End of Nations Features
Interview: We bring you more coverage of a highly anticipated game...
Whilst Joe was out at GamesCom getting treated to a live demonstration of End of Nations, we had Greg put together an interview for Pretroglyph's Joe Bostic to help round things off:
Interview: We got some more details on End of Nation's business model...
As you saw just now, Trion has announced that End of Nations is going to be Free to Play, but what exactly does that mean? We spoke to Executive Producer, and Trion's Vice President of Third-Party Development David Luehmann to get the details: Strategy Informer: So, do you think the Free-to-play...
Interview: Pre-E3 Update: Are you prepared for the End of Nations?
It's been almost a year since we last saw Trion's upcoming MMORTS End of Nations. Now, to kick off the first of out E3 coverage, we spoke to one of the developers to find out how far things have come along:
Preview: "It's Risk on steroids."
"It's Risk on steroids." That's how the Petroglyph senior producer Chris Lena at E3 2012 described the developer's massively multiplayer online real-time strategy game, End of Nations, which has endured a long development cycle, at one point transitioning from a subscription-based payment model to free-to-play. With the free-to-play model, End of Nations would be using...
Preview: We go hands on with End of Nations...
When last we saw End of Nations at GamesCom last year, we were excited. Whilst MMORTS games are around, never before has a AAA game maker stepped up to the plate and tried to deliver. It was still early days back then, but over the last ten months the game has grown and evolved, and is finally starting to take form. At a secret location somewhere in the heart of London,...
Preview: Strategy Informer's Best of GamesCom 2010 gets its first look in...
Walking up to the Trion Worlds booth in the middle of Hall 4 (level 1, location H32), I wasn't quite sure what to expect. I had the vaguest recollection of End of Nations being an MMORTS, but due to a rare instance of poor preparation (thank you, dead laptop), I really had no background knowledge to rely on. The only thing that sprang to mind was one of the first games I'd ever...