Half-Life 2: Episode One Summary
Half-Life 2: Episode One Review
Half-Life 2: Episode One is a wonderful addition to the widely-lauded Half-Life series. Just perfect game pacing and splendid atmosphere.
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Robert Guillaume, The Voice Of Dr. Eli Vance In Half-Life 2, Has Passed Away
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It's never great having to report on the death of a gaming icon, but Robert Guillaume played a big role in the continued culture of PC gaming. With a key role in Half-Life 2 - a title just about any gamer knows of - knowing he'll never return whether we get Half-Life 3 or not is a major upset.
Counter-Strike creator 'has seen Half-Life 3 artwork', also 'new Left 4 Dead'
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Le Minh, former Valve developer and creator of Counter-Strike, has said he's seen concept artwork for the long-sought-after Half-Life 3, admitting it's "kind of public knowledge" Valve is working on it in secret. He "did see something" belonging to the Half-Life universe, and will "go out on a limb" to say it's Half-Life 3. Minh also saw the "new Left 4 Dead" which "looks great" .
Valve has "crowd-sourced supervision" of decisions, fans 'passionately rabid'
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Why no Half-Life XVIII by now? Gabe Newell has commented a little on why they don't just churn out Half-Life sequels, much to the dismay of many, as they decided to tackle multiplayer games instead. This was when there had "never been a commercial successful multiplayer game" before, yet they went for it. They also had plenty of insiders doubtful of Steam, future overlord of PC gaming.
Valve's Marc Laidlaw releases 'teaser' video
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How, within a simple few seconds, do you get a significant player base frothing at the mouth? You get a Valve executive to teasingly point at the number '3' in an elevator, before choosing another level in the building. Naturally this might be thought of as a Half-Life 3 trolling, but there's a real significant chance this might be for a Left 4 Dead 3 reveal. It's got an 'L', a '3' and a '4' in the clip.
"I'm interested in projects, not in companies," says former Valve art director
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Viktor Antonov played a crucial role in Valve's Half-Life 2 as it was he that concepted a lot of City 17 and the Combine architecture. Why did the art director leave Valve of all places? Actually his explanation is quite a simple one. Valve "stopped making epic, triple-As," and turned to episodes. That just wasn't enough to satisfy Antonov, who has worked at Arkane on Dishonored.