Rainbow Six Siege is a highly-technical, demanding, and dynamic online shooter where split-second decisions under heavy duress are a dime a dozen. This has a tendency of breeding moderately toxic game environments, one of the results of which is the abuse of Friendly Fire and griefing features.
Rainbow Six Siege Reverse Friendly Fire is the title of the game's next update - slated for release tomorrow - which will attempt to alleviate these issues across the board. Find the full changelog down below.
Rainbow Six Siege Reverse Friendly Fire Update
On Weapons/Thrown Objects:
Primary/secondary weapons
Direct hits from thrown unique gadgets
Exothermic-S Torch (Maverick)
SK 4-12 (Buck)
Mounted LMG (Tachanka; regardless of who’s using the turret)
M120 CREM (Ash) when the breaching round directly hits someone
KS79 Lifeline (Zofia)
Airjab Launcher (Nomad)
Pest Launcher (Mozzie)
- before RFF active: can cause damage to teammates, will count towards RFF activation
- after RFF active: teammates will not receive damage, will reverse damage dealt
On Explosives:
Generic gadgets (frag grenade, C4, breach charge) that results in an explosion*
Gas Grenade (Smoke)
TAC MKO asphyxiating bolts (Capitão)
M120 CREM (Ash) when the breaching round explodes
Cluster Charge (Fuze)
*Explosive gadgets that do not do damage (i.e. stun grenades, Ying’s Candela) will not be affected by RFF in any way
- before RFF active: can cause damage to teammates, will count towards RFF activation
- after RFF active: can cause damage to teammates, will not reverse damage dealt*
*Explosives currently will continue to damage teammates even under RFF. This is not intended and will be fixed in Season 2.
Exceptions*:
Claymore
Entry Denial Device (Kapkan)
X-Kairos pellets (Hibana)
Exothermic Charge (Thermite)
*These explosives do not trigger RFF. While under RFF, these also do not reverse damage dealt and can continue to damage teammates. This can change in the future with feedback and further game design considerations.
According to Ubisoft, there's lots more to come far as Reverse Friendly Fire is concerned as part of Year 4 Season 2: "We will introduce situations where the system will activate for the whole squad. How gadgets will react and behave under Reverse Friendly Fire will also be fine-tuned based on data and feedback."
Think these will help in making R6 Siege less of a griefer's game? Let us know in the comments below.