Warhammer 40 000: Gladius - Relics of War has only just been released, but the developers are very much eager to fix any and all issues that may have popped up when players got their paws on the game.
This latest hotfix deals primarily with mechanical and systemic issues such as crashes and features that simply did not work, though Proxy Studios have mentioned that they are well aware of the few outstanding crashes that remain, and have promised to fix those soon as well.
Warhammer 40 000: Gladius - Relics of War Update 1.0.3 Changelog
Here is the complete list of changes and updates that you'll get upon updating your copy of the game:
- Added warning about friend invites not working if Steam privacy settings (game details) are set to private.
- General difficulty setting now scales wildlife density.
- Introduction now plays at lowest wildlife density.
- Added hint to difficulty setting.
- Turn timer now goes red when below 11 seconds.
- Minor performance tweaks.
- Fixed a multiplayer crash that could occur when creating a new game.
- Fixed Necron chapter 3 causing a crash in multiplayer.
- Fixed Da Jump effect not working properly in multiplayer.
- Fixed first start of the game not being in Steam's language.
- Fixed wrong max height of multiplayer games list.
- Fixed an issue with the recommended tiles for founding cities.
- Fixed being able to give orders as non-host during AI turn in multiplayer.
- Fixed resource rewards not scaling with game pace.
- Fixed Lord of Skulls option becoming disabled after joining a game as non-host.
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Also coming soon is the support for UI scaling, non-Steam private server invites and more, as well as some as-of-yet unannounced stuff that the devs are hoping to get into the game as soon as possible.