Nightingale’s realm cards are one of the elements that contribute the most to setting Inflexion Games’ title apart from its peers.
Not only do they act as a unique means of deciding which world you’ll explore next, but they also grant you the power to shape the realms that make up your adventure.
Nightingale Realm Cards
Nightingale’s realm cards are obtained by completing quests, scouring Fae ruins, or through crafting. They are split into three types, each fulfilling a distinct role in shaping the worlds you visit.
Biome cards like Forest, Desert, or Swamp, determine the realm’s environment. They are used alongside major cards, which define a realm’s themes, creatures, encounters, and merchants.
The Abeyance major card, for example, provides a refuge where you can set up an estate for relative safety. The Antiquarian major card sees you exploring a realm inhabited by druids and richer in fae ruins.
Astrolabe then significantly dials up the difficulty as you seek out Realmic airfields in the land that acts as home to the Calcularia.
These two types of cards are obligatory when attempting to travel between realms using a portal machine.
Realm Card Type | Effect |
---|---|
Biome Card | Shapes environment. |
Major card | Defines theme, creatures, encounters, and merchants. |
Minor cards | Enhance player stats, improve loot rewards, alter gravity, etc. |
Minor cards are optional by nature but also contribute significantly to customizing your experience with Nightingale. The developer has clarified that, when the game launches in early access, they will no longer be used at the same time as their biome and major counterparts.
Instead, minor cards can be inserted into a realmic transmuter, instantly applying their rules to that respective realm. Although only one of them can be active at a time, you can freely switch between them.
50 minor cards are available at the start of Nightingale’s early access stint, promising effects like increased resource gains, altered gravity, enhanced player stats, or improved item rewards.
Future updates will add even more to the existing pool, according to the developer.
Nightingale’s realm cards contribute to providing a variety of procedurally generated realms to venture into while also giving you the tools to decide how difficult your journey through them will be.
Revisiting specific realms
Should you want to revisit a specific realm and retain your progress, you can do so by inserting its combination of biome and major cards into the portal machine.
In co-op, the player who initially does so has to be the one opening the way to the realm every time, as explained in the video linked above. You can also opt to reset the realm and visit a new one with the same traits.
Full List of Realm Cards
Biome Cards | Description |
---|---|
Forest Biome | Explore verdant faewild forests rich in Wonder |
Swamp Biome | Traverse the lush highs and fetid lows of marsh and moor |
Desert Biome | Scale sunbaked peaks in search of buried secrets |
Major Cards | Description |
---|---|
Abeyance | A sanctuary of relative safety awaits where you can settle down and establish a home base. You have the option to gift estate address cards to other players, enabling them to visit your Abeyance Realm even when you’re offline |
Antiquarian | A domain of moderate peril, inhabited by druids and abundant with Fae ruins |
Astrolabe | Explore the remnants of humanity’s realmic airfields in a territory fraught with significant danger, inhabited by the Calcularia |
Byway | Diminutive Wilds exist, functioning as conduits between the vast expanses of larger realms, akin to hidden passageways connecting two glades. The Fae revealed to the Redcrosse Knights that these paths are known as Byways |
Estate Address | Hosts can distribute these cards to party members, allowing them access to their Abeyance Realm when offline. |
Utopia Card | The sun will always shine in your realm biome with this card |
Provisioner Abcended Card | This moderate danger realm will be plagued by the presence of the NTTC and their industrial refineries |
Hunt Ascended Card | This card will generate one of the game’s most perilous territories, teeming with monsters. However, the potential rewards are there for seasoned players. |
Gloom Ascended Card | Another dangerous realm, occupied by Hermetics and their kooky fashion tastes. A world of Darkness awaits. |
Vault Card | Establish a link to a Fae vault, presenting an advanced challenge. |
Minor Cards | Description |
---|---|
Angler | Use this card to enhance your fishing abilities and catch rate, while also rendering you invisible to hostile entities during fishing. |
Artisan | Use this card to enhance the durability of crafted items and ensure crafting stations benefit from the optimal environment, no matter where they are placed. |
Blood Moon | Use this card to enhance the likelihood of enemies dropping rare items, at the cost of reducing your maximum health. |
Combatant’s Workshop | Use this card to create tools that inflict more damage but yield less. |
Explorer | Use this card to increase your travel speed and bolster your resistance to most types of damage, though it will lessen the damage you inflict. |
Explorer Eminent | Use this card to enhance your travel speed, prolong the effects of your meals, and increase your resistance to most types of damage, though it will decrease the damage you can inflict. |
Feast | Play this card to prolong the effects of a meal, grow hungry more slowly, and heal more quickly |
Harvestor’s Workshop | Use this card to make tools that provide a higher yield and require less stamina, though they inflict less damage. |
Hunter | Use this card to amplify the resources obtained from defeated creatures, boost the damage inflicted on their weak points, and reduce the damage you deal to non-vulnerable areas. |
Hunter Eminent Card | Use this card to amplify the resources obtained from defeated creatures, enhance the damage inflicted on their weak points, and reduce the damage dealt to other areas. |
Industry | Use this card to boost the output of crafted ammunition and ingots, along with extending the crafting duration for all refinement processes. |
Lumber Mill | Use this card to enhance wood yield, expedite the refinement process for wood products, and elevate the quality of wood items, though it diminishes the effectiveness of other materials. |
Maleficiate | Use this card to cast a Realm into perpetual darkness and boost the productivity of the Bound’s resources. |
Maleficiate Apogean | Use this card to envelop a Realm in perpetual darkness, significantly boosting the yield of the Bound’s resources, but inflicting steady damage to you over time. |
Quarry | Use this card to boost stone yield, accelerate the refinement process of stone products, and enhance the quality of stone items, though it will diminish the effectiveness of other materials. |
Amphibious | Use this card to enhance your swimming speed, bolster your resistance to illness, and improve your stamina recovery while submerged in water. |
Dragon’s Hoard | Use this card to increase the contents of chests and offer an opportunity to discover rare gems, at the expense of reducing your damage resistance. |
Dragon’s Hoard Eminent | Use this card to enhance the contents of chests, providing a possibility to uncover rare gems and ore, albeit at the cost of diminished damage resistance. |
Duelist | Use this card to boost the damage you inflict and also increase the damage you sustain. |
Tempest | Use this card to summon endless rains, enhancing the power of your magic. |
Tavern | Use this card to extend the duration of meal and rest benefits, delay fatigue, and accelerate stamina recovery. |
Thinned Veil | Use this card to enhance your movement speed, safely jump to greater heights, and utilize stamina more effectively. |
Treasury | Use this card to enhance your likelihood of discovering essence. |
Weighted Eminent | Use this card to amplify the damage you inflict and enhance your harvesting efficiency, but at the expense of burdening your body and reducing your stamina’s effectiveness. |
Cleansing | Use this card to eliminate all minor card effects within a Realm. |
Might | Use this card to boost your strength and carrying capacity, but at the expense of reducing the durability of your tools and clothing. |
Ghost | Use this card to enhance your stealth abilities and boost the amount of resources and Essence you collect, while simultaneously decreasing the damage you inflict. |
That covers what we know so far about Nightingale’s realm cards. For more on the survival game, learn how many players can team up in co-op alongside whether or not it launches with Steam Deck support.
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