Specifically 1-6 will be released through Steam, because it ”gives us the freedom” to be ”completely transparent” in the development process. It’s the ”best platform around” right now for iteration.
Take that lengthy certification processes! Q-Games ain’t gonna be your b*tch with 1-6. The independent studio can feel the passion in Steam and like their Linux beta.
”People quickly jump to the conclusion that we’re jumping ship from PSN but we’re simply a very experimental company (we even have a Facebook version of PixelJunk Monsters!)” said Q-Games boss Dylan Cuthbert. “And for the slightly different development/publication approach we wanted to try and take for 1-6 Steam seemed most appropriate. Given our history with Sony I think people are being rather hasty in thinking ‘Q is jumping ship’ or other such nonsense.”
“On PSN we have released an utterly incredible EIGHT titles, not including DLC: Racers, Monsters, Eden, Shooter, Shooter 2, SideScroller, 4am and Monsters Deluxe for the PSP,” he added. ”As an independent developer and maybe even compared to some major publishers I think we have the overall largest catalogue of titles on PSN! So keep your ears to the ground and enjoy our blog - we’ll posting lots of secret and personal anecdotes as we move forward with 1-6.”
Q-Games are suddenly very warm to Steam’s open platform approach.
”Steam gives us the freedom to open up our development process and be completely transparent approaching release,” said lead designer Rowan Parker. “PixelJunk 1-6 started like a gamejam with just a few of us, so a frank and honest dev blog is something we really wanted to carry through.”
”We also want to rapidly iterate on the game following release, and Steam is probably the best platform around for this at the moment. Steam also has some interesting features we want to explore like the new ‘big picture mode’. I’m also particularly interested to hear how their recent Linux Beta is going.”
“In a perfect world I think most game devs would love for every decision they ever make to be simply because, ‘this will make the game more fun!’. Being an indie studio in control of our own destiny at the moment, we’re in the fortunate position of being able to do just that. It’s exciting times for us!”
PixelJunk 1-6 could hit PSN. ”We’re certainly not ruling out any platforms at this point,” Parker added. “I hope 1-6 does well enough on Steam for PC that we can bring it to PSN and as many other platforms as is technically possible! Our expected spec requirements for PixelJunk 1-6 are fairly low, so even people without a gaming PC will be able to play.”
PixelJunk 1-6 releases on PC in 2013. Hopefully more of the PixelJunk series will arrive on Steam.