Tropico 6 is out now, and as our review notes, some of the objectives in the game can be a little unclear. The Tropico 6 Speakeasy mission tasks you to strike a shady deal with a crime lord and to arrest a kingpin, but how?
You can gather all the prisoners, build cabarets, make a speakeasy, but Tropico 6 doesn't make it clear how to actually strike a shady deal with a crime lord, find a crime lord, or even to arrest the kingpin at the end. Here's the easiest way to complete this mission.
How to Arrest Kingpin, Strike a Shady Deal and Complete Tropico 6 Speakeasy Mission
Tropico 6 mixes elements familiar to the series, such as answering to different factions' requests and building production chains for your remote nation with new additions like the possibility to expand across an entire archipelago and steal recognizable landmarks. The Tropico 6 Speakeasy mission is all about making friends with a range of criminals - and then essentially betraying them to make your island a nicer place.
After completing the tasks of having 50 Criminals in your prison and building a Cabaret, you're asked to uncover a Crime Lord which you'll then have to Strike a Shady Deal with. It's easy to get lost trying to look for the right building or searching for the right menu to complete the Tropico 6 Strike a Shady Deal quest. The solution, however, is much simpler. All you have to do is open the Almanac, go to the People tab, click on Special Citizens, then Crime Lord. Select the person from the drop-down menu to open their stats screen and click on the Strike a Shady Deal option.
Immediately after striking the shady deal, you'll get a message from the Broker, who asks for $25,000 in exchange for revealing the Kingpin. The catch is that you'll have to pay him with money from your Swiss account so, unless you've been saving up, you'll have to divert some funds that way. Once you've paid him, the Tropico 6 Arrest the Kingpin quest begins.
In order to Arrest the Kingpin, you'll first need to make sure that you've build a Police Station and Dungeon. With the two buildings present, open your Almanac, go to the People tab, click on Special Citizens and then Kingpin. Select the person from the drop-down menu to open their stats screen and click on the Arrest! option. In case you don't have a Kingpin, you might have done too good a job at capturing criminals and may need more roaming around your island first. Nobody will notice if a few escape from prison and, even if they do, it's for an honorable purpose, after all.