It’s set 300 years after 2010’s PC Guardians of Graxia. They boast ”enhanced socialization” and ”persistent” progression features. It sports co-op PvE too.
An official website for Rise of Immortals has gone live with the first trailer and closed beta signups. The studio, developer of Star Wars: Empire at War and Universe at War, has blurbed the setting for their new free-to-play ‘MOBA’ title:
Rise of Immortals is set in the world of Graxia, 300 years after the events of “Guardians of Graxia,”™ Petroglyph’s fantasy-based PC game released last year. Rise of Immortals features the popular action-strategy gameplay of traditional MOBA games, but adds enhanced socialization features, along with persistent character progression – a first for the MOBA genre. Instead of an account-based leveling system, players can advance their Immortals through a diverse, persistent skill tree, customizing and upgrading the characters to unlock unique abilities that persist from match to match.
In addition, Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, manage friend and guild lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches online.
Here’s the feature list:
• 12 unique Immortals at launch with additional Immortals released on a regular basis
• Persistent per-Immortal level progression and skill trees
• Persistent artifacts for stat enhancements
• Player versus Environment instances with collectable items
• Player versus Player instances with up to 5v5 multiplayer
• Persistent experience and leveling in both PvP and PvE instances
• Collectible pets for combat and vanity
• Account and Immortal statistics tracking
• Player hub instances for socialization
Visit the official website now to sign up to the closed beta - see the trailer below.