Half-Life 2: Episode One Latest Updates
Robert Guillaume, The Voice Of Dr. Eli Vance In Half-Life 2, Has Passed Away
It's never great having to report on the death of a gaming icon, but Robert Guillaume played a big role in the continued culture of PC gaming. With a key role in Half-Life 2 - a title just about any gamer knows of - knowing he'll never return whether we get Half-Life 3 or not is a major upset.
Counter-Strike creator 'has seen Half-Life 3 artwork', also 'new Left 4 Dead'
Le Minh, former Valve developer and creator of Counter-Strike, has said he's seen concept artwork for the long-sought-after Half-Life 3, admitting it's "kind of public knowledge" Valve is working on it in secret. He "did see something" belonging to the Half-Life universe, and will "go out on a limb" to say it's Half-Life 3. Minh also saw the "new Left 4 Dead" which "looks great" .
Valve has "crowd-sourced supervision" of decisions, fans 'passionately rabid'
Why no Half-Life XVIII by now? Gabe Newell has commented a little on why they don't just churn out Half-Life sequels, much to the dismay of many, as they decided to tackle multiplayer games instead. This was when there had "never been a commercial successful multiplayer game" before, yet they went for it. They also had plenty of insiders doubtful of Steam, future overlord of PC gaming.
Valve's Marc Laidlaw releases 'teaser' video
How, within a simple few seconds, do you get a significant player base frothing at the mouth? You get a Valve executive to teasingly point at the number '3' in an elevator, before choosing another level in the building. Naturally this might be thought of as a Half-Life 3 trolling, but there's a real significant chance this might be for a Left 4 Dead 3 reveal. It's got an 'L', a '3' and a '4' in the clip.
"I'm interested in projects, not in companies," says former Valve art director
Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places? Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.