It's like I've always said: Bayonets make everything better. Stabby stabby! |
We're not sure if the amount of realism in this game reaches ArmA levels, but it's still pretty insane. There's very little direct feedback to the player, although they do employ some nice visual and audio tricks for guidance. For example, if you're being 'suppressed' (whereby someone is firing a lot of bullets in your direction) your vision becomes blurry and you'll find it hard to take action. Similarly, the background music changes depending on whether you're team is winning or not. If you get hit, a body indicator does come up to show where you were hit, and names do appear above the heads of your teammates.
In Soviet Russia, Tank Drive You |
Once snapped, you can peak over, slide along, lean out/up and fire, and even fire blind. It can take some getting used to, but once you get the hang of it, it will be a life saver in firefights, although by no means does it make you invincible to harm. Even things like ammo, you can only really tell when you need to reload by looking at the gun itself, and to borrow a page from Operation Flashpoint's book, you'll be remembering Knox's rules of always keeping a full mag, and sticking to cover.
We know this preview is a little thin on actual details, but you can always read our first preview to get to the technical stuff. From what we can tell, little has changed from the vision as presented to us in Cologne - there's still the non-linear single-player campaign, the ten different maps of Stalingrad, the different classes, the 'Hero' status, the vehicles, squad commands, support abilities... pretty much everything you'd want on a wish list for the ultimate World War Two shooter.
The only thing we're not sure on at the moment is the current state of destructibility in the game, although touched on a little bit were the gun emplacements, and how they can be destroyed. They've also included many prototype weapons into the game that were experimented with during the war. They'll also be showing realistic tank crew animations for everyone manning the vehicles, which is a nice touch.
"Er..., where does this go again?" |
The only shame here is that Tripwire has no plans to bring this game to the console audience currently- personally I think this hardcore approach is sorely missing from the console-FPS market at the moment. On the other hand, at least this game will be free of the dangers of going for that mass market appeal. At the moment, the August 30th release date is looking pretty solid, so we can't wait to get our hands on this game for some epic WW2 action.
Most Anticipated Feature: The support abilities, and how easily they can tie into the game.