Stellaris’ developer diary #181 went live today, offering the first details on what players can expect from the game’s upcoming patch 2.8.
Programmer Mathieu Ropert revealed that the team behind Stellaris has been working on improvements to loading times which will be introduced when patch 2.8 goes live.
Work behind the scenes will enable Stellaris to more efficiently utilize a CPU’s threads, resulting in quicker calculations and optimizations that will be applied to the game’s files and assets loading system. This, subsequently, will result in improved loading times.
Stellaris Dev Diary #181, Patch 2.8 and Improvements to Loading Times
“For the longest time we have used a 3rd party software to handle this. While it saved us a lot of trouble, it has also turned out to be quite bad at threading. Up to the point that it was sometimes slower with more cores than less”, Ropert said.
Stellaris’ patch 2.8 will launch with optimizations that “drastically reduce the startup time of the game”. To this effect, the game will also receive a beta DirectX11 renderer which acts as the final piece of the puzzle.
Although Stellaris won’t have its visuals changed when switching to the new renderer, it “enables a whole range of multi-threading optimizations that are hard or impossible to achieve with DX9”.
These optimizations, Ropert says, will also be part of Crusader Kings 3 when it launches in a few days.
You can check out a video showcasing the Stellaris startup improvements coming in patch 2.8 over on the forums, in the full developer diary #181.
For more help with Stellaris, drop by our article covering its console commands and cheats and see if it made our list of the best strategy games on PC.
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