Present, Fire! |
What is certain is that this will be a more military-focused game, a la Hearts of Iron. With only a ten year span in terms of gameplay (1805 – 1815), the focus is very much on the Napoleonic Wars themselves, with a simple goal of taking your chosen nation to glory by becoming the most powerful nation in Europe. Despite being a “warfare simulation” (their words), the is of course all of the supplementary games elements to go with a title like this: Diplomacy, Production Trade… a lot of management for you to sink your teeth into, but the majority of it will be in organising your fleets and armies.
Despite being focused on Napoleon, this isn’t a Euro-centric title either. While not totally global, AGEOD have said it will be ‘Semi-Global’. After all, there were other wars going on at the time as well, so they’ll be a North American theatre, as well as the Caribbean and India. Still, Paradox claim that this game will feature the largest and most detailed European map ever so we’re not sure how the detail of the game map is going to compare between continents.
Another rather unique feature of this game is the win conditions – as we mentioned earlier, there is an overall goal of becoming the most powerful nation, but there are also specific win conditions for each country. France, for example, as the win condition ‘Napoleonic Glory’, whereby you as the French player must make sure your (Napoleon’s) family are on the throne of at least two nations, replicating the history where Napoleon’s brother was King of Spain. Whilst no details have been given yet, other nations are supposed to have similar, specific conditions that they need to meet.
Not really much else to say at this point – Research apparently isn’t handled in the traditional sense, instead, Research ‘ideas’ get spread (sounds like CK2’s system to be honest). Combat, whilst auto-resolved, is also dependant on several factors. There are flanks, combat phases, and then the usual suspects such as morale, the stats of the leader, terrain, composition of forces etc… also come into play. Over 600 historical leaders are reported to be in Napoleon II, and it’s a matter of matching the right leader to the right army/situation, as each has his own unique stats and traits. There is also the Paradox staple of ‘events’ that help flavour and shape the game. Multiplayer is reported to be for up to 8 players.
Lots of tables and stats to look through, but this is fairly niche after all... |
At the time of writing, the game was still in Alpha with a release planned later in the year. As with most Paradox strategy games, it’s hard to get a true appreciation as to what the game will be like without a proper build test out, or even just look at. Still, AGEOD fans have been looking to see the original Napoleon’s Campaign's game done properly, so not only will there be those guys but I also hope the Clausewitz engine will be a good influence on this particular AGEOD game. Napoleon’s Campaigns II is due for a release on PC sometime during Q4 2012.
Most Anticipated Feature: We’re interested in seeing how the whole Army management system works, whether it’s as in-depth as Heart of Iron’s was.