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"We look to MOTHERGUNSHIP as a way to improve upon everything Tower of Guns didn’t succeed at" - We talk to Game Director, Joe Mirabello
We interviewed Game Director, Joe Mirabello, to talk about MOTHERGUNSHIP’s weapon crafting system, community involvement in development and how his experience with Tower of Guns has helped to shape this game.
The Developers Of Mothergunship Craft A New Favorite Weapon With Each New Build
When Borderlands first arrived many of us were aw-struct at the idea of having 'billions' of guns at our disposal. Of course, this was a bit of a marketing exaggeration being that you couldn't really 'craft' these weapons. You just found them in the soft, explosive skulls of your enemies. For Mothergunship, however, crafting near-endless varieties of weaponry is within reach.