The primary aim is to make the game as scary and atmospheric as possible. ”There are plenty of ideas that we never realized in the Penumbra games. We think it is possible to go a lot further in terms of evoking unsettling feelings and a sense of dread in the player”, says co-founder and sound designer Jens Nilsson. The atmosphere is not the only focus of the game though and Frictional Games is determined to deliver a solid gameplay experience.
”We intend to give players a lot of freedom in our upcoming game”, explains Thomas Grip, co-founder and lead programmer at Frictional Games. ”Instead of following a laid out route we want players to choose for themselves how they want to progress and how deep they want explore various aspects of the game world”.
Though the project will have a large focus on freedom, story will not be neglected. Frictional Games have been hard at work to develop a multitude of new ways to tell a story and yet allow for a dynamic gameplay. The goal is to make the story and gameplay converge and create a truly engaging and unique experience.