Stellaris is a grand strategy with sweeping scope, where one plucky planet can rise to be an interstellar superpower, only to be torn asunder by a robotic revolution.
Sprawling Stellaris empires will often turn into a melting pot of different species leading to a micromanagement nightmare. But, there is a way to bring unity to your people through Assimilation. This guide will teach you all you need to know about Assimilation in Stellaris.
Stellaris Assimilation
Assimilation is a type of population modification that allows players to change a specific pop type into the primary species of the empire.
Coming under the ‘citizenship’ section of the species rights screen, it’s not always available from the start of the game. Instead, various different forms of Assimilation exist, each with unique requirements.
- Cybernetic - Requires Driven Assimilator civic or Transubstantiation Synthesis tradition
- Mechanical - Requires Synthetic Age tradition but not be a Machine Intelligence
- Machine - Be a Machine Intelligence with the synthetic tradition tree.
- Psionic - Great Awakening tradition
- Hive-Minded - Engineering Genesis tradition
When a pop type has been assigned the Assimilation citizenship rights, either 3, 6, or 12 of the species will randomly be selected on each planet every 12 months and be converted.
Assimilated pops that have Psionic or Cybernetic traits will have these removed. By the same logic, if the primary species has either of them, then Assimilated pops will also.
There are, however, certain civics that block Assimilation in all forms. Fanatic Purifiers, Devouring Swarm, and Determined Exterminator empires all hate other species so much that they are unwilling to welcome them into the species.
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