The Secret World is a subscription-based MMO from Funcom, the makers of Age of Conan, a subscription-based MMO that was about to die a hideous player-less death until it went Free To Play (F2P) because no one wants subscription-based MMOs anymore. See if you can notice what was wrong with that sentence, because Funcom haven’t. World of Warcraft, still the biggest name in MMOs, is £8.99 a month. Star Wars: The Old Republic, arguably the second, is also £8.99 a month and is venting subscribers left right and centre. Lord of the Rings Online, Star Trek Online, Guild Wars 2 and every other major MMO are F2P. The Secret World is £11.49 a month, which is actually cheaper than it was going to be. At the end of this review, I am going to be asking two simple questions: is it worth such a hideously overpriced subscription fee, and will it have the player-base to keep it going?
Kingsmouth. A lively place |
What it definitely does have is a compelling world and subject matter. The Secret World is inspired by HP Lovecraft, The X-Files, Deus Ex and any number of conspiracy/monster stories, which is damn refreshing when every MMO coming out is either fantasy or space based. After choosing your side (Illuminati, Templar, or Dragon) and setting up your character you start the game in bed, whereupon a bee flies in your mouth and trippy shit starts happening. You’re then contacted by a representative from your chosen group and sent to one of three starting cities – New York, London, and Seoul. You won’t be spending much more than a few tutorials there as you’ll shortly be sent via underworld tree (don’t ask) to the New England town of Kingsmouth, which is overrun by zombies, hellspawn, Old Ones, Men In Black and, um, hippies.
Funcom are undeniably on to a winner here. Running around a recognisable open world rather than a made-up fantasy land is a breath of fresh air in the MMO genre, and instantly makes The Secret World 90% more compelling than any other MMO coming out. A realistic, believable town covered in monsters inspired by Lovecraft, with a definite Silent Hill feel (small American town covered in fog and overwhelmed by monsters), and that’s really a new audience for a persistent online world – one I know I really wanted, and I’m sure I’m not the only one given how big the fanbase already is.
Funcom had an excellent idea and, thankfully, they pull it off well too. The Secret World is half-recognisable from a dozen Stephen King stories, filled with monsters straight out of Call of Cthulhu and characters from The Walking Dead or The X-Files. Just exploring this world is a joy – split into three main areas comprising Kingsmouth, Egypt and Transylvania – meaning that Point One of creating a great MMO, “create a world people will actually want to spend hours in”, is well truly ticked.
The combat is most definitely a bit simplistic – this isn’t DC Universe Online or anything. Press ‘1’ for Basic Shot, ‘3’ for Big Crippling Shotgun Blast, that kind of thing. It doesn’t matter what faction you choose, skills and weapon choice are the same for all. There are three combat trees, comprising Guns, Melee, and Magic, with three weapon types in each (like pistols, rifles and shotguns for Guns). You can only carry two weapons at any time (including the three magics), meaning you have to make some tough choices in this department.
I decided to specialise in Shotguns and Elemental Magic, but after a few hours play I hit a problem. Levelling is almost entirely combat-focused, with ‘AP’ and ‘SP’ points to spend rather than Levels per se, but instead of the usual World of Warcraft string of commands at the bottom of the screen Funcom limit you to only seven skill slots (and seven passive skills). I very quickly found that giving up Elemental Magic and focusing entirely on my Shotgun skills was the only way I’d actually get to use most of the new attacks I was buying. I understand that this decision was to make things easier in the heat of the moment, but it still feels a little tight.
Quests are interestingly handled, although one design choice may upset a few people. They can be found pretty much anywhere, such as an NPC, a Missing Persons list, or a, er, severed hand. There is quite a wide range of quest types, which is one of the best things about the game, although in general they boil down to Find Something While Killing Things, Stealth With A Bit Of Killing Things and Puzzle-Solving (While Killing Things).
Try and pronounce that when you’re drunk |
The first is the general MMO go-to mission that usually concludes with a boss fight of sorts, which at the very least gives you an excuse to explore a new area. The other two, while excellent in principle, are messed up right now. Stealth just doesn’t handle well with the standard MMO controls, so it’s fortunate this type isn’t that pervasive. Puzzle missions, on the other hand, are. Fortunately though these are a lot more fun even though you sometimes have to fight off hoards of hard zombies while scanning the environment for a piece of paper, a scrawled symbol or a rock, but the most interesting puzzles force you to use the game’s web browser to search the internet for clues. Nice idea, but what’s the first thing that comes up when you Google “secret world men in black wife password” (like in the already-infamously complex Men In Black side-quest)? Not Orochi-group.net as Funcom intended, but rather twenty walkthrough sites with the answer in the search excerpt. Oh well, still a fun idea.
What’s less fun, and I have no idea why Funcom have implemented this, is the fact that you can only have a certain amount of missions on the go at any one time. No, not 45 like Lord of the Rings Online, five. One story mission, one NPC mission, and three side-quests. That’s it. It’s supposed to force you to concentrate on a few missions at a time, but instead it stifles exploration. I might not come back this way again, but I don’t want to give up the Missing Journal missions to follow these empty seafood boxes. I couldn’t actually do the boss of the very first mission in Kingsmouth so had to give it up, and I’m certainly not going to do all the stuff that led up to the boss again so I’ll never finish that quest. As a further moan, it’s sometimes really hard to figure out what the hell you’re supposed to be doing or where you need to go. I really don’t want to scour a massive area covered in zombies for a piece of paper, thanks.
Fortunately a better idea is that you don’t have to go back to the quest giver to get your reward, instead your faction bosses do that – sometimes snarkily (“I’m glad you solved that mystery of the missing seafood, but let’s get back to saving the world from the forces of darkness okay?”). In fact the writing and voice acting are both pretty darn excellent, with some genuinely funny dialogue along the way. Sometimes pre-mission cutscenes can be a bit rambling, but you never want to skip them. It’s a shame your main character is mute, as it turns a conversation into a bit of a monologue, but otherwise Funcom certainly give Bioware a run for its money. It’s even got the wonderful Jeffrey Combs (Re-Animator, The Frighteners, Weyoun in Star Trek: Deep Space Nine), my favourite actor ever, so a big thumbs up from me in this department.
We’re coming to the end now, so let’s go back to those key questions. First, is it worth the ridiculously high subscription fee? Going technically there are plenty of bugs and quest problems but I’m confident they’ll get sorted out, although I have to say I did encounter an awful lot of lag and pop-in even for an MMO on my crappy connection. I certainly had the most problems of any MMO I’ve played, which makes the decision to cut the world up into smaller chunks (presumably to make it more manageable) either bizarre or much-needed – if it’s this bad now, what would it be like with a bigger play area?
I’m not going to really answer the question about the fee, but my personal view is that Funcom are utterly insane. Even if Bioware and The Old Republic are struggling to tempt subscribers and the entire genre’s proving that the Free-To-Play model is a success (including Funcom’s own games!) it’s baffling to me that they would saddle The Secret World with the highest subscription fee around, no matter how good it is.
So on to the second question then, will the player-base be there? Right now most definitely it is, and a friendly helpful bunch of players they are too. Which is good, since Funcom seem to have gone out of their way to make the opening hours of The Secret World as confusing as they are compelling. Skill descriptions are baffling to any MMO newbie, key buttons (like the Inventory!) are hidden away under ‘Menus’, and no one tells you how to access the still-slightly-underdeveloped PVP warzones. PVE is the main focus of the game though, you can’t even challenge another player to a duel (I couldn’t anyway) outside the special PVP areas. Speaking of other players it has to be said that unless you’re actively playing with a partner (best way to play MMOs) most of the quests are stubbornly solo affairs, with little opportunity for kindly Samaritans to help out barring the odd boss.
Why grandma, what big eyes you have LIGHTNING BOLT TO THE FACE |
It’s not my place to tell the future so I won’t judge whether £11.49 a month was a bad idea or not (cough, it is, cough), but it is my job to judge whether The Secret World is a good game that is worth your money and time right now. It is, most definitely. I enjoyed exploring and the missions were always entertaining. You’ll probably need at least one friend to buy the game and play some missions with you, but as superbly Funcom allow players to move their characters between servers at will (YES!) and join forces with players of a different faction (hooray!) this becomes very easy. That the playerbase is friendly and welcoming right now is just icing on the cake.
I can’t say whether you should pay a subscription for The Secret World, but if you do despite some quibbles of mine this is a world you will enjoy being part of. Albeit not a very secret one though.
Lots, but I personally love the tannoy announcements in the Illuminati base. “All water coolers have now been laced with LSD” for example.
THE SECRET WORLD VERDICT
I can’t say whether you should pay a subscription for The Secret World, but if you do despite some quibbles of mine this is a world you will enjoy being part of. Albeit not a very secret one though.
TOP GAME MOMENT
Lots, but I personally love the tannoy announcements in the Illuminati base. “All water coolers have now been laced with LSD” for example.