Warhammer: Vermintide 2’s Update 3.1 is now live, its patch notes revealing changes to critical strikes, procs and more.
Update 3.1. adds pseudo-random distribution to procs and crits while removing the guaranteed stagger from headshots and critical hits.
A significant amount of balance changes to weapons, both melee and ranged, and talents are also part of Vermintide 2’s Update 3.1.
Warhammer: Vermintide 2 Update 3.1 Patch Notes
Here are all the changes and additions that Warhammer: Vermintide 2 sees in Update 3.1, as per its full patch notes:
Fixes
- Fixed a crash in Spoils of War.
- Fixed a Store related crash.
General Changes
- Added psuedo random distribution to critical strikes and procs.
- Generic damage reduction is now calculated multiplicatively rather than additively.
- Headshots and critical strike no longer automatically apply the lightest level of stagger to enemies, regardless of their stagger resistance.
- Buffs now appear in two rows in the UI, displaying a maximum of 10 buffs instead of 5.
Melee Weapons
Kruber
1H Sword - Kruber & Sienna
- Finesse multiplier (headshot/crit multiplier) increased to ~2 for all attacks, up from 1.4 for light attacks, 1.5 for heavies.
1H Mace / 1H Hammer
- Light attacks 1 and 2 and push attack now have Tank hit mass multiplier.
- Light attacks 3 & 4 now have the same single target damage profile.
- Light attack 3 now has 10% bonus crit to compensate for being an uppercut animation.
2H Hammer (Kruber + Bardin)
- The push attack now has the same damage profile as the heavy attacks. No tank hit mass count.
- Heavy tank attacks now properly puts enemies into stagger level 2 (fixes a bug).
2H Sword (Kruber + Saltzpyre)
- Move speed charging heavy attacks increased to 60% from 20%
- Light attack animation speed sped up by approximately 10%
Mace + Shield / Hammer + Shield (Kruber + Bardin)
- Light attack 3 has 10% additional critical strike chance.
- Heavy Chain now begins with shield bash.
- Light attack 3 now has single target armour piercing damage profile. Same as push attack.
- Push attack now chains into light attack 3.
Mace + Sword
- Lights 1 and 2 now have the same damage profile as 1H Mace.
- Lights 3 and 4 now have the same damage profile as 1H Sword.
- Each weapon in the heavy attack now has the same damage profile as the original Falchion Heavy.
- Heavy attacks and light attacks 3 & 4 now have Linesman hit mass count.
Halberd
Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep.
- Intact Attack Chains:
- Light chain and push-stab chain remains intactLight 1 -> Light 2 -> Heavy stab, Lights -> Heavy stab chain intact
- New Attack Chains:
- Light sweep (L1) chains into Heavy sweep (H2) -> repeat
- Heavy stab (H1) chains into light stab (L2) into light overhead (L3) -> repeat
- Heavy stab (H1) chains into light stab (L2) -> repeatLight sweep (L1) chains into Heavy sweep (H2) -> repeat
- Heavy sweep (H2) chains into Light sweep (L2)
- Heavy Linesman added to Heavy Sweep (H2) Armory mod will not reflect the change in heavy attack order.
- Dodge range increased from 0.95(-5%) to 1.0 (0%)
Executioner Sword
- Reduced animation speed by 8.5% for all attacks.
- Light attack 3 now has 10% bonus critical strike chance.
Tuskgor Spear
- Now has normal block cost modifier instead of shield modifier.
BARDIN
1H Axe (Bardin + Saltzpyre)
- Animation pause after Light 3 reduced from 0.42s to 0.3s
- Light attack animation speed increased by roughly 8%
- Move speed while performing light attacks increased (from 75% to 80%)
- Heavy attack charge time reduced from 0.6s to 0.5s
- Heavy attacks now share a damage profile with 2H Hammer light attacks
2H Axe
- Heavy attacks now have linesman hit mass count.
- Light attack 3 now has the same damage profile as light attacks 1 and 2.
- Push attack now has linesman.
- Light attack 3 has 10% additional critical strike chance.
- Now has 6 stamina (3 shields), up from 5 stamina (2.5 shields).
Axe + Shield
- Light attacks sped up slightly.
- Charge time required for heavy attacks decreased slightly.
Dual Axes
- Finesses multiplier on all attacks increased to ~ 2.0 (up from ~1.5).
Warpick
- Linesman hit mass count added to light attacks.
KERILLIAN
Elven 1H Sword
- Light attack Finesse multiplier increased to ~2.0 from ~1.4.
- Heavy 2 changed to the damage profile of Crowbill Heavy 1.
- Light 3 armor damage increased by 20%.
Elven 2H Axe (Glaive)
- Reverted WoM nerf. Linesman added back to light attacks.
- Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).
Elven Axe
- Heavy attacks now share a damage profile with 2H Hammer Light Attacks.
- 10% bonus critical strike chance added to push stab.
Elven Dual Daggers
- Removed bonus 10% crit from lights 1 and 2.
Elven Sword and Dagger
- Removed bonus critical strike chance from Light attack 1 and Light attack 2.
Elven Dual Swords
- Dual swords light attack damage increased by 25% against infantry.
- Push-stab armor damage increased by 20%.
Elven Greatsword
- Light attack animation speed increased ~10%.
- Light attacks have 10% additional critical strike chance.
Elven Spear
- Push attack, Light 3, & Heavy 1 now all have Linesman hit mass count.
- Reverted 25% nerf to light stabs that came with WoM, (base damage up to 0.25 from 0.2).
Elven Spear + Shield
- Light 3 changed from a poke into a sweep, added linesman to light 3.
SALTZPYRE
Axe + Falchion
- Removed heavy linesman and bonus 20% crit from push attack.
- Increased dodge count from 3 to 4.
- Increased dodge distance from 1.1(10%) to 1.2(20%).
Falchion
- Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).
- Heavy attacks 1 & 2 now have the same damage profile as Elf 1H Sword Heavy 1.
- Light attack 3 now has the same damage profile as Heavy attacks 1 & 2.
Flail
- Lights 1 & 2 now have Tank hit mass count.
- Damage of Heavy attacks increased by 30%.
Billhook
- Increased dodge distance to 1.15(15%) from 1.1(10%).
- Decreased dodge count from 99 to 3.
- Special pull action now costs 0.5 stamina.
SIENNA
Dagger
- Now has 6 dodge count instead of 3.
- Added 10% critical strike chance to light attack 4.
Mace
- Max dodge count increased to 4 from 3.
- Heavy 1 now has the same damage profile as 2H Hammer Light attack (23% buff to damage).
- Animation time of Heavy 1 sped up slightly.
- Range of Heavy attacks increased slightly.
- Damage of Heavies 2 & 3 increased by roughly 30%.
- Animation speed of Heavies 2 & 3 increased slightly.
- Light attack 1 damage profile changed to Halberd L3 Damage profile (30% buff to infantry damage, 60% buff to armor damage).
- Range of all light attacks increased slightly.
- Animation speed of all light attacks increased slightly.
- Move speed during all light attacks increased to 80% from 60%.
Flaming Flail
- The explosion of Heavy 1 now deals direct explosion damage.
Ranged Weapons
Beam Staff
- Overcharge generated by shotgun blast reduced significantly (~33%).
- Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching all other staves).
- Weapon switch window after a shotgun blast reduced from 0.4s to 0.3s to match the 0.31s animation time of the shotgun blast.
Drakefire Pistols
- Overheat of the shotgun blast reduced ~33%.
- Dodge range buffed from 85% (-15%) to 100% (0%).
Empire Longbow
- Forced zoom delay is now 2s instead of 0.4s (allows full charge without being forced to zoom in).
- 25% move speed while holding a full charge (increased from 0% previously, 25% is similar to the full charge move speed of bolt staff).
Handgun
- Reload time reduced from 2.0s to 1.5s.
- Max ammo=16, up from 12.
- Cleave buffed 50% to match crossbow.
Repeater Pistol
- Linesman is now on the bullet spray ( linesman on ranged weapons gives shotgun mass reduction).
Swiftbow
- Increased armor damage by approximately 100% on charged shots.
- Increased monster damage by 30% on charged shots.
- Increased cleave by 75% for quick shots and 50% for charged shots.
Throwing Axes
- Increased monster and berserker damage by 30%.
Volley Crossbow (Saltzpyre)
- Ammo pool boosted by 50% (from 30 max ammo to 45).
- Cleave increased by 75%.
- Reload time reduced from 5s to 4s.
- Dodge count increased to 3 from 1.
Volley Crossbow (Shade)
- Cleave increased by 75%.
- Max ammo capacity increased to 45 to match Saltzpyres crossbow.
Blunderbuss
- Increased max ammo from 12 to 16.
Grudgeraker
- Increased max ammo from 14 to 16.
Talents
MARKUS KRUBER - FOOT KNIGHT
- Taal's Champion - (Reworked)
- New name: Tag Team
- 'Kruber gains 10% power. The closest ally to Kruber gain 50%
damage reduction and 10% increased power. Passive aura no longer affects
allies.'
- Rock of the Reikland (Modified)
- Now also doubles the radius of Kruber's Aura.
- It's Hero Time - (Reworked)
- Resets the cooldown of Charge when an ally is incapacitated.
- That's Bloody Teamwork! ( Reworked)
- Merged with Defensive Formation into 'Increase damage reduction of Protective Presence by 5% per nearby ally.' Moved to tier 4 mid row.
- Inspire Action - New talent
- Staggering an elite enemy grants Kruber and his allies 100% increased cooldown regeneration rate for 0.5 seconds. Replaces That's Bloody Teamwork in tier 5.
- Trample - (Reworked)
- New name: Battering Ram
- Doubles the width of Krubers charge and allows him to charge through great foes.
MARCUS KRUBER - MERCENARY
- Ready for Action - (Modified)
- No longer removes Temp Health. Cooldown reduction reduced to 20%.
BARDIN GOREKSSON - RANGER VETERAN
- Scavenger - (Modified)
- Scavenger Ammunition Caches now drop at Bardin's feet instead of at the killed specials location.
- Share and Share Alike - (Reworked)
- New name: Field Rations
- Killing a special has a 50% chance to drop an Ale that increases attack speed by 3% and damage reduction by 3% for 300 seconds. Stacks up to 3 times.
- New name: Field Rations
- Exuberance - (Modified)
- Bardin takes 30% less damage from the back. Headshots reduce damage taken by 30% for 5 seconds
- Ranger's Ambush - (Reworked)
- New name: Exhilarating Vapors
- Allies inside of Bardin's smoke gains 8% increased attack speed and recovers 3 Temporary health every second
BARDIN GOREKSSON - IRONBREAKER
- Drakki Wrath - (Reworked)
- New name: Rising Pressure
- Increases drake fire damage up to 120% and reduces attack speed down to -50% depending on overcharge.
- Crushing Counter-Blow - (Reworked)
- New name: Rune-Etched Shield
- Blocking an attack grants Bardin and his allies 2% power for 6 seconds. Stacks 5 times.
- Ironbreaker's Resolve - (Reworked)
- New name: Vengeance
- Periodically generates stacks of rising anger every 7 seconds while Gromril is active up to a max of 5. When Gromril is removed Bardin gains 10% attack speed per stack of rising anger.
KERILLIAN - HANDMAIDEN
- Ariel's Benison (perk) - (Reworked)
- Increase revive speed by 50% and grant 20 health back to the revived hero.
- Asrai Grace - (Reworked)
- New name: Asrai Alacrity
- Blocking an attack or pushing an enemy makes Kerillians' next two attacks 30% faster and deals 10% more damage.
- Shadow Step - (Reworked)
- New name: Shifting Seasons
- Dodging while blocking increases dodge range by 20%. Dodging while not blocking increases damage by 10% for 1 second.
KERILLIAN - SHADE
- Cloak of Mist - (Modified)
- Now grants 100% critical strike chance for 4 seconds after breaking stealth.
VICTOR SALTZPYRE - BOUNTY HUNTER
- Necessary Means - (Reworked)
- New name: Steel Crescendo
- Upon firing his last shot Victor gains 15% attack speed and 15% power for 15 seconds.
- Inspired Shot - (Reworked)
- New name: Blessed Combat
- Melee strikes makes up to the next 6 ranged shots gain 15% power. Ranged hits makes up to the next 6 melee strikes gain 15% more power. Melee kills reset the cooldown of Blessed Shots.
- Hunter's Pursuit - (Modified)
- New name: Rile the Mob
- Ranged critical hits grant Victor and his allies 10% increased movementspeed for 10 seconds.
- Duty's Gift - (Reworked)
- New name: Dual Action
- Melee kills reload Victors ranged weapon. Killing an elite enemy with a melee attack while out of ammo restores 20% of your max ammunition.
- Just Reward
- Cooldown reduction increased to 20% from 15%.
- Buckshot - (Modified)
- New name: Return on Investment
- Added shield penetration to the blast.
- Added effect: Each kill with the blast increases the amount of pellets of the next blast by 1 up to a max of 20.
SIENNA FUEGONASUS - UNCHAINED
- Searing Grasp - (Modified)
- New name: Outburst
- Increased duration of DoT effect to 4 seconds. Heavy attacks increase the push angle of the next push by 70%.
- Chain Reaction - (Modified)
- Increased chance of explosion to 40%
- Numb to Pain - (Modified)
- Added effect: Venting decreases the amount of overcharge generated by Blood Magic by 16%. Stacks up to 3 times.
- Burning Dregs - (Reworked)
- New name: Abandon
- Overcharging makes Sienna start rapidly exchanging 6% of her health to 10% cooldown.
- Flame Wave - (Reworked)
- New name: Wildfire
- Adds a burning aura that ignites nearby enemies when activating Living Bomb. Massively increase the stagger power of Living Bomb.
- Fuel for the Fire - (Modified)
- Increased duration of the power bonus to 15 seconds from 10 seconds.
Warhammer: Vermintide 2 is out now on PC, Xbox One and PS4.
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