that it has been made out to be?