The Division 2’s Title Update 10 is now live, a look at its patch notes revealing a multitude of gear, RPG balance changes and more.
Title Update 10 will launch before the start of The Division 2’s Season 2, which kicks off next month on June 23.
The Division 2 Title Update 10 Patch Notes
Here’s the sizable list of changes and additions coming to The Division 2 in Title Update 10, as per its full patch notes:
New Season – Keener’s Legacy
A new season is almost upon us! Starting on June 23rd, Keener’s Legacy offers 12 weeks of in-game activities and unique rewards. Season 2 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as an Apparel Event.
- New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting June 23rd. Bring down all five to unlock the new Healing Trap skill variant.
- New Global Event Hollywood
- New Apparel Event Phoenix Down
- New Leagues Termite, Luna, Huntsman and Titan.
- New Rewards
- 2 new Exotics
- 1 new Gear Set
- 2 new Named Weapons
- 2 new Named Gear
- 1 new Brand Set
- Participating in the activities above will earn players Season experience contributing to their Season level.
- Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.
- Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.
New Raid - Operation Iron Horse
The True Sons have taken over a Foundry to develop new weapons and threaten to destroy everything the Division has worked for.
- New bosses, puzzles and rewards!
- Level 40 version available on June 30th, followed the next week by the level 30 version.
- Discovery mode will become available at a later date.
- Unique Rewards
- 2 new Exotics
- 2 new Gear Sets
- New cosmetic rewards
- Further details will become available closer to the raid’s release in late June.
Balance and Bug Fixes
Title Update 10 is bringing our first large balance pass following the release of Warlords of New York. Beyond the addition of new content, the update focuses on three main aspects mainly game health through bug fixes and balancing, generosity by increasing your chances to receive a high-quality item as loot and increasing overall player power. Scroll down for a full list of bug fixes, balancing changes and gameplay tweaks.
Missing Localized Audio
We wanted to inform you about an issue with localized audio that will be present when we launch Title Update 10 and Season 2. While the team was able to work from home to get this update ready, with your help testing the content on the PTS, we unfortunately were not able to record all localized audio content for TU10. With everything going on in the world, our top priority is the well-being of our teams, including our voice actors. Of course, we will start working on recording the missing audio with our partners when it is safe to do so and, in some cases, we were able to get things started already. Adding the localized files to the game as soon as we can in one of our next updates is an absolute priority for the team. This only affects Seasonal content. Operation Iron Horse audio is fully localized.
If you are currently playing with a non-English client, you don’t have to change anything going into Title Update 10. When localized audio is missing you will just hear the English audio instead. Subtitles have been localized and can be activated in the ingame options.
As work continues, we will update you on the progress of the integration here on the forums and on State of the Game.
Thank you and stay safe!
New Exotics
SRS Sniper Rifle: Mantis
- Your scoped view displays additional information about enemies not targeting you
- Your scoped view highlights enemy weakpoints
- Headshot and weak point damage against enemies not targeting you amplified by 50%
- Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active
Mask: Vile
- Status effects also apply a damage over time debuff for 10s
- Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes
Double Barrel Rifle: The Ravenous (Operation Iron Horse)
- On trigger-pull, fire both barrels at once
- When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder
- Hits from one shoulder will detonate all of the opposite shoulder's primers when present
- When detonated or affected enemy is killed, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s
- Primer effectiveness is doubled at 10 stacks
Magnum Pistol: Regulus (Operation Iron Horse)
- Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
- High accuracy and base damage
New Gear Sets
Eclipse Protocol (Season 2)
- Core: Skill Tier (Yellow)
- 2: +15% Status Effects
- 3: +15% Skill Haste and +30% Hazard Protection
- 4: "Indirect Transmission" Your status effects now spread on kill to all enemies within 15m and refresh 50% of the duration.
- Chest talent: "Proliferation" Increases Indirect Transmission range from 15m to 20m and refresh percentage from 50% to 75%
- Backpack talent: "Symptom Aggravator" Amplifies all damage you deal to status affected targets by 15%
Foundry Bulwark (Operation Iron Horse)
- Core: Armor (Blue)
- 2: +10% Armor
- 3: +3% Armor Regeneration
- 4: "Makeshift Repairs" Whenever you or your shield take damage, 20% of that amount is repaired to both over 15s
- Chest talent: "Process Refinery" Increases Makeshift Repairs from 20% to 30% over 15s
- Backpack talent: "Improved Materials" Increases Makeshift Repairs speed from 15s to 10s
Future Initiative (Operation Iron Horse)
- Core: Skill Tier (Yellow)
- 2: +30% Repair Skills
- 3: +30% Skill Duration and +15% Skill Haste
- 4: "Ground Control" Increases you and your allies' total weapon and skill damage by 15% when at full armor
- When you repair an ally, you and all allies within 5m of you are also repaired for 60% of that amount
- Chest talent: "Tactical Superiority" Increases Ground Control damage bonus from +15% to +25%
- Backpack talent: "Advanced Combat Tactics" Increases Ground Control proximity repair from 60% to 120%
New Gear Brand
Walker, Harris & Co.
- Core: Weapon Damage (Red)
- 1: +5.0% Weapon Damage
- 2: +5.0% Damage to Armor
- 3: +5.0% Damage to Health
New Named Weapons
- Mechanical Animal (SIG 556) with Future Perfection
- Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.
- Weapon kills at skill tier 6 grant overcharge for 15s.
- Overcharge Cooldown: 90s
- Harmony (Resolute MK47) with Perfectly In Sync
- Hitting an enemy grants +20% skill damage for 5s.
- Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
- Damage increases are doubled while both buffs are active at the same time.
New Named Gear
- Matador (Walker, Harris & Co. backpack) with Perfect Adrenaline Rush
- When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
- Cooldown: 5s
- Chainkiller (Walker, Harris & Co. chest) with Perfect Headhunter. After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
- Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
New Skill Variant
- Repair Trap
- The Repair Trap deploys a line of small devices capable of repairing friendlies in their proximity.
- Note: The Repair Trap will not be available in-game until the Seasonal prime target unlocks in August.
New Talents
Weapon Talent: Future Perfect
- Weapon kills grant +1 skill tier for 15s. Stacks up to 3 times.
- Weapon kills at skill tier 6 grant overcharge for 15s.
- Overcharge Cooldown: 90s
Weapon Talent: In Sync
- Hitting an enemy grants +15% skill damage for 5s.
- Using a skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
- Damage increases are doubled while both buffs are active at the same time.
Backpack Talent: Adrenaline Rush
- When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
- Cooldown: 5s
Chest Talent: Headhunter
- After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it./li>
- Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%. </ul>
- Reduced how many elites will spawn in the following mission:
- Manning National Zoo
- Coney Island Ballpark
- Coney Island Amusement Park
- Camp White Oak
- Space Administration HQ
- Federal Emergency Bunker
- Wall Street
- Liberty Island
- Pathway Park
- Stranded Tanker
- The Tombs
- General
- Added all new season 2 weapons/gear to general loot pools
- Item Power
- Updated item power distribution to have a better spread between minimum and maximum for all difficulties
- Increased minimum rolled item power for Field Proficiency/DZ caches, Clan caches and Season caches.
- Difficulty Scaling
- Regular loot from loot containers in Missions now scale with mission difficulty
- Targeted loot from loot containers in Missions now scales with mission difficulty
- Loot containers part of living world activities now scale with global difficulty
- Targeted loot
- Increased targeted loot drop chances for all mission and Control Point difficulties
- Added new season 2 brand to targeted loot rotation
- Warlords of New York brands can now also show up as targeted loot in DC, including Dark Zones
- Named Items
- Increased named item drop chance in regular Dark Zone loot
- Increased named item drop chance in targeted loot everywhere
- Exotics
- Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to targeted loot
- Added Warlords of New York/Season 1 Exotics (excluding The Bighorn) to general Exotic loot pools (Heroic/Legendary/Raid/Exotic Cache)
- Coyote's Mask drop from Coyote no longer has a minimum season level requirement
- Control Points
- Removed regular weapon/gear loot containers not scaling with difficulty from Control Points
- Increased the amount of scaling loot from the big Control Point reward container
- Legendary
- Increased NPC loot drop chance for Veterans and Elites on Legendary difficulty
- Crafting will now guarantee a higher minimum item power, resulting in higher overall stat rolls. An increased maximum item power also allows for better crafted items than before. The added weighting between the minimum and maximum power results in a more balanced average outcome for crafted and reconfigured items
- Removed final World Tier 5 crafting bench upgrade, as its power increase is now redundant
- Added Named Items to both Open World and Dark Zone vendors
- Increased prices for Named Items
- Increased item power for all vendors
- Vendors no longer sell Superior quality items at maximum level
- Added Field Proficiency cache to SHD level-up after reaching the maximum season level
- Increased crafting material rewards for spending SHD level points in the Scavenging category
- Added Season/SHD experience gain on Conflict level-up
- Every Rogue Agent killed will now drop loot
- Rogue Agent encounters no longer occur during time trials
- Players revived by a Control Point Officer will now have 80% of their armor restored (Previously 0%)
- Reduced the likelihood of Control Point Officers being downed in combat
- Bounties acquired by speaking to characters in the open world will always be set to the difficulty at time of acquisition or higher.
- This affects the Snitch and civilians rescued during the Public Execution or Rescue Living World Activities.
- Scheduled bounties, such as daily and clan bounties, are unaffected.
- New Season Pass Holder Project Slot.
- Season Pass holders now have access to an exclusive daily mission which provides a large bonus to XP.
- Weekly SHD Requisition Project Slot
- Endgame players at World Tier 5 and Level 40 now have a weekly supplies donation project which rewards them with an exotic cache.
- (For World Tier 5 players, this replaces the previous daily SHD Requisition project.)
- Legendary Mission Project
- After TU10, completing any legendary mission will grant you the Weekly Legendary Mission project slot.
- Completing the designated legendary mission will reward you with an exotic cache.
- Incoming Repairs no longer increases the amount of armor repaired by armor kits, talents or gear set effects.
- 1% Weapon Handling now gives 1% Weapon Accuracy, Stability, Reload Speed, and Swap Speed, up from 0.25%.
- Reduced the maximum amount of Weapon Handling rolled on gear by 6%, to a maximum of 8% at level 40.
- +8% Accuracy
- +8% Stability
- +8% Swap Speed
- +8% Reload Speed
- Leadership: Bonus Armor increased to 15% from 12%
- Spike: Skill Damage Duration increased to 15s from 8s
- Reformation: Skill Repair Duration increased to 15s from 8s
- Creeping Death: No Longer goes on cooldown if there are no valid nearby enemies to apply a status effect to. Status effects applied now properly copy the source status effect’s damage and duration.
Gameplay Changes
Missions
Loot
Crafting
Vendors
SHD Levels
Conflict
Rogue Agent Encounters
Control Point Officers
Bounties
Developer comment: Bounties acquired in the open world should always provide challenge and loot appropriate to the world they were acquired in. Upping your global difficulty now has the added benefit of improving all bounties you acquire within it.
Projects
Developer comment: With the addition of "re-rolls" to exotics available through crafting, we created the new Weekly projects to provide a reliable supply of exotic components or exotic items.
RPG Balance
Incoming Repairs
Developer comment: Incoming Repairs was always meant to be the defensive attribute equivalent to Repair Skills, so that players could further enhance the amount of healing they receive from their skills, or the group's healer. Unfortunately, the underlying code prevented us from differentiating between alternate sources of armor repair, such as those from talents and gear sets like Foundry Bulwark, or Firewall's unique armor kit effect. We wanted to address this during the development of Warlords of New York, but chose to post-pone the fix in order to deal with higher priority issues at the time. We underestimated the extent to which this attribute would affect the new Warlords meta, and failed to predict the severity of degenerate gameplay it would cause when combined with certain talents or gear sets. It's important to stress that this is not a PvP-only issue, or an instance of the PvP environment affecting PvE balance. Incoming Repairs was compromising both aspects of the game, and needed to be addressed, especially considering this update coincides with the release of a new raid. Not addressing the issue would mean forcing ourselves to balance all existing and future gear and talents around the knowledge that players could potentially (read: very likely) double the amount of repairs they receive, which stifles creativity and effectively limits player choice.
Weapon Handling
Developer comment: In the current meta, Weapon Handling on gear is considered a dead stat with no significant benefit. In TU10, equipping a piece of gear with +8% Weapon Handling will now give you:
This should hopefully make Weapon Handling a strong complimentary attribute for players looking to increase their overall accuracy/stability (bloom + recoil) and/or reload/swap speed. Making the % amount of Weapon Accuracy/Stability/Swap Speed/Reload Speed gained from Weapon Handling 1:1 will also remove another element of arcane knowledge from the game and reduce the need for additional mental math when determining whether the bonus is an upgrade or not.
Talent Changes:
PvP
Global Damage Modifiers
- Reduced all PvP weapon damage by -20%
Additional Damage Modifiers
- Increased MMR PvP weapon damage by 12.5%
- Reduced Assault Rifle PvP weapon damage by -15%
- Reduced Shotgun PvP damage by -12.5%
- Reduced SMG PvP damage by -10%
- Reduced Pistol PvP damage by -10%
- Reduced Rifle PvP damage by -5%
Developer comment: With TU10, there have been significant buffs made to the base damage of assault rifles, SMGs, and shotguns in particular. In order to prevent those weapons from becoming overly powerful in PvP, we’ve had to lower their PvP damage modifiers to compensate.
Note: Assault rifles are still tuned to be 10% stronger than normal in PvP in order to compensate for their innate Damage to Health bonus being less useful against other players when compared to other weapon archetypes.
Specific Damage Modifiers
- Increased Double Barrel Shotgun PvP damage by 16.6%
- Reduced Pestilence PvP damage by -10%
- Reduced Classic M1A damage by -5%
Exotic Modifiers
- Merciless/Ruthless: “Binary Trigger” amplified weapon damage and explosion damage reduced by -50% in PvP
- Dodge City Gunslinger’s Holster: “Quick Draw” damage bonus gained per stack in PvP lowered from +2% to +1%
- Stacks gained per second in PvP now match the PvE value (0.5s to 0.3s)
- Imperial Dynasty:
- No longer automatically applies burn status effect to the nearest enemy in range.
- Now requires maintaining range and LOS (line-of-sight) for 3 seconds between the holster bearer and nearest enemy before applying the burn status effect.
- Added visual UI feedback to reveal the radius of effect in PvP and an indicator for LOS between the holster bearer and nearest enemy.
Developer comment: This should help address the lack of contextual feedback in PvP, and add a much needed window of opportunity for counterplay, or potential to avoid the incoming effect entirely.
- Pestilence
- Plague of the Outcast damage-over-time effect no longer triggers True Patriot’s white debuff armor repair effect. (PvP and PvE)
Developer comment: While we like to embrace emergent or unintended mechanics when the end result is unique and fun gameplay, True Patriot’s white debuff explicitly states it requires shooting the debuffed target in order to receive the armor repair effect. Pestilence’s DoT managed to bypass this restriction, making it and True Patriot (especially when combined with Incoming Repairs) scale to disproportionate levels of power when used together.
- Gear Set Modifiers
- Negotiator’s Dilemma
- Reduced the range at which marked targets can damage each other when critically hit to 15m (PvP only).
- Added visual UI feedback when in range of another marked target.
- Talent Modifiers
- Efficient: Reduced specialization armor kit bonus from 100% to 50%
- Versatile: Reduced the amplified weapon damage bonus for SMGs and shotguns from 35% to 25%
- Vanguard: Reduced the duration of shield invulnerability from 5s to 2s
- Note: UI will still show the old duration, but will be fixed in a later update.
- Specialization Modifiers
- Firewall
- Extracellular Matrix Mesh armor kit regen strength reduced by -50%, from 200% to 150%
- Skill Modifiers
- Pulse now correctly reveals and highlights all players in the DZ, not just hostiles/rogues
- Increased Striker Drone damage by 30%
- Increased Assault Turret damage by 55%
- Reduced Firestarter Chem Launcher PvP damage by -20%
- Reduced Bleed damage from Stinger Hive, Mortar Turret and Explosive Seeker Mine by 75%
- Increased Stinger Hive damage by 20%, scaling up to 55% at skill tier 6
Developer commentary: We want dedicated skill builds to have multiple, powerful defensive tools for area denial/control. However, the strength of bleed effects meant being hit by just 1 stinger drone, mortar, or seeker mine was nearly a death sentence for most builds. The stinger hive should now better punish players who remain within its area of effect, rather than needing to rely entirely on the excessive damage of a single bleed DoT, while allowing the hive’s drone damage to scale higher for dedicated skill builds.
Title Update 10’s patch notes extend even further, tackling weapon balance, exotic changes, gear set changes and more. You can read the changes in their entirety over on their dedicated forum post.
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