The Skulls for the Skull Throne Event has begun for Warhammer: Vermintide 2, marking the start of the Warhammer Skulls Digital Event that celebrates the world of Warhammer games.
Players can earn rewards and will be able to enjoy the Skulls for the Skull Throne Event from today, the 23rd of May until its end date arrives on the 9th of June.
A Quality of Life Update also went out today with Patch 5.5.0. it contains several improvements, fixes, and a new loadout system for Adventure Mode. This is a 25GB update, btw!
Vermintide 2 Skulls for the Skull Throne Event Start and End Dates
Fatshark joins the celebrations of the Warhammer Skulls event each year, and this year players will be treated to a special event where players must band together to slaughter as many foes as possible. 1 Billion foes!
“We’ll be counting each and every kill from all of you, and if the community as a whole reaches 1,000,000,000 kills across all platforms and game modes before the event ends, you will all earn five new Khorne-inspired Weapon Illusions!” said Fatshark.
The event begins today and ends on the 9th of June. The community will have just over two weeks to complete it.
Kills are counted across all platforms, and across all game modes. You can keep track of the progress by visiting this official counter page.
If you want to unlock the new Khorne-y Portrait Frame, you must collect 100 skulls, scattered across Helmgart and beyond. The skulls can be found in the Adventure mode and the Chaos Wastes.
Fatshark will also be offering the chance to grab last year’s rewards by visiting Lohner’s Emporium to spend your hard-earned shillings
Warhammer: Vermintide 2 Patch 5.5.0 - Quality of Life Update
The new loadout system is finally here, allowing you to save different combinations of gear and talents as loadouts that you can quickly swap between while in the Keep. The system looks much easier than the previous UI.
If you aren’t playing with any friends and prefer to use bots, you can now create a loadout for them, multiple ones in fact, so you can quickly select loadouts per character as a ‘Bot’ loadout tailor-made by you.
“We want to give a shoutout to Squatting Bear for his sanctioned Loadout Manager mod, which covered these features until we could implement it ourselves. Thank you, Squatting Bear!” said Fatshark in its announcement post.
There have been over 25 new boons added to the Choas Wastes, including new auras, new effects for your bombs, new actions triggered by your career skill, new effects triggered based on your choices during the expedition, new event boons, and more.
Boon sets have been added as a new mechanic, which Fatshark explains:
“This is a new mechanic that we’re introducing with this update. Certain boons are part of a ‘set’ of specific boons. Gaining all of the boons within a set in the same expedition unlocks a powerful effect for the rest of the expedition.”
Here’s the full list of new boons:
Boon name | Description |
---|---|
Grungni’s Bombardment | Bombs have reduced range, but have more explosion radius and Damage. |
Bomb of Alchemical Concentration | Your Bombs consecrate the ground for a few seconds on impact. Players within the consecrated ground gain increased Career Skill Cooldown Speed. |
Bomb of Alchemical Lethality | Your Bombs consecrate the ground for a few seconds on impact. Players within the consecrated ground gain increased Critical Strike Chance. |
Bomb of Alchemical Rejuvenation | Your Bombs consecrate the ground for a few seconds on impact. Players within the consecrated ground will rejuvenate health. |
Bomb of Alchemical Alacrity | Your Bombs consecrate the ground for a few seconds on impact. Players within the consecrated ground gain increased Attack Speed. |
Bomb of Alchemical Strength | Your Bombs consecrate the ground for a few seconds on impact. Players within the consecrated ground gain increased Power. |
Ranald’s Spiteful Plunder | When a Chest of Trials is activated, it creates consecrated ground that grants you increased Damage for a few seconds. |
Ranald’s Hearty Plunder | When a Chest of Trials is activated, it creates consecrated ground that grants you increased Cooldown reduction for a few seconds. |
Harrying Boon of Hoeth’s Precision | Headshots spawn multiple projectiles that seek out enemies. |
Harrying Boon of Hoeth’s Deflection | Parries spawn multiple projectiles that seek out enemies. |
Harrying Boon of Hoeth’s Perfection | Critical Hits spawn multiple projectiles that seek out enemies. |
Myrmidia’s Wildfire | An enemy that dies while Burning inflicts a Burning to nearby enemies, causing Damage over time. |
Myrmidia’s Cleansing Flame | Your Career Skill also Burns nearby enemies for damage over time. |
Lileath’s Prophetic Bolt | Your Career Skill also spawns a projectile that seeks out enemies. |
Drakira’s Flensing | Your Career Skill also inflicts Bleed on nearby enemies. |
Mathlann’s Storm-Strike | Your Career Skill also calls down lightning strikes on nearby enemies. |
Atharti’s Venomous Affection | Your Career Skill also inflicts Poison on nearby enemies for Damage over time. |
Lileath’s Blessed Destiny | Increases your Career Skill maximum charges. |
Taal’s Roar | Periodically send out a shockwave that staggers nearby enemies. Cooldown decreases with missing health. |
Valaya’s Boozy Grant | Enemies close to you take increased Stagger from teammates. |
Ulric’s Valour | Enemies close to you take increased Damage from teammates. |
Lileath’s Favour | Gain increased Damage and Attack Speed per active Boon. |
Lileath’s Avenger | You again increased Damage against enemies near to allies. |
Lileath’s Disruptor | You gain increased Stagger against enemies near to allies. |
Ranald’s Mighty Gamble | You gain massively increased Critical Hit Chance, decreased by the Rarity Level of your Currently Equipped Weapon. |
Ranald’s Hasty Gamble | You gain increased Cooldown reduction, decreased by the Rarity Level of your Highest Rarity Weapon. |
Anath Raema’s Cruel Volley | Ranged attacks inflict increased Damage, but use more ammo. |
Taal’s Crippling Shot | Enemies hit with your Ranged Weapon take increased Damage from you for a few seconds. |
The Weekly Expedition Mode is being added to the Chaos Wastes, a mode that’s pretty similar to the Weekly Event game-mode for Adventure.
“These are Chaos Wastes expeditions with a specific Boon and a specific Curse that will affect every level of that expedition. Be warned, things get real bloody, real fast, in proper Vermintide 2 tradition.”
Rewards will be given upon completion, all based on the difficulty you’ve chosen, so you might find yourself rewarded with shillings, chests, red dust, and one of a new set of runed weapon illusions: the weapons of Bitter Dreams, blessed by Lileath herself.
We will conclude this with the full patch notes, for anyone that wants to look over them. This is a long list!
Features and Tweaks
- Added a Loadouts system, letting you save and quickly switch to and from presets of gear & talents that you’ve made.
- Chaos Wastes boon update: Added over 25 new boons and introduced the concept of Boon Sets.
- Chaos Wastes Weekly Expedition: Similar to Adventure mode’s Weekly Event, embark on a Weekly Expedition with unique modifiers! Earn the weapon illusions of Bitter Dreams.
- Chaos Wastes Chest of Trials: Added a chest of trials for the Chaos Warrior with Mace & Shield.
- Chaos Wastes Chest of Trials: Did a balance pass on the infamous Ungor Warherd chest of trials. Should be a bit more reasonable now!
- Athanor Illusions: Made illusions from the Winds of Magic Athanor available in Adventure mode.
- Weaves no longer end on timeout.
- Bots are now useable in non-private Ranked Weaves.
- Changed the Weaves leaderboards to default to friends only.
- Temporarily enabled the Skulls for the Skull throne Keep decorations. You’ll be seeing red for a while…
- Re-implemented the feature to re-connect to host on temporary disconnection. This was originally disabled because it could cause crashes.
- Added new voicelines for pinging monsters near you.
- Added new voicelines for pinging warpfire throwers.
Fixes
- Fixed hotjoining client crash if the joining client replaces a Necromancer bot just as it uses its ability.
- Fixed a really obtuse crash in Chaos Wastes relating to the Coruscation staff and weapon shrines.
- Fixed players crashing in chaos wastes when completing a level after the previous host left during last map session.
- Fixed a small time window during loading screen where players in the game swapping weapons may cause the joining client to crash.
- Fixed the issue that caused voicelines to not trigger when picking up or dropping Grimoires.
- Fixed several issues with erroneous subtitles and mistargeted dialogue events that affected all characters.
- Fixed a bug where Handmaiden’s 2-2 talent “Oak Stance” didn’t grant non-host players the increased critical strike chance.
- Fixed an issue with the inspect animation on the repeater handguns that made the cocking hammers act all wonky.
Chaos Wastes Level Fixes
- The Foetid Gorge: Fixed a misplaced killzone that players could walk into and instantly die.
- The Foetid Gorge: Fixed an upgrade shrine and a boon altar that could spawn inside the terrain.
- The Foetid Gorge: Fixed several spots where Heroes could get stuck in.
- The Foetid Gorge: Fixed an issue where the event barrel could spawn in an unreachable location.
- Count Mordrek’s Fortress: Fixed some issues with Heroes respawning behind events when they shouldn’t.
- Count Mordrek’s Fortress: Fixed the geometry around some stone steps to be smoother to navigate.
- Bel’sha’ziir’s Mine: Fixed several spots where heroes could get stuck due to geometry or invisible collision.
- Bel’sha’ziir’s Mine: Moved some decorations around in the Slaanesh version that could block movement.
- Cinder Peak: Adjusted a couple of pillars that could make movement difficult.
- Cinder Peak: Fixed an issue where enemies could not spawn in a certain spot due to a boon shrine.
- Cinder Peak: Fixed several spots where heroes could get stuck.
- Cinder Peak: Fixed a spot where players could hang from a ledge inside the terrain.
- Cinder Peak: Fixed a rare issue where players joining half way would see a wrong, lower detail version of the level, making progression through certain parts impossible.
- Cinder Peak: Fixed a rare issue where players joining half way would not see the gate open and thus couldn’t go through it.
- Slaughter Bay: Fixed an issue where the first respawn point available was too far from the level start.
- Slaughter Bay: Fixed a spot where enemies would just fall over, dead.
- Slaughter Bay: Fixed several spots where heroes could get stuck.
- Citadel of Eternity: Fixed an issue where players joining mid-way would be missing some moving floors and stairs, making progression impossible for these clients.
- Citadel of Eternity: Fixed an issue where specials could spawn on invisible stairs.
- Arena of Determination: Fixed a spot where enemies would spawn dead. Enough pranking the Nurglites, Tzeentch!
- Arena of Determination: Fixed an issue where the purifying torch from the Nurgle curse would spawn in an unreachable spot.
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