We get a ”gun-toting” sidekick named Arcadia, while our immortal hero Bryce gets an ”arsenal of guns and a Butterfly-Blade” to send those demons packing. It’s out February 3rd.
It was created by Shinta Nojiri and co-developed with Rebellion Software. Bryce Boltzmann works for an agency in NeverDead that fights off a demonic invasion.
”As demons from the dawn of time emerge on present-day Earth, so Bryce – armed with an arsenal of guns and a Butterfly-Blade – and the gun-toting Arcadia must locate and destroy the hostile invaders. As the malformed adversaries appear, the heavily-armed Bryce must protect his sidekick and work together to kill them all,” blurbs the release.
”However, as the monsters get larger and more vicious, the side-effect of Bryce’s immortality is revealed. For, as the player is attacked by the various miscreants, Bryce can be torn limb from limb, but can simply reattach the parts to his body. Even when all limbs have been removed, Bryce can roll around as a head, looking to reattach his lost parts.”
”He can even use his amputated body parts as weapons, throwing arms into clusters of monsters, and still firing the attached gun, or lobbing his head into seemingly impossible areas, to gain access to new parts of the map.”
Creator Shinta Nojiri adds: “Losing a limb is a mere inconvenience and Bryce’s physical skills allow a wealth of ways to take out the enemy – from close-range combat, to throwing limbs into clusters of monsters and shooting them remotely! This adds a level of humour to the game that brings the world-weary main character to life, while players can revel in game worlds that can are fully interactive and eminently destructible.”
NeverDead releases on Xbox 360 and PS3 February 3rd.