PlanetSide 2 creative director Matt Higby stated that the original PlanetSide failed in its debut in 2003 because it was unprecedented: ”When PlanetSide launched, and when we had our biggest numbers for PlanetSide, it was at a time that the world wasn’t ready for it. Now we really feel that the world is ready for another MMOFPS, and we feel like we’re poised to deliver a huge hit with PlanetSide 2.”
The interview is a part of an interview with G4TV:
Personally, the major problem with the first PlanetSide was class imbalance. For instance, being a medic was worthless thanks to the respawn devices that could be built anywhere on the battlefield.