Lumberpunk city builder Timberborn continues to steadily grow during its stint in early access, gradually expanding the tools available to those of us taking control of its crafty beavers. Update 6’s release date promises some important changes, unlocking an additional dimension for water and much more.
Timberborn’s update 6 takes a similar route to its peers, being released first on the game’s experimental branch. This approach allows the developer to receive feedback from players willing to try out a rougher version of the planned new features, squash bugs, and fix particularly nasty issues before pushing the content to the live branch.
UPDATED: Updated on the 10th October to mark the release of Update 6 and to showcase the new trailer released for Wonders of Water. Full patch notes can be found here.
Timberborn Update 6 Release Date
Henceforth, we’re talking about two Timberborn update 6 release dates. As it happens, the new toys and tweaks it introduces are available on the experimental branch as of June 25, 2024.
Developer Mechanistry has revealed that its live date will happen on the 10th of October when it will be taken off the experimental build and delivered as an official update.
- Timberborn update 6 experimental branch release date: June 25, 2024
- Timberborn update 6 live branch release date: 10th October, 2024
Content-wise, the most notable addition is that of three-dimensional water physics, which comes packaged with reworked water rendering and water wheels that no longer slow the liquid’s flow.
Automated sluices are now available, while players can also make use of much more verticality when designing their beaver-made utopias.
Anyone looking for a more defined endgame goal can target constructing wonders. These are large, expensive buildings that currently aid you in repopulating and recultivating the planet.
Here’s some patch notes:
Performance
- Significantly lowered saving times, especially on larger settlements.
Mods
- The mod incompatibility warning screen now uses different icons. It’s easier to tell which mods are outdated, and which are missing.
- Because of some under-the-hood changes, this update might break most buildings added by mods. To remedy that - at least partially - we’ve uploaded a dedicated script onto our modding repository. If you’re a modder and today’s update affected your creations, you must select a broken prefab and run the script (Timberborn -> Fix Prefab Components). Sadly, this will only fix some related issues.
Misc.
- Increased the tolerance for slight mouse movements with the RMB pressed down before the camera moves. We recently removed that annoying camera delay but as a result, the camera would sometimes jerk on short RMB presses (for example, when using that to close a window). Hopefully, we’ll strike a good middle ground now.
- Removed the Unlock camera checkbox from settings. The camera is now always unlocked.
- It is now possible to build all non-Ground-only buildings on Impermeable Floor. Its model was updated to make it easier to see buildings underneath it when using the layer-hiding tool.
- Updated the layer-hiding tool so that it’s possible to see Impermeable Floor tiles placed under buildings.
- Impermeable Floor tiles now look consistent no matter what they’re built on.
- Earth Recultivator’s lanterns now cast shadows.
- Added missing flavor texts to several Update 6 buildings.
- Simplified the model for crop leftovers (a.k.a. these little crates sometimes left next to harvested crops).
- Beehive is no longer a Ground-only building.
- Slope now needs to be demolished by builders rather than with a single click.
- Did you know that Underground Pile was asymmetrical? Well, it no longer is, and you can no longer flip it.
- Borders on the Wonder’s congratulatory screen are now consistent.
- Changed the default console key binding on macOS to Alt+~.
- Changing key bindings no longer triggers related actions (for example, changing a screenshot key binding no longer takes a screenshot).
Bug fixes
- The deletion tool now works correctly with Sluices.
- Ranges for buildings are no longer displayed on layers that are still in construction.
- Fixed the lag caused by highlighting lots of objects, for example when using the Mark trees for cutting tool.
- Fixed the selection collider for Mine and Efficient Mine.
- Fixed the incorrect height for Wood Workshop.
- Campfire’s light is now emitted at the correct height.
- Kits that visited the Detailer no longer apply parts of the design to their… teeth.
- Restored the visual differences between dry and irrigated areas marked for planting.
- Fixed some visual issues with how badwater mixed with fresh water compared to Update 5.
- Power Shaft connectors should now be positioned correctly when attached to buildings.
- Fixed an issue with water sometimes appearing cut out when rendered at the top levels of the map and under specific camera positions.
- Fixed Barrack’s rooftops messing up construction sites for buildings placed on its top, such as the Rooftop Terrace.
- Platforms no longer clip through the dirt on construction sites.
- Tweaked Levee, Sluice, and Dam to display construction sites for buildings constructed on their top correctly.
- The construction site’s entrance no longer clips with several flat-roofed buildings such as warehouses.
- Excavator’s model no longer clips through Overhangs.
- Added that one missing plank to Roof (1x1). We’re the first to admit that this was an inexcusable design flaw.
- Fixed several issues with the Japanese localization.
- Fixed a few key binding bugs related to opening the console.
- Fixed a rare crash related to persisting player data.
- Fixed a bug with save game labels not being refreshed correctly when switching between settlements in the Load Game window.
- Fixed a rare crash caused by the settlement panel and dead beavers… again.
Tail customization, performance improvements, and much more are also part of the update, and you can check out the full breakdown in this dedicated Steam article.
That is what we know so far about Timberborn’s update 6 release date.
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