Skull and Bones is all about taking your fleet of ships and sailing the high seas in search of treasure, valuable resources, or a quick broadside to show everyone who’s got the best cannon crew.
As is often the case with open-world games, its map and locations play a big role in just how engaging the life of a pirate can become.
A lot of the excitement in Skull and Bones comes from spontaneous encounters with players and merchant ships hauling precious cargo around, but the landmasses you plunder and landmarks you encounter need to leave a lasting impression in order to make the journey worthwhile.
Skull and Bones Map and Locations
With its re-reveal in July, we got the chance to see a couple of the locations that we’ll casually lob cannonballs, alongside details on just how big the map will be.
Danger waits around every corner in Skull and Bones, except for when you find yourself in a pirate den. These locations act as safe havens to which you can retreat when pursued or need to unload valuable loot.
You roam across them on foot, also being able to purchase a variety of goods and pick up contracts to complete for riches and infamy.
Skull and Bones’ map is, unsurprisingly, dotted with a variety of islands. Some of them are named, others aren’t.
Some house resources you can gather and later employ when crafting ships and other valuable items. Others are settled by factions like the Dutch Merchant Company, being prime targets for when you get an itch for plunder.
The extended look at gameplay from July 2022 showcased a few islands and settlements that we’ll encounter while sailing across the East Indies. These are their names:
Pirate Dens
- Telok Penjarah - second pirate den in the game
Islands
- Spires of Repentance
- Iskandar Island
Settlements
- Subur Lumberyards - lumberyard settlement belonging to the Dutch, contract target
- Lada foundry – foundry settlement belonging to the Dutch
Forts are also a part of Skull and Bones’ map, often found defending important locations. They mark the spots for some of the game’s most intense encounters, which often see you outnumbered.
As far as size is concerned, the “open-sea” game continues the tradition of Ubisoft games featuring massive, sprawling worlds.
Game Director Ryan Barnard told GameRant that Skull and Bones’ map will stretch across “625 square kilometers” at launch, making it several times bigger than Assassin’s Creed Valhalla’s, which, he notes, spanned 95 square kilometers.
There’s likely more to Skull and Bones’ version of the Indian Ocean and we’ll likely learn more about its map and locations in the lead-up to and after its launch.
For more on the game, check out what we know about GeForce Now support and a potential Steam launch.
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