You never know who could turn up in this whacky title |
Exploring our new home was easy enough, but there's always the nagging feeling that it would be much easier away from the console. Using both sticks to navigate round our house, this isn't going to break too many barriers for those who've experienced The Sims 3 before. The usual graphical style is in place, and your creations are as wacky as ever. Expressions of confusion, happiness, and dismay litter the screen in typical fashion, as you strive to meet their endless needs. With so much going on at once, things can become difficult to manage, especially if you create a bigger family. Thankfully, to combat this as best as possible, you can easily line up a number of actions for your sims to carry out; effectively leaving them a “To-Do List” so they don't go mad without your assistance.
By far the most intriguing new feature we experienced was the Karma system. If your sims misbehave, or achieve something special, you may want to treat them appropriately. Acting as god, you have the power to turn their days into something memorable. This could be making their dreams come true, or if you've had enough of their pesky ways, you could show it to them. Needless to say, we had great fun punishing our earlier truancies. The Sims is often home to the surreal, and witnessing a set of poltergeists scare our family senseless was the perfect way to end our virtual day. Deciding to wake them up with an earthquake and a barrage of hellfire from the sky may have been a little insensitive, but hey, the option to yoink the ladder away from the swimming pool is now impossible to initiate, so we needed to come up with something tastier. Every midnight the “Hour of Reckoning” takes place, meaning your sims need to beware of strange occurrences even when they sleep.
Losing to the Grim Reaper at chess could have fatal consequences |
While there's a decent array of locations to explore, actually getting round each area became frustrating after a few minutes. Moving your sim is easy, but the fluidity of the city we were in was sloppy at best. On PC, The Sims provides a cohesive, flexible experience that makes you feel like you're in the big wide world. Here, we haven't seen enough evidence that this world is going to be populated to get too excited. Shops and other buildings look nice from afar, but what good is that if they become empty the closer you get to them? There's still time for this to be ironed out, but as always, the console version of this revered franchise has to dumb things down to even stand a chance of competing alongside it's older brother.
Daryl forgot to bring his rape alarm... |
Most Anticipated Feature: The Karma System looks to break up the monotony of everyday life with something a little special.