Aside from these new hero additions there has been a number of tweaks and fixes to the game, which include visual changes, gameplay, UI and bots. A full changelog is available.
To find out more about the Thrall and Dirge be sure to check out the preview trailers for each below, courtesy of Sunsfan from DOTA Cinema. He gives a rundown of their prowess.
Here are the changelog details from Valve’s latest update to DOTA 2:
HIGHLIGHTS
- Added Disruptor and Undying!
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Enabled Rubick, Wisp, and Luna in Captain’s Mode.
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Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
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You can now select your favorite hero and gear to showcase in your profile.
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Tournaments you have passes for are now shown in your profile.
GAMEPLAY
- Bloodseeker: Fixed Bloodbath not properly healing from enemy heroes dying in an AoE.
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Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
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Luna: Fixed Eclipse ending if you get Cycloned.
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Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
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Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
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Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
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Rubick: Fixed Toggleable spells not being stealable.
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Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
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Rubick: Fixed Fade Bolt stopping when Rubick dies.
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Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
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Rubick: Fixed Invoker’s Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
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Rubick: Fixed Telekinesis land AoE triggering Linken’s Sphere.
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Wisp: Fixed Magic Stick interaction with Tether.
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Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
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Wisp: Spirits no longer don’t retain their vision after they explode.
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Wisp: Fixed Relocate’s return not interrupting other channeling spells (like TP Scroll).
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Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
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Wisp: Fixed Soul Ring not working with Tether.
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Warlock: Fixed the burn aura from Warlock’s Golems so it stacks correctly.
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Small fix to creep aggro reaction time.
VISUALS
- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
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Added ‘Telekinesis Land’ effect marker for Rubick.
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Added new screen effect while the game is paused.
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Fixed Wisp’s voice lipsync getting stuck on with random noise.
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Fixed ranged display stomping on ambient effects, including Wisp’s.
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Fixed Unusual Flying Couriers losing some of their effects when transitioning fom walking to flying.
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Fixed Wisp’s Tether being left behind when an enemy teleported into the fog of war.
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Changed Guardian Wisp Explosion Effects.
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Added a more obvious Wisp’s Tether Boundary Effect.
UI
- When someone buys back, an icon is now displayed on the top bar for 5 seconds.
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Wisp’s Tether now shows the amount that it heals it’s target.
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Wisp’s spirits no longer show up on the minimap.
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Wisp and his tethered unit move their camera when they Relocate and Relocate back.
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Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on necro 1 will actually buy a necro recipe if the player has a necro 1 or 2, etc)
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Fixed shop closing when other players’ selections change.
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We now show the upgraded info in the ability itself if you’re holding an Aghanim’s Scepter.
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You can now select your favorite hero and gear to showcase in your profile.
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Tournaments you have passes for are now shown in your profile.
NETWORK
- Fixed a number of issues that caused effects to be delayed and in some cases not show up while watching Tournament games.
AUDIO
- The Relocate sound stops correctly now.
BOTS
- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
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Changed how bots use Glyph, they should no longer use it when their buildings aren’t being attacked.
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Made Crystal Maiden bot even more timid.
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Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
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Fixed bug where bots weren’t correctly parsing their roles, which would lead to bad hero picking/randoming.
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Fixed case were bots could “cheat” and have knowlege of where their target was when blinking.