My Time at Sandrock is closing in on its long-awaited early access release but, until that happens, beta players have a new batch of content and optimizations to look forward to, thanks to the game’s April 18 update.
My Time at Sandrock’s April 18 beta update introduces a new festival called the Running of the Yakmels alongside new NPCs, game options, and side quests for characters such as Mi-an, Grace, and Elsie.
A set of mount interactions are also in now, which means that you can order your mounts to follow, stay, or return to you. The game should use fewer PC resources while mount steering should feel better. Here are all the changes introduced in My Time at Sandrock’s April 18 beta update, as per the full patch notes:
Added
- Added new festival: Running of the Yakmels
- Added the Commerce Guild Awards
- Added multi-language setting
- Added player birthday selecting
- Added more options to game settings
- Added controller button re-mapping function
- Added tips for using some special props when the shortcut bar is selected
- Added side quests with X, Mi-an, Grace, Banjo, Elsie
- Added several new NPCs and their daily behaviors
- Added several existing NPCs’ scripts and behaviors
- Added some daily behaviors between NPCs and other NPCs
- Added fading effects when NPCs are moving away
- Added level up functions to NPCs
- Added NPCs’ opening doors behaviors
- Added some behaviors of some NPCs in sandstorm weather
- Added NPC's performance when they turning around their bodies
- Added more hairstyles for random NPCs
- Added daily behaviors for X
- Added X’s swing performance
- Added new monsters: Rockyenaroll, Alpha Rockyenaroll, and Thorny Jumper
- Added more about the 'Super Armor' setting, some of the enemy's moves will come with a super armor that protects their action from being interrupted when their Toughness is broken
- Added horses in different colors to the ranch shop
- Added mount interaction so you can order mounts to follow, stay, and return
- Added some destructible and diggable areas in the main quest dungeon
- Added recovery places into the main story dungeon
- Added some new furniture
- Added the Dance Off outfit
Adjusted and optimized
- Optimized the game to use fewer PC resources
- Optimized the newspaper system, adding functions such as subscription, renewal, viewing historical newspapers, etc.; and added a large number of main stories, world views, and daily news
- Optimized the play and dating system, added 'Social Energy' and 'Relationship', adjusted UI display and dialogues
- Optimized the map, and added functions such as the floor checking, monster area, etc.
- Optimized the workshop customization, added decoration items, doors and windows, roofs, etc., and adjusted the UI display and its interaction
- Optimized the knowledge system
- Adjusted the stamina consumption in The Breach Hazardous Ruins. Now entering will cost stamina, so stamina will no longer be consumed during combat within The Breach
- Adjusted crafting queuing: the same items can be crafted in multiple queues
- Adjusted the exhibit submission for winning workshop reputation so that players who submitted exhibits before entering the game will receive reissued rewards
- Optimized the tutorial UI and content, and added some new tutorials
- Optimized the UI of quest requirements
- Optimized and unified the quest icons in many places
- Optimized the display of monsters’ HP and toughness
- Optimized the performance of quicktime events in cutscenes
- Optimized NPCs' response dialogue for special relationship items
- Optimized the wishes of NPCs
- Optimized the art and effects when NPCs are wearing Sand Gear during sandstorms
- Optimized the display of the workshop handbook and added the function of querying the machine map
- Optimized the interface of the herding system
- Optimized steering of the mount
- Optimized behaviors while players are holding two-hand items
- Optimized planting actions
- Optimized the workshop ranking and added ‘Best Ranking in History’ and ‘My Ranking History’
- Optimized mails’ icons in different types
- Optimized the quantities and locations of trash in town
- Adjusted NPCs’ actions while they're playing the Whack-a-Mole
- Adjusted the art of the legs of the male player
- Optimized the performance in some festivals
- Adjust the machine research sequences, add the Blender
- Adjusted drops with monsters and in dangerous ruins
Fixed
- Fixed and optimized the flow and performance of some quests
- Fixed errors in coordinates and some NPC overlap issues
- Fixed bugs in Burgess's performance in 'Pedagogy Postponed' quests
- Fixed the interspersed issue when the player makes an action with a handheld item
- Fixed some interaction delay bugs
- Fixed some bugs in getting up animations
- Fixed an issue where camera-related settings did not work in some special game scenes
- Fixed getting killed by monsters when Sandfishing
- Fixed changing languages causing some models to become missing
The developer has also confirmed that it is continuing to work on My Time at Sandrock’s multiplayer mode.
Players who opted for the Multiplayer Early Access Pack tier during the game’s Kickstarter campaign “will soon get to throw the first Pickhammer swings in the Sandrock of the past in multiplayer mode,” although no specific date was mentioned.
My Time at Sandrock’s early access launch is currently slated for May 26. The beta embargo will lift sooner, on May 11, giving the players lucky enough to already play the game permission to share screenshots and recordings but also livestream it.
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