Stellaris’ update 3.6.1 is now live, its patch notes detailing a small balance change for juggernauts alongside multiple bug fixes, and more.
Update 3.6.1 brings the base maximum speed of juggernauts in line with that of battleships and titans. Stellaris should also no longer crash when encountering older custom names that contained certain special characters.
Stellaris Update 3.6.1 Patch Notes
DLC should no longer be listed as corrupted in the launcher, while the AI shouldno longer rent mercenary reinforcement fleets while enroute to the main fleet.
Here is the full list of changes introduced in Stellaris’ update 3.6.1, as per the full patch notes shared over on the Paradox forums:
Bugfixes
- Fixed DLC being listed as “corrupted” in the launcher due to checksum mismatch.
- Added missing French scripted localization.
- Fixed adjective generator in the empire creator not working for some languages.
- Several ship sizes that lacked role definitions now have them.
- AI will no longer rent mercenary reinforcement fleets enroute to the main fleet.
- Fixed graphical artifact appearing in the ship browser.
- Fixed overlapping portraits sometimes appearing in the first contact view.
- Fixed subjects being able to become the federation president in arena combat successions.
- Empty fleet templates generated automatically will now be cleared after a set amount of time.
- Machine uprisings can now spawn fleets with all unlocked ship types.
- Fixed mechanical fallen empires missing part of their ringworlds.
- Pre-FTL civilizations should now generate defensive armies.
- Prevented AI Cyborg Hivemind empires from assimilating already cyborg hivemind pops, which could get them stuck in endless assimilation.
- Blocked pops with the Psionic trait to also receive the Latent Psionic trait.
- Gateway Sites and Ruined Gateways show up in outliner.
Balance
- Juggernauts now have the same base maximum speed as Battleships and Titans.
Stability
- Fixed a crash when older custom names contained certain special characters <3
Modding
- Fixed crash when overwriting e.g. certain pop jobs or districts individually
- Fixed is_ringworld trigger being overwritten by a scripted trigger
For more on Stellaris, here’s when its next major update might launch.
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