Meet Sanders. He represents one of many choices you will have to make. We wonder what the end-result will be... |
Eidos have been quick to quash hopes that this is a fully sandbox/open world game, and yet there is an incredible degree of flexibility here. Sometimes you just want to poke and prod and see what will happen if you shoot these guys, or not shoot these guys. Paying attention to who's around as well is key... it's not completely micro - people without names, for example, aren't really worth talking to, but canvassing the general public will help you pick up key information or start hidden side quests.
Like most RPG's it takes a while to get going... the first few minutes are oddly restrictive, but you're soon thrust into the action and taken through the basics. After that, you have a compulsory 'proper' first mission to do, and then the game pretty much opens up to you. (Although, if you take too long to get to that first mission and decide to explore, it can affect how that mission plays out, which is rather neat.) And that beginning bit in itself can easily take up to five or six hours or more, so you know you're in for a lengthy experience.
Yeah... be careful where you draw your weapon. Remember you're 'supposed' to be the good guy... |
Speaking of Augmentations, they really can add new dimensions to the game - side-skills like hacking, or social manipulation, make mundane tasks like talking to someone or cracking a code that much more interesting. And of course there's the usual augmentations you would expect, like more power, better aiming or health... even something that allows you to jump from any height and not die, or something to make you jump higher. All of these have clear and obvious uses as well... you may trying to figure out how to get somewhere, and realise "damn, if only I'd put points on this, or that", but there should be an alternative that you can handle as we mentioned above, so don't fret.
A quick note on combat - whilst the third-person perspective with the cover has been controversial with the fans, it does help keep things smooth. Combat in first person can see a little clunky, and the third person cover system helps smooth things over and also fits into what the game really is - it's not a first person shooter, after all. The cover system also really helps enhance the stealth elements of the game. Whether you shoot someone with a stun gun, or a silenced gun, or do a take down on them... how you kill people and in what order is key. Although if things degenerate into a massive fire fight, then you're pretty much allowed to just spray and pray.
How will you approach this - like a puzzle? Or like a room full of people who really need to die? |
August really can't come quick enough - not since the Fallout games have we seen a game that's so immersive, and so story driven, and from what we can see this game won't have any of Obsidian's technical mistakes either. This is a true action/RPG that gamers can enjoy, and it carefully balances its heavy themes to make sure no one is put off as well. If this isn't on your wish-list yet, now's the time to put it there, in bold ink, underlined a couple times, and don't forget to set a reminder on your phone... or your augmented brain chip. Either works.
Deus Ex: Human Revolution is due out on PC, Playstation 3 and Xbox 360 on August 23rd in North America, and August 26th in Europe. The Aussies get it on August 25th, but we don't care about them...